Oliver, being everyone's [b][i]favorite[/i][/b] character and undeniably the hero of this story, was built with survivability as the primary objective. Having the highest athletics skill in the current cast, he is able to flee from most conflicts if need be, but his superior stamina also allows him to fight longer than most everyone else too should he have his back up against a wall. His expert fleeing capabilities are bolstered by a major skill in acrobatics should he need to engage in le parkour, but this also gives him the edge in dodging attacks in combat (which is once again complimented by having the best athletics skill). In case he needs to hide instead of run, he has sneaking as a major skill. As a last resort, should he by some strange freak accident need to take a hit, I gave him light armor as a major skill to give him more bulk. Thievery was just a trade skill I threw in to flavor up his backstory. As a specific counterbalance to prevent him from being #godmode, I also allotted his only means of damage output in his lowest tier, with one of the most skill intensive weapon types (long blade) as his weapon of choice. You're welcome. Unless "steel hummingbird" has recently become a character class, I don't think Oliver fits any established archetype. I'm thinking that I may timeskip to the Prince's arrival soon if that's alright with everyone. If we could all get to some sort of resting point so our characters can "exit stage left," that will be great. The Prince's procession will begin at the south gate, go around the Clock Tower, enter North Clock Town, go through the park, and then end in front of the mayor's residence. After the prince is formally "received" by the mayor, he will give his speech, after which the ceremony will end and he will begin negotiations with the mayor in private.