[quote=@SleepingSilence] Also, starting a betting pool on Cyberpunk 2077. What will it be? A masterpiece. A 'Watch Dogs'. Or a 'No Man's Sky' (before it supposedly got good.) My money is firmly on mediocre at best. [/quote] Well it's made by CD Projekt Red so it will be fucking overlong and a chore and it will constantly feel 'off' playing it movement and combat wise but will be seen as a masterpiece despite a story that will likely not dig much further than "corporations bad" but still the overtly sociopolitical nature of the genre will be overlooked by a disproportionately high number of players because of breathtaking Keanu Reeves and bright colors. So like a 4/5. Anyway to cycle back to TLOU2 for a moment, the problem(s) with that game aren't the story. It's just like...really boring and almost comical how one minute they'll show a group of enemies talking about religiously murdering people but then you kill one of them and another one pisses his pants in fear as if stabbing them in the neck is somehow too far but tying them up and beating them and then also slitting their throats is perfectly fine. This game wants to do something like the dogtags from MGS2 except in MGS2 you could get through the whole game nonlethal and in TLOU2 it's actively more difficult to do so and having faceless personalityless characters scream "OH NO THEY KILLED CHUCK!" doesn't make me or I assume anyone else feel bad for having killed them especially given that the setting is constantly a 'kill or be killed' situation and you are actively being sought out specifically to be killed. Also it's fucking crazy the amount of gameplay to narrative disconnect there is since like...Ellie has a knife on her the entire fucking time but until you find a book and take a bunch of pills to unlock 'faster stealth kills' she never once thinks "Oh yeah, maybe if I slit their throat instead of choke them it'd be, like, way less effort." Naughty Dog makes boring games.