[quote=@Fabricant451] That's because they present themselves as consumer friendly because they give away shit like 'hair style: ponytail' for free (while charging for DLC except it's called an expansion pack for the max cred) and have cultivated this 'not like other devs' persona despite them having fewer active employees than other AAA studios yet still have insane crunch that gets swept under the rug because at the end of the day many gamers don't actually give a shit about crunch time if they like the end result. CD Projekt Red putting a soundtrack and goodies in every copy of Cyberpunk doesn't absolve them of their behind the scenes sins, or at least it [i]shouldn't[/i] but at the end of the day that's the only thing that will matter because of the whole 'unlike other devs, we care about the consumer!' [/quote] [quote=@SleepingSilence] A few people I know, both on the forum, and not. But I digress. I definitely wasn't attaching that thought to TLOU2 specifically. But I mean "successful" games can still be severely lessened by greedy practices or shitty companies. And TLOU2 still has the typical/several "digital overpriced" editions that necessitates an article like a "Release Day Buying Guide". (Five versions in total. Plus separate art.) And if we're taking about Naughty Dog here. They have plenty of their own allegations of crunch and poor working conditions. (Aka 70 percent of their staff supposedly quitting.) Plus, you also can't say the game itself didn't have it's own troubles with delays, censorship of others and PR problems of their own doing. [/quote] Plus if pricey pre-orders are the mark of a shitty company, then CD Projekt red is going to be in a lot of bad books when Cyberpunk 2077 releases a 100 dollar ultimate edition that has a keanu reeves action figure or a pink glowstick. >Plus, you also can't say the game itself didn't have it's own troubles with delays, Cyberpunk 2077 is on it's 3rd delay. But even if it wasn't there is sort of a pandemic happening. >censorship of others Is this the review embargo? Doesn't it make sense to keep a game with heavy plot twists under wraps as long as possible? >PR problems of their own doing Not aware of this, elaborate?