[center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjAwMDAwMC5VbUY1Ylc5dVpDQk5iM0psYm04LC4w/wellbutrin.regular.png[/img][/center] [center]HP:[b]100/100[/b] | MP: [b]105/105[/b] | SP: [b]100/110[/b][/center] [hr] Raime clicked his tongue in mild disappointment as the kappa reacted quickly enough to dodge his bolt. He should have expected that the kappa wouldn't just stand there and let itself get shot. The AI's complexity was phenomenal; it was as if it were a genuine creature trying its best to fight for its life. But, yet again, not the proper time to admire the game. With practiced movements, he sets the butt of the crossbow to his thigh and uses both his hands to draw the bowstring back. Though as virtual reality would have it, pulling back the metal limbs of a crossbow was significantly harder than plexiglass limbs. Fucking thing must have had more than quadruple the draw weight of his own crossbow in real life. Quickly giving up his usual method of reloading, he would plant the sirup on the ground and pull upward with all his might. The aching feeling in his hands and back reminded him that he ought to buy some gloves and a reloading lever if he were to keep playing at 100% realism. Almost doubling his usual seven-second reload time, Raime finally manages to reload his crossbow. Raime would now retake his stance and keep an eye to where the wakizashi wielding kappa hoping that, if he were to track the creature's movement, it would increase his chances of hitting the kappa. [hr][hider=Character] [b]Username:[/b] Raime Braun [b]Race:[/b] Human [b]Gender:[/b] Male [b]Height:[/b] 189 cm [b]Weight:[/b] 90 kg [b]Voice Pitching:[/b] 0 [b]Decorations:[/b] None notable. [b]Appearance:[/b] Splitting image of his own physical appearance. Wearing a full set of traveller's clothes. [hider=Attributes] [center]=Points when applied to HP, MP, or SP, each point consumed grants 10.=[/center] [i]HP[/i] – 100 [Determines how much damage you can take before death.] [i]MP[/i] – 105 [Used for spellcasting. Affects magical damage.] [i]SP[/i] – 110 [Used for techniques and skills. Affects physical damage.] [i]STR[/i] – 10 [General physical strength.] [i]AGI[/i] – 11 [Affects perception of time in combat. Partially affects physical speed.] [i]END[/i] – 10 [General toughness and physical defense. Affects SP regeneration.] [i]DEX[/i] – 11 [General skill and accuracy of movements. Affects weapons and tool usage.] [i]LUC[/i] – 10 [Affects item drop rates.][/hider] [b]Classes:[/b] [b]Scout Lvl.2 - [+5% MP | +10% SP | +10% AGI | +5% DEX][/b] [hider=Skills][list][*][b][Ranged Proficiency Lvl.1][/b] = Increase Proficiency with Ranged Weapons. [*][b][Zoned In][/b] - Increase AGI by 20%. Passively Consumes 10 SP Per-Turn while Active. [/list] [/hider] [/hider] [hider=User Experience] [b]Perception:[/b] Realistic [b]Gore:[/b] On [b]Pain Setting:[/b] 100% [b]Clothing Damage:[/b] On [b]Nudity Censor:[/b] Off [b]Profanity Censor:[/b] Off [b]Combat Action:[/b] Manual [b]Spell Incantations:[/b] Manual[/hider] [hider=Inventory] Money: 8 Silver Pieces[hr][list][*] Common Pouch [*] Standard Bolts x ∞ [/list] [/hider][hr]