[@Squirrel98] Is it okay for us to create NPC members of the guild as part of our histories? I am planning on having Klahadore (character name at the moment) Be a founding member of the guild, and one of the key components to its rapid growth. As such, I was planning on creating a couple of NPC members that he has worked with in his history... although he has yet to have formed a permanent team, he has worked with several. He has also used his abilities in order to (at first) refine the guilds other diviners info, before reaching the point where he could do the whole job himself (going to have him start of as a B-rank in history, and an A-rank at the start of the RP...unless we want to lower it a bit). [@alexfangtalon]Hmm, enchanting magic plus requip magic? So basically a variation of Erza, only with custom made equips for yourself, and the ability to remodel your weapons mid battle if given the opportunity? Perhaps at the higher levels she can use her script enchanting on the fly creating specialized weapons to hit her enemies weakness? This could work especially well with my own characters ability to identify the weaknesses. Add on a whole lot of combat power and she becomes terrifying in her own right, but if used as [@Polaris North]'s character's Queen piece, and backed with mine's info network and planning... Yikes...