[center][b][u]HunkaBurninLuv[/u][/b] Hunk[/center] [u][b]OOC profession:[/b][/u] Mangaka [u][b]Character Role:[/b][/u] Support and CC [b]Alignment:[/b] -50 [u][b]Appearance:[/b][/u] [img] https://i.imgur.com/pZxTUzh.jpg[/img] [u][b]Race:[/b][/u] Oni- Also known as an Ogre mage or Horned Ogre [u][b]Classes[/b][/u] Max level is 100 prior to arrival in the new world. [u]Monster Classes:[/u] -Goblin:5 -Orc:10 -Ogre:10 -Oni:5 [u]Job Classes:[/u] -Berserker:15 -Warlord:10 -Bloodrager(Abyssal Bloodline):10 -Oracle:15 -Rage Prophet:10 -Blessed of the Fire God:5 -Elementalist:5 [b]-Class type level:[/b] -Martial level: 60 -Divine magic level: 40 [u][b]Attributes:[/b][/u] -HP: 40 -MP: 60 -Physical Attack: 80 -Physical Defense: 50 -Agility:80 -Magic Attack: 80 -Magic Defense: 70 -Resist: 60 -Special: 80 [u][b]Abilities:[/b][/u] Berserker: -Wild Agility: Increased movement speed, reflexes, and dodge ability when only lightly armored. -Rage: Increases strength and endurance by sacrificing mental abilities and protection. -Elemental Rage: Wreaths him in fire while raging, adding fire damage to melee attacks. -Damage Reduction Warlord: -Tactics - Warcries: Can imbued various effects on to allies -Inspired Rage: Allows allies to Rage, gaining benefits of his rage powers as well. -Witch hunter Rage: Allows those raging spell resistance, possibly being healthed by spells cast against them they resist, bonuses to disrupting spell casting, and able to physically attack spells and enchantments - Minions Bloodrager: -Bloodcasting: Can cast spells while raging -Abyssal Bloodline Rage: Become demonic while raging, gaining appropriate resistances, gaining claws, gaining an aura of fire, and growing in size. Oracle: -Curse: Clouded Vision: vision range reduced to 15ft, gain blind sight 30ft -Mystery of Fire: Bonus to forging skill, using fire weapons, and fire spells -Revelations -Secret of Fire: Can cast all fire spells as if Enlarged, Extended, Still, and Silent Rage Prophet -Spirit Guide: A spirit familiar, able to offer guidance, increasing skill check and cast minor spells. Gives bonuses when fighting Fey, Outsiders, Undead, or Incorporeal. -Rage casting: Spell power increased by Strength and Constitution while raging. Increase mp when taking damage while raging. -Greater Rage: Relieves penalties of raging Blessed of the Fire God -Greater Fire God's Blessing: Healed by dealing fire damage. -Curse:Burned: Permanent Constitution penalty, constantly take small amounts of damage, penalty to dimplomacy, bonus to intimidate. Immune to disease and resistance to pain. -Elemental Body: Become part elemental, going appropriate resistances, increasing movement speed. Elementalist -Elemental synthesist: Can convert any other element spell to fire damage. -Elemental Supremacy: Ignores 50% of Target's fire resistance, including targets normally immune to fire damage. -Elemental Rebuke: Can rebuke fire elemental creature as an evil cleric can rebuke undead. [b]-Spells/Martial Arts:[/b] Hunk’s Martial arts focus primarily on synergy with raging while also compensating for its weaknesses. Beyond that, skills that utilize his high mobility to deal lots of damage. Hunk’s spells are split between Fire spells and Buffs. [b]Skills:[/b] Metalworking, Intimidation [b]Equipment:[/b] -Zaroichi's Blindfold: Greatly increase range of Blind Sight, grants 'Infinite Deflect" ability. -Shroud of the Maurter: Increase effect of Curses, but also increase bonuses provided, increase Oracle casting power the more damage the wearer takes. -Stigmata Handwrapping: Increase healing given and received, increase Oracle cast power -Mythril Chain shirt- Can be worn as armor under cloth armor. -Belt of Cloud Giant's Strength: Increases Strength -Cloak of the Ashes: Concealment bonus amid fire, blocks scrying and divination on wearer. -Boots of Haste: Increase movement sp hieed, bonus actions. -Talisman of Spiritual Vestige: Increases benefits of spiritual guardian. Armor Bonus -SoulBurn Axe: On kill with fire damage, add 'Sacrifice's level to spell power of spells with “Fire” Description. This additional power can be coverted into metamagic abilities. -Vestments of the Blood Scion- Empower transformation of bloodline abilities and spells of that description. One per day can become half demon. [b]In-Game Backstory:[/b] Hunk was originally created to fulfil his player's orc ravaging desires. As a Mangaka he wrote ecchi if not outright smut manga of orcs "romancing" scantily oarmored heroines and princesses. He soon formed a guild of like minded orc players and led them on raids of npc villages, stealing away particularly cute village girls to keep at their guild base. This went on for quite some time, Hunk rising as the leader of the guild, needed to branch some into support as the guild was almost entirely various shades of barbarian, fighter, and beserkers. This all was not to last however, as eventually the cities closest to where they raised began to put bounties on his guild and offer unique quests to raid their guild base to rescue the npc villages. Eventually the guild was being hunted constantly, their guildhall sacked over and over, they could do little but be constantly on the defensive. Tired of the constant assault one player after another quit or made a new character, abandoning the guild till only Hunk was left. In a last ditch effort to defend his guild, Hunk advanced from the beloved Orc to Ogre. However, during one final assault when Hunk was about to give up the game members of Ainz Ul Gown defeated the attackers and invited him to join their guild. The entire experience left a bad taste in Hunk's mouth of the Orc ravishing young maidens thing and he began to move towards healthier relationship dynamics, which changed his manga from predatory to paternalistic. As he did he advanced more into spell casting, finding the unique class Rage Prophet, he selected an avatar of Sezelrian , Orish god of Magic and Fire, which led him to the Blessed of the Fire God rare class quest line. In order to lean more into spell casting, he advanced into Oni to overcome the intellectual penalties of Ogre. The final capstone of his build though was Elementalist, done in a “Trial by Fire” tournament among other casters focused fire magic. In all, the challenges and the nature of the competitors made the fire magic they were focused on somewhat ineffective, supposed to be humbling experience and a greater trial for the casters, but gave Hunk an advantage to Hunk with his martial skills and witch hunter rage special ability. [hider=Cohorts] [b][u]WIP[/u][/b] Npc of the characters own making. Just copy paste another charactersheet here with a few adjustments. [b]Alignment:[/b] will be much more formative for the NPCs than the play, dictating their personalities. [b]Classes:[/b]Heteromorphs are encouraged but not required.(Though try to avoid common humanoid races). Each npc can only have one Rare class. If you have a single cohort they can be up to level 100. But levels can be divided into multiple NPCs if you desire. To compensate for exponentially level growth you have 320 points to spend. Levels 1-30 are one point 31-60 are two 61-80 are four 81-90 are six 91-100 are nine I will give additional points for those who have leadership and minion based classes. [b]Equipment:[/b] player can distribute up to three God-tier unique items to their Cohorts, the rest of their equipment will be lower teir and should reflect their level. Additional equipment can be granted if PC has relevant skills or classes.[/hider]