[hider=Daniel Bosmir] [center][h1][color=00a99d]D A N I E L B O S M I R[/color][/h1] [img]https://i.pinimg.com/474x/3e/51/df/3e51dfa6c368cbc1447623153c2fab2f.jpg[/img][/center] [color=00a99d][b]Gender:[/b][/color] Male [color=00a99d][b]Birthday:[/b][/color] May 21 [color=00a99d][b]Age:[/b][/color] 25 [color=00a99d][b]Joined the guild since:[/b][/color] 1 year and 11 months [color=00a99d][b]Location and color of your guild mark:[/b][/color] Teal, back of his right hand [color=00a99d][b]Rank of your mage:[/b][/color] A-Rank [color=00a99d][b]Type of magic[/b][/color] [b][Chess Magic:][/b] The magic itself surrounds the intricacies of the pieces of a chess board. The user deems themselves as the King of the board and they are free to choose which pieces will be given to their allies - if they give anything at all. The size of the "board" spans for as far as the user wants it, but will have the added difficulty for a Pawn to Promote. The end of the board is always behind the enemies and the start of the board is where the user is. [hider=Specifics] [Pawn] - The most abundant and common piece. Pawns are given a small boost to their magical and physical capabilities. These pieces start off as one of the weakest characters. Promotion - The special ability of a Pawn is the ability to promote themselves into another piece once they reach the end of the board. This gives them the additional buff of another piece on top of their Pawn buff with no repercussion on the user. [Rook] - The Rook is given a big boost in their physical and raw power - giving them the ability to exert a force greater than what they are usually capable of. It increases their strength by five times. Rooks are often capable of breaking through strict defenses. Castling - The rook is teleported immediately towards the king's side. Both parties must agree to this. A small blue magical circle appears in front of the rook which is the king's request for aid. [Knight] - The Knight is given a big boost in their speed - giving them the ability to move a faster pace than what they are usually capable of. If they have a mount, the mount also gains this speed boost. It increases their speed by five times. Knights are designed for either scouting or to overwhelm enemies with their superior speed. [Bishop] - The Bishop is given a big boost to their magic - improving both the mana pool of the mage and the capabilities of their magic by threefold. However, if they burn through the borrowed mana, they would also lose the effects of the Bishop piece and it cannot be played on the board until the fight is finished. [Queen] - The Queen is the strongest of them all. Giving a big boost to both magical and physical capabilities, the queen is often given to the strongest fighter so that they can perform beyond their abilities. The queen dominates the battlefield when they enter. [King] - The King has to remain alive for the entirety of the fight for everything to take effect. It can be given to either someone else or the mage themselves. However, for each enemy that has been defeated, the king gains a small boost to their magic or their physical capabilities. Castling - The rook is teleported to the king's side immediately. Both parties must agree to this. A small blue magical circle appears in front of the rook which is the king's request for aid. The Board - The user is able to summon a translucent board which shows the battlefield and the location of each of the pieces. The board changes whenever a piece spots an enemy (wherein a black piece will appear on the board to indicate presence of the enemy) or when there is difficult terrain (wherein the tiles turn into a different color to indicate its location). When the enemy is not seen by a piece anymore, the black piece turns grey. [/hider] [[b]Gravity Magic:[/b]] This gives the mage the ability to manipulate the gravity around him by either strengthening or lessening it to his wishes. It has the ability to greatly impede the advance of others or even let someone fly. There are many applications of the magic itself, though it can be counteracted by either a strong magical resistance or by sheer physical prowess. [hider=Gravity Spells] [Graviton Ball] - Daniel creates a violet ball of magic and throws it towards an area. The ball forces any object or person around it to gravitate towards the ball. Anything that isn't hinged on the ground flies towards the ball and revolves around it. Even people or beasts can be attracted to it but they can counteract it with their own movements. [Gravity Tendrils] - Daniel has the capabilities of making tendrils made out of dust, sand and other small substances and forcing them together using gravity magic. Despite what others might believe, these are solid and sometimes sharp if Daniel so wishes. Cutting them down is effective but Daniel is capable of rebuilding them. [Gravity Trap] - He is capable of putting down a trap that extends to a five foot radius from where it was planted wherein when it is activated, a massive gravitational force will push down the enemy or launch the enemy skywards. [/hider] [color=00a99d][b]Equipment:[/b][/color] [b][Eskrima Sticks][/b] - His main choice of weaponry is the blunt eskrima sticks that are usually crossed behind his back. These act as conduits for his magic as he is able to make them heavier or lighter with his magic and even go on to affect the things that he is hitting. [b][Miniature Communication Lacrima][/b] - It was something he had bought over the time he had been working with the guild, for easier communication with them if a telepath isn't readily available. [b][Explosive Lacrima x5][/b] - For emergency situations where he needs to start blowing stuff up. [color=00a99d][b]Personality:[/b][/color] Despite having a magic that encourages strict planning, Daniel himself prefers spontaneous but nevertheless effective methods. As long as they can stick to the basic plan, then improvisation is perfectly fine. Even he knows that not every plan is foolproof - but he'd also rather not charge in headfirst and just duke it out with the opponents. At the first meeting, Daniel can come off as a little cold since he's usually thinking about something. It might be because he's plotting out his next training regiment, maybe it's what's for dinner, or maybe it's planning out what he's going to do for the next quest. Out of combat, he's usually in his own mind until he's forced to be pulled out - either by sensing danger or by someone talking to him. Daniel isn't the most social person out there, but he isn't shy either. He can lead a conversation if needed but sometimes, he trails off. Many have claimed that he's easily distracted which isn't far from the truth. He doesn't like doing repetitive things, though mental challenges are something he enjoys a lot because they're stimulating as long as it doesn't get repetitive. Chess always has infinite possibilities of how it can be played depending on one's opponent so it became one of his favorite games - aside from the fact that it was connected to his magic somewhat. If he trails off or seems to daze out of the conversation, it doesn't mean that he's bored. It's just how he is and he'll come back after a moment and will ask, politely, if he felt like he missed something. [color=00a99d][b]History:[/b][/color] Daniel's history is often a topic to debate about. He's never told anyone something that resembles the truth - or maybe he has and no one noticed. It's because the information he gives often varies wildly with each other. He would claim that he was raised in a circus outside of Fiore and in other items he would claim that he was from an old, noble house in which he was the only one left after a disaster. There isn't anyone who seemed to know him before he came to the guild, even when their quests took them far and wide. When confronted about why he doesn't share his history, Daniel just claims that it's unimportant. That what matters currently is that he's in the guild to help them. He promised that there was no trouble that would follow him to the guild, which seemed to appease a couple of people. People have inspected and found no other guild marks on his body. One consistent thing about Daniel is that he mentions that he was once part of another guild when he was younger. He never specified which one and what the name of the guild was - neither does it seem to have been registered anywhere in Fiore since he doesn't seem to be aware of the Grand Magic Games that are annually held in Fiore. He came to the Golden Sharks shortly after it was established. Even when it had little to no fame, he decided that it wouldn't be too bad of a guild to join and has helped grow its reputation ever since. He's managed to show others that he was a capable mage, even though he mainly played support, but he's working on his more offensive abilities so that he would be more useful in combat. [/hider] Wew there we go. If ya need what I planned for him in his mysterious backstory boss, I'm more than happy to provide.