[b]Étoile![/b] Oh, you silly little thing! You're not going to kill them, don't you worry. Unless you tranquilize someone and then they fall off a high place and crack their head open on the desolate pavement but, haha, don't think about that! If you think about that, if you think about how both you and your target are putting on an elaborate act on behalf of the Annunaki, that you're not so different from the teenagers who used to work here putting on a show for visiting tourists, you might just let out a tiny adorable scream. No, no, it's much better to think: where would someone hide in this place? And, more importantly, where are you comfortable leading Tamytha? The tunnels are right [i]out[/i]. They're exposed, now, the careful veil that Mickey Mouse drew over them dilapidated or grown too wild. The close quarters, the many doors, the darkness: no, no, no! That's likely where Jezcha and her friends will be playing, too, rooting out those who think they might be able to creep down as far below as they can and hide. Or, worse, those who want to count coup. Surely not all of those chosen to be prey meekly accept their fate... That thought is why you hug the left side of the Main Street and avoid staying out in the open too long. That, and the sun is so exhausting for your Lady! You hook left and continue into Frontierland. Ah, there! A flash of motion! Someone darts inside the Haunted Manor-- or perhaps it was simply one of the many wild ducks that roam free here? Speaking of wild ducks, a sharp squeak from behind you alerts you to the fact that several of them have taken offense with Tamytha coming too close; they are batting their wings and honking loudly, and poor Tamytha doesn't seem to know what to do about them! It's your time to shine, little star!! *** [b]Anathet![/b] The bouncer steps aside, letting you march victoriously forward. Then she holds out her hand and you run right into it, and, wow. Uh. She's really strong. "I'll be keeping an eye on you," she says, and it's really hard to tell whether that's a threat or flirting, but she's definitely amused at your determination, and, gosh, wouldn't it be nice if somebody actually took you seriously for once? Inside, there's a giant novelty freezer in the shape of a predator from the Lynxes' home planet, huge and hulking, behind the bar. And inside that is the white gold wrapped in chocolate. All you have to do is walk up to that big, scary-looking German behind the bar, with the bouncer watching you, and impress her. Er. Impress him, and hand over your savings. The ones that nobody here, absolutely nobody here, would try to palm off you while you weren't looking, and-- You're tripped halfway to the bar. "Awww, hey there," a smarmy young man says. "Sorry about that, let me help you up..." He's totally going to try to pick your pocket, and the bouncer's totally watching to see what you do, and you're pretty sure you just scuffed your palm on the rough floor, and your robes are billowing around you, uuuugh. You have to show off! Prove that you're tough enough to hang with the lowest of the low! And that you don't need the bouncer to come and save you!! And in fact that you are very cool and she should totally hang with you once her shift ends!! *** [b]Canada![/b] This is the first time you've seen the sun here. It writhes in orange-gold light in the sour black sky, high above the telescope's vast lens. There is a shadow in the heart of the sun, but it's impossible to look at directly. The telescope is pointed directly at that heart. There are seven slots all around the eyepiece, which is dark and clouded. The Cat is waiting for you, sitting beside the telescope, licking her paw. She looks up when you walk up the stairs into the dusty, long-deserted observatory, but does not smile. "Acceptable performance," she says, crisply. "Now place the jewels in their stations. It is the only way for you to see." The telescope is a huge, brassy thing, over-engineered and dusty with age. There are probably a hundred lenses inside of it, as evidenced by the many wheels and dials on its sides. Luckily, the Cat's probably already handled the calibration: all you need to do is set the jewels in the slots and trust her. Look. Stare at the shadow in the heart of the sun like an eagle. The closer you come, the more weight hangs on you. Destiny or dread, one or the other. Once you look, there will be no going back.