[center][url=https://fontmeme.com/signature-fonts/][img]https://fontmeme.com/permalink/200729/e55389d38c10a401b7a35ed74b0d2aa3.png[/img][/url] [img]https://i.imgur.com/7Nf5HUG.png[/img] [h2][color=#239C89][i]26 || 5'6" || 142 lbs.[/i][/color][/h2] [hider=Official Appearance][img]https://safebooru.org//images/2148/fb60973fe0008378bba62639159853bf95ac218c.jpg?2239161[/img] Standing at a below-average height of 5'6", years of malnutrition in the earlier years of his life has left his growth stunted. Although the man is in excellent shape now, his thin physique and frail limbs make him look much weaker than he actually is. Alistair is covered in scars underneath his robes, and has calloused hands well-accustomed to hardship. Alistair's ash blonde hair reaches down from his head and almost touches his shoulders, occasionally confusing people as to whether or not he is a man or a woman- particularly from the back. Wears glasses to see better at a distance. His silver eyes can feel disarming and friendly or feel piercing and dangerous, depending on his demeanor at the time. He is often seen wearing his inquisitor robes and is rarely ever seen without a weapon or a book of holy scriptures.[/hider] [i][h3][url=https://youtu.be/UXI7RqSdXxc][color=#239C89]"I am but a single dispenser of the Lord's justice. It is our duty to fight and die in His service."[/color][/url][/h3][/i][/center] [color=#239C89][i][b]Personality[/b][/i][/color][hr][indent]Outwardly, Alistair appears to be a kindly young priest who treats everyone he meets with dignity, respect, and a smile on his face. He is wise, understanding, and surprisingly knowledgeable about the ways of the world. He appreciates art, music, and the little things. Above all else, he is a pious man who has dedicated his life to serving the Lord. Inwardly, Alistair harbors a deep resentment for demons and the unrepentant and can be particularly cold or angry towards them. He isn't afraid to get his hands dirty and believes that ridding the world of these undesirables would be better for everyone. To him, being denied salvation is a small price to pay for the opportunity to save the world, and he'd readily give it up again if he had to. He's also fiercely protective, and perhaps even a little possessive when it comes to those he truly cares about. Paradoxically, Alistair will die for a cause he truly believes in without hesitation yet is simultaneously not yet ready to die. After all, there is so much more work left to do.[/indent] [color=#239C89][i][b]Biography[/b][/i][/color][hr][indent]An orphan turned traveling priest turned inquisitor, Brother Alistair is certainly a priest with a story to tell, if you manage to get him talking about it in the first place. He is an extremely capable warrior in his own right, having trained for years under the Inquisition's best. Now he arrives at the Edge of the Abyss, ready to pay for his penance with the blood of the guilty. [hider=Detailed Biography] Before he was a priest, Alistair was one of the many nameless urchins in the city of Lynnhaven. Like many other towns, Lynnhaven had never truly recovered from the invasion of demons. What was once a proud shining city had become a cesspool of crime, hate, and ignorance. The young boy had heard stories of the Gifted; the crusaders who had left to fight to drive the demons away... but he knew better. If that power truly existed, why wouldn't they use that power to fix the city? Every single day, he fought tooth and nail for scraps- just so that he could eat for the day. This cycle continued for years, until one day, a group of traveling monks had arrived at Lynnhaven to deliver food for the hungry, medicine for the ill, and guidance for the lost. Up until then, the young boy cared little for religion, as survival was the main issue on his mind. Still, it would be foolish for him to not partake in such activities- free meals rarely ever came around, after all. Thus, he joined the throng of people clamoring for food. Although the priests did not have nearly enough for everyone, they gave as much as they could, even forgoing their own meals to do so. It was with those priests that that boy experienced true kindness and generosity for the first time. He questioned them and demanded to know why they would give so freely, even when they themselves would go hungry tonight. Sister Mira, a priestess who was a part of that traveling band, explained to him that it was only right for those with more to give to those who had less. The boy could not understand. In this world, it was kill-or-be-killed. He wrote them off as foolish but returned the next day for another meal and conversation. And another, and another... Eventually, during one of their conversations, Sister Mira asked him what his name was. The young boy told him that he didn't have one- that the other children called him [i]Sparrow[/i], and that the adults called him [i]Boy[/i]. She told him that everyone should have a name, and so, she gave him one: [i]Alistair[/i]. The newly christened Alistair grew fond of his name and had grown to appreciate the free meals. Shortly after, however, Sister Mira told him that their time here was up and they had to move on to help other towns and cities just like Lynnhaven. With an opportunity within his grasp, the boy asked if he could come with them. Truly, one good act sparks another. Alistair spent the next year traveling with Sister Mira's band. In that time, he spent his days assisting them in whatever way he could, going so far as to join them in prayer, finding some solace in the Lord's presence. Alistair even donned a cassock of his own and was proud to serve as an Initiate, sharing the blessings he had been given to others who had been denied the same. ...but Brother Alistair received a reminder of his powerlessness one particular day when their traveling band was waylaid by bandits who had intended to rob them. The priests had offered them their food, and when the bandits demanded more, they offered them their money. Spurred on by their meek compliance, one of the bolder bandits laid a hand upon one of the priestesses. In a fit of anger, Alistair leaped into the fray and retaliated, stabbing at the offending brigand with a knife that was meant to cut vegetables. What happened next was a blur. The bandit was wounded, but not dead. In response, the brigands moved to murder Alistair for that act of defiance, and in turn, the priests and priestesses moved in an effort to defend their own... but these monks weren't combatants- they were not crusaders or paladins- they simply wanted the bloodshed to end. The bandits showed them little mercy. Those who surrendered were wrangled up and captured, but everyone else was left to die. Before the young man could slip into unconsciousness, he looked up to see Sister Mira's forlorn face as she and a few others were dragged away. A strangled cry escaped Alistair's throat as he begged the Lord for the power to do something- anything. The silence was his answer. Alistair awoke several hours later, somehow miraculously alive. He took in a deep breath and found that pain wracked his entire body. He took a moment to survey the area; he didn't know how much time had passed, but the bandits had taken the wagon, horses, and anything of value from his fellow priests. The young initiate spoke a silent prayer for the dead and returned their bodies to the earth. For now, the only thing on his mind was finding those bandits and rescuing the kidnapped monks. He tracked them for days, stopping only to eat and rest when absolutely necessary. When he had finally found them, Alistair could feel something was wrong. He walked into the ruins of an empty bandit camp, corpses strewn about as a feast for the crows. He was no stranger to violence, but this was... something else. He cautiously and meticulously searched the place for any signs of life. Much to his dismay, he found none- only bodies and pilfered, bloodied symbols of the Lord. Alistair wept in both rage and despair, for he knew he was too late. It seems that the demons found them before he could catch up. The bandits, the monks... even Sister Mira was dead. As the boy lamented the loss of all he held dear, he heard a guttural, bestial growl from behind him. He slowly turned around to face a strange wolf-like demon, injured by the previous battle, but nevertheless powerful. Alistair reached for a nearby blade, and it flared with divine energy. He could not save them. He could not save anyone. But perhaps he could avenge them. ... In the next few days, Alistair merely wandered around aimlessly, slaying any bandit or demon in his path. He then crossed paths with a group of inquisitors, who were scouting the region for demons and heretics and found it... eerily empty. As he was a suspicious individual, the inquisitors clashed blades with him for a minute or two and then had realized that he had a Gift of God. They restrained him, and then offered him a new purpose in life: to turn his blade towards the demons. With nothing else to fill the void, he accepted. Sensing a great potential in him, instead of shipping him off to Egypt to die in the first wave of the Fourth Crusade, the inquisitors decided to train him in their ways. For the next decade, they raised the young lad until he was fit and capable. They even gave him a proper education that befitted priests like them- after all, an inquisitor is expected to be intelligent enough to distinguish scripture from heresy. By the time the Fifth Crusade began, the boy had become a man. Alistair left the presence of his masters and traveled to Egypt, intent on severing the demon threat at its root. This task is all he has left; he intends to follow that path down to the end, whatever that may be. [/hider] [/indent] [center][h2][i][color=#239C89]In Battle[/color][/i][/h2][/center] [table][row][/row][row] [cell][color=#239C89][i][b]Gift[/b][/i][/color][hr][indent]Spiritual[/indent] [color=#239C89][i][b]Passives[/b][/i][/color][hr][indent][center][i][color=#239C89]Inquisitor Training || +2 Power, +3 Skill [/color][/i][/center]Even among sanctioned witch hunters, Brother Alistair was shown to have a prodigious talent for the arts of battle. He leverages this training to great effect during combat, combining his talent and training together.[/indent] [color=#239C89][i][b]Physical Attributes[/b][/i][/color][hr][indent][b][i]Power:[/i][/b] 14 (Base 12, +2 from passive) [b][i]Skill:[/i][/b] 11 (Base 8, +3 from passive) [b][i]Resistance:[/i][/b] 5 (Base 5) [b][i]Spirit:[/i][/b] 1 [b][i]Action Points:[/i][/b] 3 [b][i]Health:[/i][/b] 70[/indent][/cell] [cell][center][img]https://i.imgur.com/RepAJJt.png[/img][/center][/cell][/row][row][/row][/table] [center][i][url=https://www.youtube.com/watch?v=TUs0q7jcw0c][color=#239C89][h3]"With the strength bestowed unto me by the Lord, I shall return you to ashes and dust."[/h3][/color][/url][/i][/center] [color=#239C89][i][b]Spells and Feats[/b][/i][/color][hr][indent][center][color=#239C89][i]Divine Smite || 1 AP[/i][/color][/center]Alistair focuses divine energy into his weapon before releasing it all in a single strike. This light burns especially hot for the unholy. Effect: Power +4. Effect is doubled against Unholy. Ends Turn. [center][color=#239C89][i]Righteous Might || 1 AP[/i][/color][/center]Alistair prays for the strength to bring God's judgement upon His enemies, imbuing himself or an ally with additional power. Effect: Improves a target's Power Mod by +3 for 2 turns. Does Not End Turn. [center][color=#239C89][i]Rejuvenate || 2 AP[/i][/color][/center]Alistair imbues a target with energy, healing them slightly and speeding the recovery from certain ailments. Effect: +2 Power. Roll the healing die on the target. If the target's HP becomes full, you may remove a Condition (except Exhaustion). Does Not End Turn. [center][color=#239C89][i]Minor Feat - Endure || 2 AP[/i][/color][/center]Alistair has the uncanny ability to cheat death, though doing so invariably leaves him fatigued. Effect: Apply [i]Undying[/i] on self for 3 turns. If you would be reduced to 0 HP, but are not killed outright, [i]Undying[/i] triggers, setting your HP to 1 instead. Once this effect is resolved, Alistair becomes [i]Fatigued[/i]. Does Not End Turn[/indent] [color=#239C89][i][b]Inventory[/b][/i][/color][hr] [center][color=#239C89][i]Equipment[/i][/color][/center] [table][row][/row][row][cell][img]https://i.imgur.com/4Ff8xW6.png[/img][/cell][cell][color=#239C89][i]Steel Shortsword || P: +2 S: +3[/i][/color][/cell][cell]A ubiquitous blade carried by Inquisitors who prefer a lighter weapon.[/cell][/row][row][/row][row][cell][img]https://i.imgur.com/i8DKcEt.png[/img][/cell][cell][color=#239C89][i]Book of Scriptures || P: +2 S: +3[/i][/color][/cell][cell]A Vessel that also contains various prayers, hymns, and songs dedicated to God.[/cell][/row][row][/row][row][cell][img]https://i.imgur.com/EToMHHI.png[/img][/cell][cell][color=#239C89][i]Inquisitor's Robes || S: -2 R: +3[/i][/color][/cell][cell]An inconspicuous set of priestly robes with chainmail and iron plates sewn into the fabric. Hard to move around in.[/cell][/row][row][/row][row][cell][img]https://i.imgur.com/c4cYbOP.png[/img][/cell][cell][color=#239C89][i]Amulet of Saint Vincent || R: +1[/i][/color][/cell][cell]A keepsake from his youth with Sister Mira. The blood won't wash off.[/cell][/row][/table][center][color=#239C89][i]Miscellaneous Supplies[/i][/color][/center] [table][row][/row][row][cell][img]https://i.imgur.com/a8X0gFw.png[/img][/cell][cell][color=#239C89]Survival Knife[/color][/cell][cell]A small dagger ill-suited for combat, but good for activities at camp. Alistair keeps it sharp.[/cell][/row][row][cell][img]https://i.imgur.com/FNXvDdU.png[/img][/cell][cell][color=#239C89]Backpack[/color][/cell][cell]A leather rucksack to store supplies and equipment.[/cell][/row][row][cell][img]https://i.imgur.com/W8YmyqW.png[/img][/cell][cell][color=#239C89]Bedroll[/color][/cell][cell]A stretched length of cloth, stuffed with wool and straw. Makes resting in the wilderness more comfortable.[/cell][/row][row][cell][img]https://i.imgur.com/QSOh9fP.png[/img][/cell][cell][color=#239C89]Rope[/color][/cell][cell]A coil of rope that stretches to roughly 50 feet. Useful for many situations.[/cell][/row][row][cell][img]https://i.imgur.com/QvHIXjf.png[/img][/cell][cell][color=#239C89]Rations[/color][/cell][cell]A set of nonperishable foodstuffs that will virtually keep forever, as long as it is protected from the elements. Can keep a single person fed for three days.[/cell][/row][row][cell][img]https://i.imgur.com/pWIlP9C.png[/img][/cell][cell][color=#239C89]Lantern[/color][/cell][cell]A container of iron and glass with a receptacle for oil. Sheds light in an area for as long as there is fuel to burn.[/cell][/row][row][cell][img]https://i.imgur.com/KBLRW0x.png[/img][/cell][cell][color=#239C89]Oil Flasks[/color][/cell][cell]Two small ceramic vessels that contain animal fat. Used as fuel for a lantern, with each flask lasting an hour, if burned continuously. [/cell][/row][/table] [color=#239C89][i][b]Combat Notes/Roll Quick Reference[/b][/i][/color][hr][hider=Notes] [table][row][cell][color=#239C89]Stat Derivations[/color][/cell][cell][/cell][/row][row][cell] [b]Basic Attack[/b] [indent]Skill: 1d20+4 (11 Base = +1 mod, +3 weapon mod) Power: 3d6+4 (14 Base = +2 mod, +2 weapon mod) w/ Righteous Might: 3d6+9 (add. +5 mod)[/indent] [b]Basic Defense[/b] [indent]Skill/Dodge: 1d20-1 (11 Base = +1 mod, -2 armor mod) Resistance: 1d10+4 (5 Base = 0 mod, +3 armor mod, +1 accessory mod)[/indent] [b]Righteous Might[/b] [indent]Power: +5 (14 Base = +2 Mod, +3 spell mod)[/indent] [b]Divine Smite[/b] [indent]Skill: 1d20+4 (11 Base = +1 mod, +3 weapon mod) Power: 3d6+8 (14 Base = +2 mod, +2 weapon mod, +4 spell mod) Against Unholy: 3d6+12 (add. +4 mod) w/ Righteous Might: 3d6+17 (add. +5 mod)[/indent] [b]Rejuvenate[/b] [indent]Power: 3d4+6 (14 Base = +2 mod, +2 weapon mod, +2 spell mod) w/ Righteous Might: 3d4+11 (add. +5 mod)[/indent][/cell][cell][img]https://i.imgur.com/hDNAiQc.png[/img][/cell][/row][/table] [/hider]