[quote=@Fabricant451] Structurally the only difference between it and current AC games is that Tsushima doesn't have a compass on screen pointing out quests at all times. It even has the AC thing of 'tail the enemy sneakily by being on the roof tops' thing that everyone hated like six AC games ago! If you play the game like I do, as in 'gotta do everything else before tackling the story missions' then the lack of variety in enemy types and activities is doing a constant battle with my like of getting blood on my sick white dyed tier three armors. That's more a personal problem but also if someone hasn't used the tagline 'stylish over substance' then maybe games journalism has hope even if it is an accurate summary of the game's systems. There's only so many times that a triple kill standoff with random enemies is something I want to do but fortunately I haven't hit that unknown amount of times yet. [/quote] The combat is miles better than any AC game. Which again isn't a high bar considering only 3 of them don't have the auto-kill counter mechanic you have by default. Now to be fair I'm playing it on hard and I've died around 30 times because I got complacent with my timing and distance, for comparison, I've only ever died on an AC game when I misjudged a jump due to shitty level design and fell off the tall side of a building. Skill tree is better, story is un-convoluted, I haven't met an unlikeable character yet, customization is rewarding. The game's problems are the baby's first stealth mechanics and the weird cadence of some of the conversations, other than that, the game is solid. And I've been stalking MFs on rooftops since Tenchu, AC didn't invent that.