[table=bordered][row][/row][row=active][cell][center][h2][color=B0C4DE][b]| W E L C O M E T O G L A S S |[/b][/color][/h2][/center][/cell][/row][row][cell][center][img]https://i.imgur.com/bjrQ9pD.png[/img][color=9e9c9c]"A jewel that doesn't shine might as well be glass." — Austin Hartwell, Poet[/color][/center] [/cell][/row][/table][table=bordered][row][/row][row][cell] [color=2e2c2c]topspace[/color] [center][img]https://i.imgur.com/dO8k88B.png[/img] [/center][color=2e2c2c]████████████████████████████████[/color] [/cell][cell][color=F7E1D7] [color=2e2c2c]x[/color] The city of Glass, built on scenic bluffs along the eastern seaboard of North America, was a self-proclaimed utopian aggregate for scientific research and progress. Northern manors and orchards rolled across the foothills of snow-peaked mountains, weaving between copses of pine and fir. Fields stretched to the west and south, dotted with farm houses and tiny nucleated communities all along the length of a gently rolling plains. Further west stretches a thick wood of hemlock and spruce, a natural border of tall, shrub-like trees. The city was a modern phenomena, built in a pristine location, with a certain kind of wonder that stood unmatched in the old world. The skyline was once a mesmerizing kaleidoscope of twinkling light and color. Towering structures soared up towards the clouds, threaded together by aerial railways and skywalks. Residential labyrinths snaked beneath the earth, joined together by bullet-rail and entertainment areas of enormous size. Centers of science and research sprung up all over the city, working like well-oiled machines, each turned towards progress and innovation. The sheer scope of the city required millions of people just to function, and millions more to fulfill its purpose. [/color][/cell][/row][/table][table=bordered][row][/row][row][cell][color=F7E1D7] Progress, does not come without risk, and in the multicultural melting pot of science and technology, ethics had become a growing concern. Glass had become plagued by a morality issue. It saw outbreaks of illness, inhumane testing, immoral behavior and practices that were quickly coined as "dark science". Regulations were imposed, and ignored. The sheer amount of cover-ups and facilities being scraped overnight weren't enough to stop news from leaking out or the growing concern of the rest of the world. The United Nations Ethics Committee (UNEC) began a full investigation, but this only sparked a furious shadow war. Glass began a shadow war against the U.N, with the help of their allies lending support behind closed doors. Seemingly overnight, the city's reputation for prestige and splendor became grimy and dark. Private militaries waged war against each other in the reclusive corners of the city as delegates held soirees and dinners. Entire families disappeared, politicians suffered accidents and random attacks, and facilities burned down overnight. The lines of who was committing what atrocity became blurred. Liabilities had to be eradicated before they fell into the wrong hands. The shadow war grew in intensity until it burst into an open confrontation. The U.N, now fractured as nations split away, moved itself against glass. Eco-terrorists and rights activists began taking more radical approaches to enforcing their ideals. Allies rallied to the defense of the city as enemies moved blockades into position. Glass was hunkering in on itself as the impending notion of war grew more certain. Nobody foresaw the impending cataclysm. [/color][/cell][cell] [color=2e2c2c]topspace[/color] [center][img]https://i.imgur.com/3FgllCo.png[/img] [/center][color=2e2c2c]██████████████████████████████████[/color] [/cell][/row][/table][table=bordered][row][/row][row][cell] [hider=• The Nirim][indent][color=F7E1D7] The Nirim are a twisted amalgamation of old world faith and new world ideologies. They believe they are being punished, that The Mother's eyes are closed to them and that they must suffer and serve penitence in order to be welcome back into her embrace. They believe in coexisting in harmony with The Mother's vision, their ideology instructing them that the world has been remade to better temper mankind into something worthy of someday returning to The Mother's gardens. Their ideals do not prevent them from defending themselves, in fact, it's expected. Humans are meant to know struggle, loss, and death. Their primary city of Concordia, based west of the city, is surrounded with a wooden palisade reinforced with scrap metal. Simple wooden towers dot the corners of the compound. A simple moat has been done several feet from the walls and filled with wooden stakes. There is a single, manually operated drawbridge facing towards Glass that allows traffic to enter and leave the community. The Nirim are known for their simple life style, embracing hard work and punishment. They are excellent farmers, craftsmen, and animal tenders. Their defensive strategies center around watchtowers, with signal lamps and mirrors, and a countryside dotted with traps and pitfalls. The have missionaries, who travel to other communities and try to convert others to a simpler way of life. As an aside, The Nirim cultivate several different types of stimulating flora that are processed into powerful psychoactive drugs. [/color][/indent][/hider] [/cell][cell] [hider=• ][indent][color=F7E1D7] [/color][/indent][/hider] [/cell][cell] [hider=• ][indent][color=F7E1D7] [/color][/indent][/hider] [/cell] [/row][/table]