[@Morgrym76] Thanks. We're doing this over guild, yeah, not roll 20 or some other virtual tabletop? The only thing is I could never really figure out how the on-guild roller works. Yeah, I've been playing Pathfinder on and off for about four, five years, and own the Corebook, ARG, APG, and Bestiary 1 (cause I'm getting into DM-ing, but don't worry, I'm not into metagaming). I've played spellcasters before so that's not outside of my wheelhouse either, and I have a particular love of hybrid classes. I know this is a non-good campaign, and that's fine, cause I've played non-good characters before- although it turns out my most repeated class is paladin, odd, I know- but I'd still like to clear any backstory content with you to match tone and not go overboard. Also, please let me know if you prefer characters to be made specifically for the campaign, or if transfers are okay, because I know that it might not be something that is an immediate thought, but it can make a difference to GMs. It looks like we need a healer, or a skill character. I'm not opposed to this. I've been wanting to play a cleric (or oracle) for a bit, I have a druid concept that I'd like to play, and I've played a warlord in We Be Goblins (2 or 3, I can't remember which book it was), and a custom one-shot, which were both a blast.