[hider=Lancer: The Draconic King of Thebes] [center][h1][color=CD5C5C][b]Cadmus[/b][/color][/h1] [img]https://i.imgur.com/kgm4zCi.jpg[/img][/center] [color=CD5C5C][b]Name[/b][/color]: Cadmus, aka: “Founder of Thebes”, “The First Greek Hero” [color=CD5C5C][b]Class[/b][/color]: Lancer [color=CD5C5C][b]Appearance[/b][/color]: [url=https://i.imgur.com/kgm4zCi.jpg]https://i.imgur.com/kgm4zCi.jpg[/url] [color=CD5C5C][b]Personality[/b][/color]: A brave and daring king who faces the dangers before him with a stalwart zeal, a level head, and a strong heart. Yet he also had the wisdom to avoid further pursuing his sister and going against the likes of Zeus, and despite his trespass against Ares he dutifully served the god to compensate. He even took up the task of helping defeat Typhon, following in with Zeus’ plan without fear. Yet even now he still loves his wife, Harmonia, despite the emergence of issues that would plague their bloodline due to her necklace. Though despite the favor the gods showed him in life, and some new perspective he has as a servant looking back, the regrets of his life still haunt him somewhat like an old scar regardless. Such is what it means to be a hero, at least in his eyes. [color=CD5C5C][b]Weapon[/b][/color]: Ismeanian Spear, Shield [color=CD5C5C][b]Stats[/b][/color]: Strength: B+ Endurance: C Agility: B Mana: A Luck: D Noble Phantasm: A+ [color=CD5C5C][b]Class Skills[/b][/color]: [i]Magic Resistance[/i]: A -Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer". [color=CD5C5C][b]Personal Skills[/b][/color]: [i]Divinity[/i]: B -is the measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast rises. It can also decrease due to one's dislike for the gods. Those who have A Rank Divinity or above have reached the Throne of Gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. While he was both a grandson of the god Poseidon and a deity over the Nile River, giving him a low rank in this, his transformation into a sacred dragon near the end of his life raised this inherent divinity in him far more notably. [i]Affection of the Goddess[/i]: A -is a Skill that denotes one being loved by a goddess. Affection is from his wife, the goddess Harmonia, who devoutly loved him to the point she followed after him in his eventual fate just to stay with him. All stats are Ranked-Up. [i]Mana Burst[/i]: A -is the increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. At Rank A, even a stick can become a weapon of great power. A normal weapon that is not on the level of a divine Mystery can be destroyed in one blow. Can also raise one's defense several times over. [color=CD5C5C][b]Noble Phantasm(s)[/b][/color]: [i]Name[/i]: Ismenian Spear, “Sacred Dragon’s Fall: Slaying the Son of Ares” [i]Rank[/i]: A+ [i]Type[/i]: Anti-Unit [i]Range[/i]: 2-50 [i]Maximum Number of Targets[/i]: 1 [i]Appearance/Effects[/i]: The pride of Cadmus as a dragon-slaying hero, encompassing both the spear/javelin he used to kill the sacred Ismenian Dragon that was a son of the god Ares. It is a powerful dragon-slaying implement able to be wielded in melee for a powerful strike or alternately be cast like a javelin for a powerful ranged attack. It is a weapon capable of piercing the sacred dragon's scales as his weapons did, even the huge rock he threw before (thrown with such might it would have shaken the wall of a fortress) could not harm it. It is a weapon that embodies both the extraordinary strength of Cadmus as well as feat of dragon slaying. It is normally just an A rank Noble Phantasm, but when used against members of the dragon kind or those bearing dragon traits the plus modifier kicks in to greatly boost its power. Incidentally, this weapon is also more effective against Cadmus himself due to his draconic traits. This Noble Phantasm, in truth, exemplifies and embodies him as a "Dragon Slayer" just as him being in the Lancer class does. Yet at the same time even as a Lancer he naturally retains draconic traits, even if he can only access actually transforming into a dragon as a Berserker, as it was his dragon slaying fear that directly factored into his transformation into a sacred dragon later in life. By becoming a dragon slayer, he in turn was destined to become a dragon. Such was the fate of Cadmus. [center]-----------------------------[/center] [i]Name[/i]: Goiteía tou Typhon, “To Enchant Disaster Itself” [i]Rank[/i]: B [i]Type[/i]: Anti-Monster [i]Appearance/Effects[/i]: A Noble Phantasm and instrument tied to Cadmus playing enchanted panpipes given to him by Pan, wielded to enchant the monstrous Divine Beast Typhon as part of Zeus’ plan to get his thunderbolts back from the super-weapon-ish monstrosity. The power of these pipes’ enchanting music was such that Typhon “yielded his whole soul to Cadmos [Cadmus] for the melody to charm". Simply playing these pipes again is enough to stupefy and charm even phantasmal species and monstrous beings on the level of Divine Beasts, costing rather little mana to do so normally, but when activated with their true name these panpipes exert their true might and enchant its beastly/monstrous targets to Cadmus’ will and command. Of course these pipes don’t affect normal humans or servants or demigods, unless they have become something like a Divine Beast or monster or some kind of beastly ilk. Someone like “that one Arcadian king” or “the Minotaur” or "Pegasus" or such ilk, etc, would be affected to give a reasonable example. [color=CD5C5C][b]Alignment[/b][/color]: Chaotic Good [color=CD5C5C][b]Changes[/b][/color]: (None) [/hider] [hider=A Shockingly Astute Heiress] [center][h1][color=6A5ACD][b]Leannah Hatten[/b][/color][/h1] [img]https://i.imgur.com/GxNPyH6.jpg[/img][/center] [color=6A5ACD][b]Name[/b][/color]: Leannah Hatten [color=6A5ACD][b]Age[/b][/color]: 19 [color=6A5ACD][b]Gender[/b][/color]: Female [color=6A5ACD][b]Appearance[/b][/color]: [url=https://i.imgur.com/GxNPyH6.jpg]https://i.imgur.com/GxNPyH6.jpg[/url] [color=6A5ACD][b]Personality[/b][/color]: A generally upbeat sort of person, Leannah is the type who might be easier to approach or who at least tries to keep a positive mind about her work. She enjoys swimming and long, relaxing hot baths when it comes down to relaxing activities, but at the same time she isn't infallible either. The stress of a situation, even if she comes in dead serious about something, could still very much get to her under the pressures of an intense battle. She tries to hold herself professionally as an heir to her family at least, even wearing suits to this end, but at the same time if she gets worn down enough or overly stressed it is easy to see the 'cracks' forming in her facade in turn. Whilst not a fearful sort of person that would run away out of stress, Leannah would be one to probably run herself into the ground trying to keep going forward instead. [color=6A5ACD][b]Skills[/b][/color]: -Medical Skills: She has acquired training in basic medical skills like first aid and general injury treatment, bringing the according tools and such in an aid kit with her wherever she goes. It mostly acts as a support to her healing magecraft, supplementing it's usage. -Magecraft: A fairly skilled and talented magus in her own right for someone her age, she has naturally been trained since childhood and drilled in her family's craft to ensure it is passed on into good hands. Indeed she is the heir to her family, and bears their 250 year old crest which takes the design of a branching tree (similar to lightning scar patterns). -Swimming: A pastime for her in which she'd gained some respectable skills, but mainly which is a means to relax and ease the mind as well as body. Allowed to take even swimming classes, since her family noted this was a thing that helped her perform better at magecraft when she was in a better mental and physical state. Her favorite backup in case of being unable to go swimming is a long, soaking hot bath otherwise. [color=6A5ACD][b]Abilities[/b][/color]: ***[i]Magecraft[/i]: -Lightning Magecraft: Elemental magecraft tied to generation and discharge of electricity, ranging from generating static/electricity in an object to even unleashing mighty lightning bolts to fry enemies to a crisp. With more time-consuming and powerful rituals, wielders are capable of things such as conjuring a thunderstorm they can manipulate over a local area...which of course requires the proper supplies and time and magic circles and probably the right amount of people to be involved of course. Can combine spells with generic defensive magecraft, such as a Basic Bounded Field for instance, to create defenses and traps in this manner. Can also create more complex defenses and traps utilizing this magecraft, with the most complex possible one that Leannah can make being: "A bounded field that behaves similar to the defenses of the Tohsaka mansion in Fate/Zero. A network of 'channels' for electricity have been prepared strewn throughout the bounded field like invisible wires, each bearing a very low-voltage charge and remaining invisible to the eye. When an intruder pass into these 'channels', they activate and unleash a high-powered charge through the triggered channels. These channels can also be placed, such as some around a cabinet with magecraft supplies inside to protect, or otherwise be moved and 'tweaked' in their placement to best fit the wielder's need". This magecraft is also her family's primary magecraft, with their ultimate goal being rather in line with a family who has been long involved in the Creation Department: "To recreate the lightning-producing weapon of Zeus, like the one given to him by Hephaestus". To achieve a level of power in their craft that goes beyond lethal zaps and treads into the same power level as that of the head god of ancient Greece's pantheon. This is not to say they wish to steal the lightning of the god by intruding upon him directly, but rather seek to perfect their craft and push it to reach the same levels of power and create their desired object. The perfect lightning, the perfect 'storm' as it were, a raw and almighty power they wish to be able to unleash that is on par with True Magic in its pure might. That is the point they wish to ascend to with their magecraft. -Healing Magecraft: A supportive magecraft to the family's primary craft, honed over the years and developed as an ultimately necessary tool and secondary specialization. As evidenced by many past heads bearing scars or other varied injuries sustained in practicing their craft, the ability to ensure they don't just die or don't survive to pass on the family crest is something that has taken a lot of priority. It is also an area of magecraft surprisingly compatible with their attribute as well. -General Magecraft [color=6A5ACD][b]Brief Backstory[/b][/color]: The heir to the Hatten Family, a group of English Magi who have sought the pinnacle of their titular Lightning Magecraft. They have long participated in the Creation Department for the last ~200 years, though do not exactly stand out as the largest family in the Clock Tower or even the Neutral Faction. Leannah was born and raised to be taught her family's craft, to be groomed into the heir that would continue their work, though much like her other family members she became a rather upbeat sort of individual. She was allowed to learn how to use some modern technology, since her parents saw fit that she understand how to navigate the modern world as a magus, though otherwise she ultimately took up taking classes at the Clock Tower after a certain point. However, she was ultimately sent to participate in the Great Grail War by her family to help the MA. This is both to curry favor with certain individuals, as well as being done in a bid to finally have the Grail dismantled for good. This second stance her family has taken on the matter of the Grail mainly stems from her family's perspective of the Grail Ritual being, in her father's words: "too tempting and dangerous a siren, dashing the hopes and dreams of magi upon the rocks with the allure of granting a wish". [color=6A5ACD][b]Faction[/b][/color]: Magus Association [color=6A5ACD][b]Other[/b][/color]: -[i]Attribute[/i]: Excitation -[i]Element[/i]: Wind -Other than the amount of money and other general supplies (mundane and magecraft related) needed for the length of the war, she comes bearing a pair of silver bracelets that act as catalysts help increase the speed of casting it. [/hider]