[hider=The Foundry (WIP)] [img]https://i.imgur.com/xfIlTFs.png[/img] [b]THE FOUNDRY[/b] ▼ [b]R A C E S[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Foundry Shells: 1,920 Automated Foundry Units: 19,600,000,000 Total: 19,600,001,920 [b]F O U N D R Y S H E L L S[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Built for one specified role, or a variety of jobs, the Foundry Shells serve as a body for those that are converted by the Foundry. These units are almost always Military, but some are Civilian classes. These shells can perform a variety of tasks a normal humanoid cannot. Rather than food and water to keep them sustained, these units run only on power, and must be repaired from time to time. They also have stronger durability, can have augments and attachments installed much easier than a normal biological body, and are stronger, faster, and do not experience signs of fatigue, tiredness, mental effects such as headaches, and can even enable or disable pain. Best of all, if a Foundry shell is put offline or is beyond functionality, the person's consciousness inhabiting the shell will be sent to the core and then to a new connected shell that is currently empty. In this way, those within a Foundry shell are immortal. However, they are disillusioned by images and false thoughts and sounds to make them believe what they are seeing is an enemy. So a shell can be shown that innocent civilians are threats that must be taken down or imprisoned. Other times, Foundry shells that realize or find out what they are doing is wrong, they are put into a coma-like sleep while an Automated Foundry Unit takes the original person's place, until the consciousness can be moved into a Service Frame. Foundry shells have coolant, rather than blood. Coolant is a light blue fluid that is quite cold. Coolant keeps the shell's body cool to make sure the shell's systems don't overheat. A coolant pump is used like a heart. It pumps the coolant around the shell's body and cools down the coolant again so it may be used consistently. [b]A U T O M A T E D F O U N D R Y U N I T[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Like Foundry shells, the Automated Foundry Unit is a shell that has been given an Automated unit to operate it. These units are disposable and are easy to replace. These units can be hacked, hijacked, or reprogrammed however, so all shells have a special self-destruct sequence in them. When the shell detects corrupted or unknown encrypted files being added into their systems, they self-destruct. They also do this when they are destroyed beyond useful functionality, to make sure the tech doesn't fall into enemy hands. Any bodies left without self-destructing are cleaned up after a battle. Making sure the tech isn’t used by anyone but the Foundry is a top priority. Automated Foundry Units are not just military, but they make up the entire workforce of the Foundry. Even the factories are automated by these units. [b]Military Power:[/b] Power: 20,000 Armies: 1 [b]Fleet Power:[/b] Power: 0 Fleets: 0 ▼ [b]C I V I L I A N C L A S S E S[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Foundry Worker Class Unit (WCU): These small worker classes are used to perform basic workforce tasks such as transport goods, civilians, or materials. Harvest resources, build structures, construct or repair other units, e.g. Foundry Civilian Class Pilot Unit (CCPU): These basic Pilots are programmed with the most basic Piloting skills and are directed to pilot small vessels such as Civilian transports, Cargo transports, and other shuttles. Foundry Worker Class Cargo Unit (WCCU): A basic and simple worker designated to haul, carry, and load cargo from point A to point B. They are all AI’s, and have simple but impressive automated pathfinding, coordination, and cargo preservation programming. They have a form of self preservation program, but only if it is carrying cargo, and if the cargo route is at risk. Foundry Civilian Class Operator (CCO): The CCO is a Civilian class set to operate specific machines such as fabricators, factories, systems, interfaces, terminals, e.g. It is rare but possible for a CCO to be found piloting civilian class vehicles. Foundry Civilian Frame (CF): A CF is a frame used only by Conscious beings that have been integrated through assimilation willingly. The main reason most Civilians would want this is because CF’s need no food or sleep, and can survive in almost any environment, even vacuum. Foundry Service Frame (SF): A SF is a frame used by Conscious beings who have debt to pay off. They are put into a virtual simulation where they control the Service Frame. There, they work off their debt through labor. SF’s can be controlled almost anywhere in the galaxy away from the pilot. The SF has no ability to speak. Disobedient SF pilots will be given real world punishment such as body shocks or pain. ▼ [b]M I L I T A R Y C L A S S E S[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Foundry Standard Class Infantry Unit (SCIU): The SCIU is a standard infantry unit of the Foundry military. Built with cheap materials and armed with poor weapons and disposable equipment, these units make up for their poor damage and armour with numbers. Thousands upon thousands are given to Foundry armies to support them with a swarm of firepower on the battlefield. These units are also lightweight and easy to maintain, meaning their upkeep and costs are very low, and they can move quickly across a battlefield. No army is an army without an SCIU squad. Foundry Service Class Infantry Unit (SeCI): SeCI’s are Units controlled by conscious beings forced into service as slaves, or people with debt to pay off. Like the SF, the controller is locked into a virtual reality headset and forced to do actions in their SeCI’s to help with war efforts. The frames are given laz pistols, laz rifles, or laz submachine guns. Foundry Infantry Unit (IU): The IU is a stronger version of the SCIU. Armed a little bit better, and some given Anti-heavy/Anti-Vehicle weapons too, while also given slightly better armour and built a bit sturdier than the SCIU, these units are common, but not as abundant as the SCIU. They can also be found piloting stolen civilian class vehicles or enemy vehicles they hijack. Foundry Heavy Infantry Unit (HIU): The HIU is a larger and tougher unit, equipped with R9 - 13 Copper Tier Railguns, and B17 Laz Assault Rifles. The thicker armour of the HIU makes them a tough enemy to kill in melee combat, but a bit easier with guns and Anti-Tank class weapons. HIU’s tend to support Artillery squads, High value units, or accompany larger vehicles and mechs as bodyguards. They may also be involved with breacher teams and heavy class assaults to deal more damage. Foundry Elite Infantry Unit (EIU): The EIU is a much stronger version of the IU. It is a mix of the HIU, IU, SCIU, and BIU. They are exceptionally expensive, but are mobile, strong, durable, smart, powerful, and fast. Able to scale with mechs and even the best trained soldiers. Their pilots are almost instantly trained with programming and memory programs, almost entirely cutting off training time. Foundry Breacher Infantry Unit (BIU): The BIU was built to breach enemy lines and fortifications and deal as much damage as possible during these suicide missions. They are accompanied by EIU’s and HIU’s occasionally. They tend to stick with or load inside of fast vehicles such as AIT’s, AMT’s, or AiIT’s. Foundry Sniper Infantry Unit (SnIU): The SnIU is an infantry class with a Sniper class or Railgun class weapon. They are their own squads, or may accompany Artillery squads, Spec-Ops squads, or High value escorts. They may also be found guarding High value assets such as locations, camps, or vehicles. Foundry Command Unit (CmU): CmU’s are units that keep command and control of a battlefield. They set up small camps or go straight into the battlefield. They develop advanced tactics and strategy, while learning from the enemy and using the best possible counter on everything the enemy has. They call in reinforcements, build up fortifications, and order units to do its bidding in the name of Directive 24 and the Core. Although rare, CmU’s can also be Conscious beings too. Given enough trust, loyalty, and ranking, a Conscious can become a CmU, leading squads up to entire armies and divisions. [hider=Weapons (WIP)] ▼ [b]W E A P O N I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Name: R1 Copper Tier Laz Pistol Manufacturer: Foundry Productions Incorporated Type: Laser Cost: 15 Cr (Steel, Iron), 10 Cr (Tiny Laser Core) Ammunition Type: Energy Feed Type: Charges Magazine type: Battery Rate of Fire: 2 shots per second Primary RPM mode: Semi-Auto Weight: 3 pounds / 3.1 pounds (Loaded) Length: 7 Inches Range: 10-20 Meters (Practical) 35 Meters (Theroedical) Sights: R15 Iron Sight, 10 - 11 Iron Sight N/A Variants: R1 Silver Tier Laz Pistol (stats x1.3), R1 Gold Tier Laz Pistol (stats x1.5) The standard Issue Weapon for all forms of Foundry military, and is even a common weapon to authorized civilians. ▼ [b]W E A P O N I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Name: T3 Copper Tier Laz Auto Pistol Manufacturer: Foundry Productions Incorporated Type: Laser Cost: 10 Cr (Steel, Iron), 40 Cr (Tiny Laser Core) Ammunition Type: Energy Feed Type: Charges Magazine type: Battery Rate of Fire: 6 shots per second Primary RPM mode: Auto Secondary RPM mode: Burst Weight: 3 Pounds / 3.5 pounds (Loaded) Length: 6 Inches Range: 5 - 15 Meters (Practical) 30 Meters (Theroredical) Sights: R15 Iron Sight, T3 Iron Sight Variants: T3 Silver Tier Laz Auto Pistol (stats x1.5), T3 Gold Tier Laz Auto Pistol (stats x2) An uncommon, but not unheard of pistol used by some Infantry that lack autofire weapons such as snipers or shotgunners. Military only. ▼ [b]W E A P O N I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Name: R9 - 13 Copper Tier Laz Rifle Manufacturer: Foundry Productions Incorporated Type: Laser Cost: 40 Cr (Steel, Iron), 160 Cr (Coolant Core), 200 Cr (Small Laser Core) Ammunition Type: Energy Feed Type: Charges Magazine type: Battery Rate of Fire: 1 shot per 5 seconds Primary RPM mode: Single Shot Weight: 5 pounds / 5.2 pounds (Loaded) Length: 26 inches Range: 10 - 70 Meters (Practical) 120 Meters (Theoretical) Sights: O51 Iron Sight, T18 Iron Sight T30 Optical Sight Variants: R9 - 13 Silver Tier Laz Rifle (Stats x1.2), R9 -13 Gold Tier Laz Rifle (Stats x1.5) A common weapon used by all forms of Standard Infantry. These are cheap and effective anti-armour weapons with medium-long range capability. Military only. ▼ [b]W E A P O N I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Name: F27 Copper Tier Laz Railgun Manufacturer: Foundry Productions Incorporated Type: Laser Cost: 130 Cr (Steel, Iron), 300 Cr (Coolant Core), 200 Cr (Small Laser Core) Ammunition Type: Energy Feed Type: Charges Magazine type: Battery Rate of Fire: 1 Shot per 10 seconds Primary RPM mode: Single Fire Secondary RPM mode: Overcharge (Chance to overload weapon. High armour piercing) Weight: 10 pounds / 10.5 pounds (Loaded) Length: 30 inches Range: 50 - 150 Meters (Practical) 300 Meters (Theoretical) Sights: R19 Iron Sight T18 x15 Optical Scope Variants: F27 Silver Tier Laz Railgun, F27 Gold Tier Laz Railgun, F27 Iron Tier Laz Railgun A powerful version of the Laser rifle, which can pierce through tanks and buildings. Made for Anti-Tank and Artillery squads only. ▼ [b]W E A P O N I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Name: R91 Copper Tier Laser Submac Gun Manufacturer: Foundry Productions Incorporated Type: Laser Cost: 20 Cr (Steel,Iron), 60 Cr (Tiny Laser Core) Ammunition Type: Energy Feed Type: Charges Magazine type: Battery Rate of Fire: 15 Shots per second Primary RPM mode: Auto Secondary RPM mode: Burst Tertiary RPM mode: Semi-Auto Weight: 4 pounds / 4.2 pounds (Loaded) Length: 10 inches Range: 10 - 15 Meters (Practical) 20 Meters (Theoretical) Sights: R15 Iron Sight, T18 Iron Sight Variants: R91 Silver Tier Submac Gun (Stats x1.5), R91 Gold Tier Submac Gun (Stats x2) A common weapon of choice by scouts and sometimes Civilians willing to cause crime, or Civilians part of the resistance. ▼ [b]W E A P O N I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Name: B17 Copper Tier Laz Assault Rifle Manufacturer: Foundry Productions Incorporated Type: Laser Cost: 120 Cr (Steel, Iron), 200 Cr (Coolant Core), 180 Cr (Small Laser Core) Ammunition Type: Energy Feed Type: Charges Magazine type: Battery Rate of Fire: 20 Shots per second Primary RPM mode: Auto Secondary RPM mode: Semi-Auto Weight: 15 Pounds / 15.2 Pounds (Loaded) Length: 18 inches Range: 20 - 35 Meters (Practical) 50 Meters (Theoretical) Sights: R20 Iron Sight, R16 Iron Laser Sight, R29 Iron Point Sight Variants: B17 Silver Tier Laz Assault Rifle (Stats x1.5), B17 Gold Tier Assault Rifle (Stats x2) A common weapon used by Anti-Infantry Ground forces. Weak against tanks and long range enemies, but powerful against infantry at close quarters. Military Only. ▼ [b]W E A P O N I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Name: M18 Gold Tier Laz Sniper Rifle Manufacturer: Foundry Productions Incorporated Type: Laser Cost: 150 Cr (Steel, Iron), 300 Cr (Coolant Core), 200 Cr (Laser Core) Ammunition Type: Energy Feed Type: Charges Magazine type: Battery Rate of Fire: 1 shot per 30 seconds Primary RPM mode: Single Shot Weight: 20 Pounds / 21 Pounds (Loaded) Length: 20 Inches / 25 Inches (Extended Stock) Range: 200 - 400 Meters (Practical) 500 Meters (Theoretical) Sights: I19 Scope, R50 Laser Guided Scope, F15 Night Vision Scope, R1 Thermal Scope. Variants: M18 Iron Tier Laz Sniper Rifle, M18 Platinum Tier Laz Sniper Rifle Used by Spec-ops and Sniper Infantry, these snipers are used for taking out High Value Targets from a distance, or as an Anti-Tank infantry, as each pulse is enough to pierce through 15 inches of Plated Titanium and still have enough charge to vaporize a target's chest. Military Only. ▼ [b]W E A P O N I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Name: R31 Silver Tier Laz Chaingun Manufacturer: Foundry Productions Incorporated Type: Laser Cost: 500 Cr (Steel, Iron), 1200 Cr (Heavy Coolant Core), 3000 Cr (Large Laser Core) Ammunition Type: Energy Feed Type: Charges Magazine type: Energy Canisters Rate of Fire: 30 shots per second Primary RPM mode: Auto Secondary RPM mode: Burst Weight: 70 Pounds / 73 Pounds (Loaded) Length: 29 Inches Range: 5 - 30 Meters (Practical) 40 Meters (Theoretical) Variants: R31 Gold Tier Laz Chaingun (Stats x1.2), R31 Iron Tier Laz Chaingun (Stats x1.3) Due to its size and weight, the R31 Laz Chaingun can only be mounted on Light or Heavy Mechs. The firepower the R31 Laz Chaingun provides is difficult to match, while its weight and size makes it impossible for standard enemy infantry to carry, unless they are abnormally large or piloting some form of Mech. ▼ [b]W E A P O N I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Name: H26 Gold Tier Heavy Laz Cannon Manufacturer: Foundry Productions Incorporated Type: Laser Cost: 3500 Cr (Steel, Iron), 2000 Cr (Coolant Core), 5000 Cr (Large Laser Core) Ammunition Type: Energy Feed Type: Charges Magazine type: Energy Canisters Rate of Fire: 1 shot per minute Primary RPM mode: Single Shot Secondary RPM mode: Overcharge Weight: 1 Tonne Length: 90 Inches Range: 200 - 1600 Meters (Practical) 2000 Meters (Theoretical) Variants: H26 Iron Tier Heavy Laz Cannon (Stats x1.2), H26 Steel Tier Heavy Laz Cannon (Stats x1.5), H26 Platinum Tier Heavy Laz Cannon (Stats x2) Used only and exclusively on Mechs, The only models that can use these formidable cannons are H26 Mechs, H25 Mechs, and R26 Dropsuits. The cannon is attached to the arms of these mechs. They can and will not operate without the specified Laz Core Coolant Suppression System (LCCSS) within the H26, H25, and R26. Otherwise the first shot the Cannon makes will cause it to overload and destroys itself and most likely the user. The cannon itself is formidable and even up to scale with V81 Platinum Tier Cannons and railguns. Firing normally, these cannons can pierce through 20 inches of Titanium plating, and with overcharge, can peirce through 40 inches of Titanium. ▼ [b]W E A P O N I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Name: I191 Steel Tier Ion Railgun Manufacturer: Foundry Productions Incorporated Type: Ion/Laser Cost: 4000 Cr (Steel,Iron), 16000 Cr (Coolant Core), 20000 Cr (Large Ion Core), 5000 Cr (Large Laser Core) Ammunition Type: Ion/Energy Feed Type: Charges Magazine type: Ion Core/Energy Canisters Rate of Fire: 1 Shot per 10 minutes Primary RPM mode: Single Shot Secondary RPM mode: Overcharge Weight: 1.5 tonnes Length: 140 Inches Range: 500 - 3000 Meters (Practical) 5000 Meters (Theoretical) Used only by Titan classes, the I191 Ion Railgun is a massive cannon that is nearly impossible to outmatch. The firepower of these railguns are enough to leave 30 meter deep craters in a planet's surface and reduce even the largest of machines to slag and rubble. Built as a serious Anti-Tank and siege weapon, these Railguns are only given to Artillery mech squads. They may only be equipped by I39 Titan Mechs, as they are the only mechs capable of carrying such a weapon. [/hider] [hider=Land Vehicle Classes (WIP)] ▼ [b]V E H I C L E I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Civilian Class Land Transport (CCLT) Length: 15 Meters Max speed: 170 Km per hour Engine: Copper Tier Engine Frame: Scrap Tier Frame Armour: Scrap Tier Armour Shields: N/A Max Crew: 30 Max Cargo: 1.5 Tonnes Used as a standard form of Civilian Transit. These bus-like vehicles are built for civilian class transport from point A to point B. They are normally paid to use for civilians with no other form of long distance transport. They are capable of small levels of cargo transport. The CCLT is quite fast for its size, but is not much tougher than a tin can, and is unarmed entirely. It is rare but possible to see military forces driving these vehicles in desperate times. The CCLT is normally piloted by CCPU’s. ▼ [b]V E H I C L E I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Civilian Class Light Land Cargo Transport (CCLLC) Length: 18 Meters Max speed: 80 Km per hour Engine: Copper Tier Engine Frame: Silver Tier Frame Armour: Copper Tier Armour Shields: N/A Max Crew: 5 Max Cargo: 10 tonnes Built for long range small quantity landborne cargo transport, the CCLLC is an excellent fit for mass transport. They are normally found in groups of 3-10 transporting the same or similar loads from the same or similar point to another. These cargo transports are weak and fragile, but can transport a good deal of cargo for its size. Normally able to avoid combat through speed. They are almost always piloted by a CCPU, accompanied by 4 WCCU’s, WCU’s,or SF’s. ▼ [b]V E H I C L E I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Civilian Class Heavy Land Cargo Transport (CCHCT) Length: 32 Meters Max speed: 60 Km per hour Engine: Copper Tier Engines Frame: Gold Tier Frame Armour: Copper Tier Armour Shields: N/A Fuel type: Energy Fuel capacity: Max Crew: 10 Max Cargo: 30 tonnes [/hider] [hider=Space Shuttles/Navy] ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Lightweight Transport (LiT) Total value: 100,000-150,000 credits Length: 60.7 m Max Speed: 700 Km per Hour Atmo Speed: 400 Km per Hour Engines: Silver Tier Engines Navsystem: Copper Tier Navsystem Reactor: Silver Tier Reactor Shielding: N/A Sensors: N/A Tar Systems: N/A Armaments: N/A N/A N/A N/A Complements: N/A N/A Max Cargo: 30 tonnes Crew: 3-6 Crew Built for lightweight long distance transport, the Light transport shuttle is an excellent choice for transporting goods across points quickly and effectively. Though unarmed, they can usually escape a fight before it even begins. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Heavyweight transport (HvT) Total value: 350,000-500,000 credits Length: 102.1 m Max Speed: 500 Km per Hour Atmo Speed: 200 Km per Hour Engines: Silver Tier Engines Navsystem: Silver Tier Navsystem Reactor: Gold Tier Reactor Shielding: Copper Tier Shields Sensors: Copper Tier Sensors Tar Systems: Copper Tier Tar Systems Armaments: Light Copper Tier Machine gun x2 Light Copper Tier Flak gun N/A N/A Complements: N/A N/A Max Cargo: 80 Tonnes max Crew: 7-9 Crew Built to transport large quantities of goods across short distances, the Heavy transport is lightly armed to keep itself safe while still able to transport resources. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Strike Fighter (SF) Total value: 1500-1600 credits Length: 23.5 m Max Speed: 800 Km per Hour Atmo Speed: 500 Km per Hour Engines: Gold Tier Engines Navsystem: Silver Tier Navsystem Reactor: Copper Tier Reactor Shielding: Copper Tier Shields Sensors: Copper Tier Sensors Tar Systems: Silver Tier Tar Systems Armaments: Light Silver Tier Railgun Light Copper Tier Machine gun x2 N/A N/A Complements: N/A N/A Cargo cap: 0.5 tonnes Crew: 1 Crew Used as cheap quick strike forces, Strike Fighters are the first to enter an airborne or spaceborne fight, and are the last to leave. Quick and agile, their speed is usually outmatched as they speed across the battle to harass enemy vessels and confuse their targeting systems. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Light Combat Fighter (LiCF) Total value: 2,000-3,000 credits Length: 36.2 m Max Speed: 700 Km per Hour Atmo Speed: 600 Km per Hour Engines: Gold Tier Engines Navsystem: Silver Tier Navsystem Reactor: Copper Tier Reactor Shielding: Silver Tier Shields Sensors: Silver Tier Sensors Tar Systems: Silver Tier Tar Systems Armaments: Heavy Gold Tier Railgun Heavy Silver Tier Machine gun x3 N/A N/A Complements: N/A N/A Cargo Cap: 1 Ton Crew: 1-2 Crew Though not very fast, these small ships use their Heavy Railgun to take down larger enemies and obliterate hostile strike craft with their Heavy Machine Guns. These ships however, are weak and easy to take down, as their armour is weak and light. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class Heavy Combat Fighter (HvCF) Total value: 5,000-6,000 credits Length: 41.5 m Max Speed: 500 Km per Hour Atmo Speed: N/A Engines: Gold Tier Engines Navsystem: Gold Tier Navsystem Reactor: Silver Tier Reactor Shielding: Silver Tier Shields Sensors: Silver Tier Sensors Tar Systems: Silver Tier Tar Systems Armaments: Heavy Gold Tier Railgun Heavy Silver Tier Machine gun x4 Light Silver TIer Machine gun x3 N/A Complements: N/A N/A Cargo Cap: 1.2 tonnes Crew: 2-3 Crew Heavy and slow, these fighters are true powerhouses compared to other fighters. Their heavy armour makes them difficult for even Railguns to take out, while they fire in volleys with their assarnal. Due to their weight, these ships cannot enter orbit, as they would be pulled down. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Armoured Fighter (AF) Total value: 13,000-15,000 credits Length: 60 m Max Speed: 200 Km per Hour Atmo Speed: N/A Engines: Gold Tier Engines Navsystem: Silver Tier Navsystems Reactor: Silver Tier Reactor Shielding: Gold Tier Shields Sensors: Silver Tier Sensors Tar Systems: Silver TIer Tar Systems Armaments: Heavy Gold Tier Machine gun x2 Heavy Silver Tier Machine gun x4 Light Silver Tier Machine gun x2 Heavy Flak gun x4 Complements: N/A N/A Cargo Cap: 10 Tonnes Crew: 4-6 Crew These fighters are excruciatingly slow, even with a Gold Tier Engine system, they still can only move 200 Km per Hour, which is generally slow for a fighter. Still, they make up for this with their heavy firepower and armour. Cannon fire and Railgun hailstorms are the only effective ways to take these out, or to shut down their engines so they cannot move. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Warp Fighter (WF) Total value: 150-200 M credits Length: 29 m Max Speed: 1000 Km per Hour Atmo Speed: N/A Engines: Iron Tier Engines Navsystem: Gold Tier Navsystem Reactor: Gold Tier Reactor Shielding: N/A Sensors: Iron Tier Sensors Tar Systems: Silver Tier Tar System Armaments: Silver Warpstrike Railgun Gold Tier Machine gun x4 N/A N/A Complements: N/A N/A Max Cargo: 0.4 tonnes Crew: 1-2 Crew Capable of warp travel, these fighters can move extremely fast, while also being able to fire Warpstike Railguns to take out high priority targets from a system away, these things are painful to deal with, and are naturally deadly to even cruisers and battleships. Thankfully, these ships are greatly expensive, requiring the rare Warptide cristal to create their Railgun ammunition. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Bomber (Bb) Length: 113.2 m Max speed: 100 Km per Hour Atmo speed: 100 Km per Hour Engines: Iron Tier Engines Navsystem: Gold Tier Navsystem Reactor: Silver Tier Reactor Shielding: Bronze Tier Shields Sensors: Silver Tier Sensors Tar systems: Iron Tier Tar Systems Armaments: Space Bomb payload x2 (May drop 2 times) Orbital Bomb payload (May drop 1 time) Atmo Bomb payload x3 (May drop 3 times) Light Silver Tier Flak gun x2 Complements: N/A N/A Max Cargo: 15 tonnes (mostly explosives and ammunition) Crew: 10-15 Armed with a variety of different bomb types to fit range, damage, and accuracy needs, these bombers are precision strikers that can deal devastating damage to enemy fortifications, orbital ships, or ground forces by dropping payloads of bombs. These bombs vary in drop speed, accuracy, damage, and range, but the most used bomb type is typically the Atmo bomb. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Light Corvette (LiCt) Total value: 200,000 credits Length: 81.2 m Max Speed: 600 Km per Hour Atmo Speed: 400 Km per Hour Engines: Silver Tier Engines Navsystem: Silver Tier Engines Reactor: Silver Tier Reactor Shielding: Copper Tier Shields Sensors: Copper Tier Sensors Tar Systems: Copper Tier Tar Systems Armaments: Light Gold Tier Machine gun x2 Heavy Silver Tier Machine gun x2 Light Silver Tier Flak gun x4 N/A Complements: N/A N/A Max Cargo: 3 tonnes Crew: 4-9 Crew The Light and Heavy Corvettes are used to protect higher value assets such as a cruiser, battleship, or capital ship as escort craft. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Heavy Corvette (HvCt) Total value: 1-2 M credits Length: 152.7 m Max Speed: 150 Km per Hour Atmo Speed: 100 Km per Hour Engines: Silver Tier Engines Navsystem: Silver Tier Navsystem Reactor: Gold Tier Reactor Shielding: Silver Tier Shielding Sensors: Silver Tier Sensors Tar Systems: Gold Tier Tar Systems Armaments: Light Silver Tier hullbreach torpedo Heavy Gold Tier Machine gun x4 Light Silver Tier Cannon Heavy Silver Tier Flak gun x2 Complements: N/A N/A Max Cargo: 5 tonnes Crew: 10-12 Crew The Light and Heavy Corvettes are used to protect higher value assets such as a cruiser, battleship, or capital ship as escort craft. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Light Frigate (LiF) Total value: 10-15 M credits Length: 291.5 m Max Speed: 95 Km per Hour Atmo Speed: 60 Km per Hour Engines: Gold Tier Engines Navsystem: Iron Tier Navsystem Reactor: Gold Tier Medium Reactor Shielding: Gold Tier Shields Sensors: Silver Tier Sensors Tar Systems: Silver Tier Tar System Armaments: Heavy Gold Tier Cannon x2 Light Silver Tier Machine gun x12 Heavy Silver Tier Flak gun x6 N/A Complements: N/A N/A Max Cargo: 12 tonnes Crew: 16-24 Crew The Light Frigate is commonly used as firesupport or standard firecraft. These ships are deadly in bigger numbers, as they may cause Cannon firestorms that are formidable to even battleships if they group up and focus fire on a specified target. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Heavy Frigate (HvF) Total value: 50-80 M credits Length: 316.2 m Max Speed: 80 Km per Hour Atmo Speed: 50 Km per Hour Engines: Gold Tier Engines Navsystem: Silver Tier Navsystem Reactor: Gold Tier Reactor Shielding: Iron Tier Shields Sensors: Silver Tier Sensors Tar Systems: Silver Tier Tar Systems Armaments: Heavy Iron Tier Cannon x2 Heavy Silver Tier Machine gun x4 Heavy Gold Tier Flak gun x2 Light Silver Tier Flak cannon Complements: N/A N/A Max Cargo: 18 tonnes Crew: 30-42 Crew Made as an elite escort craft, these ships are not as aggressive as the Light Frigate, but may still defend higher valued assets. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Destroyer (D) Total value: 200-300 M credits Length: 592.7 m Max Speed: 65 Km per Hour Atmo Speed: 40 Km per Hour Engines: Gold Tier Engines Navsystem: Iron Tier Navsystem Reactor: Iron Tier Reactor Shielding: Gold Tier Shields Sensors: Iron Tier Sensors Tar Systems: Iron Tier Tar Systems Armaments: Heavy Gold Tier Cannon x10 Heavy Iron Tier Cannon x5 Elite Iron Tier Railgun x4 Elite Silver Tier Flak Cannon x4 Silver Tier Orbital bomb payload x3 (may drop 3 times) Complements: Strike Fighter x3 N/A Max Cargo: 20 tonnes Crew: 60-90 Crew As a hellfire vessel, these ships rain true terror over enemy vessels. Built only to destroy high value targets, obliterate large groups of enemies, and to take down planetary fortifications from orbit, these ships are a true hell to deal with. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Light Cruiser (LiC) Total value: 500-600 M credits Length: 851.3 m Max Speed: 50 Km per Hour Atmo Speed: N/A Engines: Gold Tier Engines Navsystem: Gold Tier Navsystem Reactor: Iron Tier Reactor Shielding: Iron Tier Shields Sensors: Gold Tier Sensors Tar Systems: Iron Tier Tar Systems Armaments: Elite Iron Tier Cannon x10 Elite Silver Tier Railgun x5 Elite Flak Cannon x5 Gold Tier Orbital bomb payload x2 (may drop 2 times) Complements: Strike Fighter x5 N/A Max Cargo: 30 Tonnes Crew: 65-70 Crew The cruisier is like the destroyer, but it is better armed, better armoured, and better shielded. Still slower, these ships can rain hell on ships and planets alike. Due to lower security for its size, these ships are more vulnerable to boarding than most ships. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Heavy Cruiser (HvC) Total value: 700-800 M Credits Length: 900 m Max Speed: 100 Km per Hour Atmo Speed: N/A Engines: Iron Tier Engines Navsystem: Iron Tier Navsystem Reactor: Steel Tier Reactor Shielding: Iron Tier Shields Sensors: Iron Tier Sensors Tar Systems: Iron Tier Tar System Armaments: Silver Tier Scrambler Launcher x2 Elite Iron Tier Cannon x20 Elite Silver Tier Machine gun x50 Heavy Silver Tier Railgun x4 Complements: Strike Fighter x18 Bomber x2 Max Cargo: 50 Tonnes Crew: 100-150 Crew As a larger cruiser model, it exceeds most firepower in battle, whilst also holding speed, armour, shields, and having little to no weaknesses, these ships are highly expensive. Their total values in construction lead up to 700-800 million credits each. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Battlecrusier (Bc) Total value: 5-6 B credits Length: 1192.4 m Max Speed: 120 Km per Hour Atmo Speed: N/A Engines: Steel Tier Engines Navsystem: Steel Tier Navsystem Reactor: Steel Tier Reactor Shielding: Iron Tier Shields Sensors: Iron Tier Sensors Tar Systems: Steel Tier Tar Systems Armaments: Elite Steel Tier Cannon x20 Elite Iron Tier Cannon x15 Elite Iron Tier Anti-Heavy Cannon x5 Elite Steel Tier Machine gun x30 Heavy Gold Tier Machine gun x60 Complements: Light Combat Fighter x5 Strike Fighter x20 Max Cargo: 100 Tonnes Crew: 800-1000 Crew Probably the second best heavy ship in the fleets beside the battleship, these massive ships are close to 1.2 km long. The firepower, strength, and shields are nearly unmatched by most, if not all ships in other fleets. These ships are rarely seen, and are only used in necessary emergencies, or full on massive scale wars. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Light Carrier (LiC) Total value: 1-3 B credits (without payload) Length: 996.2 m Max Speed: 20 Km per Hour Atmo Speed: N/A Engines: Iron Tier Engines Navsystem: Gold Tier Navsystem Reactor: Steel Tier Reactor Shielding: Iron Tier Shields Sensors: N/A Tar Systems: N/A Armaments: N/A N/A N/A N/A Complements: Heavy Combat Fighter x5 Light Combat Fighter x20 Strike Fighter x50 Bomber x15 Max Cargo: 100 tonnes Crew: 700-800 Crew Used to carry fighters where they could not normally reach due to their small reactors and battery, these ships are able to carry multitudes of firepower within their hulls. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Heavy Carrier (HvC) Total value: 8-10 B credits (without payload) Length: 1409.5 m Max Speed: 5 Km per Hour Atmo Speed: N/A Engines: Iron Tier Engines Navsystem: Gold TIer Navsystem Reactor: Steel Tier Reactor Shielding: Platinum Tier Shields Sensors: Iron Tier Sensors Tar Systems: Iron Tier Tar System Armaments: Elite Gold Tier Flak gun x10 Elite Iron Tier Flak cannon x5 N/A N/A Complements: Armoured Fighter x15 Heavy Combat Fighter x30 Strike Fighter x60 Bomber x15 Max Cargo: 140 tonnes Crew: 1000-1300 Crew These ships might as well be called mobile fortresses. Able to repair and build new fighters while supplying them with ammunition and battery, these things should be killed right away. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Battleship (B) Total value: 500-900 B credits (without payload) Length: 2051.5 m Max Speed: 30 Km per Hour Atmo Speed: N/A Engines: Steel Tier Engines Navsystem: Iron Tier Navsystem Reactor: Platinum Tier Reactor Shielding: Uranium Tier Shields Sensors: Uranium Tier Sensors Tar Systems: Platinum Tier Tar System Armaments: Elite Platinum Tier Cannon x20 Elite Platinum Tier Eradicator Elite Platinum Tier Machine gun x50 Heavy Platinum Tier Railgun x10 Complements: Strike fighter x60 N/A Max Cargo: 190 tonnes Crew: 4000-6000 Crew The true command vessel for all important characters such as commanders, fleet admirals, or ground force leaders. These ships are rarely found in a battlefield, but if they are, they obliterate the enemy with their vast firepower, and their shields keep them mostly untouched by enemy fire at the end of a battle, even against a force many times larger than its own. ▼ [b]S H I P I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Class: Capital Ship (CS) Total value: 10-15 T credits (without payload) Length: 6921.5 m Max Speed: 15 Km per Hour (Due to this ship being somewhat OP, I may only have ONE of these ships at a time, and they Atmo Speed: N/A require many years to build.) Engines: Platinum Tier Engines Navsystem: Steel Tier Navsystem Reactor: Uranium Tier Reactor Shielding: Uranium Tier Shields Sensors: Uranium Tier Sensors Tar Systems: Platinum Tier Tar System Armaments: Elite Platinum Tier Eradicator x5 Elite Uranium Tier Cannon x20 Elite Uranium Tier Anti-Heavy Cannon x10 Elite Uranium Tier Machine gun x30 Elite Platinum Tier Machine gun x50 Elite Platinum Tier Flak Cannon x15 Complements: Light carrier Heavy frigate x3 Max Cargo: 500 tonnes Crew: 1-3 million Due to the nearly unlimited power of the Capital ship, it's nearly impossible to destroy this titan, allowing it to be able to hold a carrier and a few frigates. This ship also keeps people of administration such as generals and government leaders. [/hider] ▼ [b]P L A N E T S I N F O R M A T I O N[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Former name: Ca’ratar Current name: X21-481 Designation: ALPHA Planet stats: Size: Large Biomes: Barren 50.1%, Desert 36.2%, Mountain 13.2%, Oasis 0.7% Terranean resources: Scarce Subterranean resources: Abundant Ground water: Scarce Subterranean water: None Atmosphere: None Habitability: 100% Type: Wasteland Class: Mining world/forge world Personal faction notes: ____________________________ - LOADING… - PLANET IDENTIFIED… - CATALOGING… - SCANNING… - PLANET STATUS: … - DEAD WORLD CLASSIFICATION ADDED… - SUBTERRANEAN RESOURCES IDENTIFIED… - DESIGNATING WORLD… - WORLD DESIGNATION: MINING CLASS FORGE WORLD… - CATALOGING… - NOTIFYING COMMAND… - SCANNING… - HIGH VALUE RESOURCE FOUND… - HIGH VALUE RESOURCE DESIGNATION 5... - CONCENTRATIONS OF: CIRADIUM, URANIUM, SIRADIUM COMPOUND FOUND… - NOTIFYING COMMAND… - COLONIZATION PERMITTED… PRIORITY 15 - END OF EXPEDITION 2761-591B A former mining world. Minerals are abundant, but after Cataclysm H1B, the world has gone quiet. Ruined assets now lay abandoned, covered in layers of sand and dust. _____________________________ Former name: Valora Current name: X61-712 Designation: ALPHA Planet stats: Size: Medium Biomes: Grassland 18%, Forest 22%, Ocean 52%, Mountain 8% Terranean resources: Moderate Subterranean resources: Moderate Ground water: Abundant Subterranean water: Moderate Atmosphere: Breathable (For Humans) Habitability: 100% Type: Lush world Class: Hive world Personal faction notes: ____________________________ - LOADING… - LOADING… - PLANET IDENTIFIED… - CATALOGING... - SCANNING… - PLANET STATUS… - LUSH WORLD CLASSIFICATION ADDED… - DESIGNATING WORLD… - HIVE WORLD CLASSIFICATION ADDED… - PLANET CONDITIONS SUTIBLE FOR HUMAN CIVILIANS… - NOTIFYING COMMAND… - SCANNING… - PRIMAL LIFE DETECTED… MONITORING… - PREDATORIAL LIFE DETECTED… (HOSTILE TO HUMANS?) - COLONIZATION PERMITTED… PRIORITY 261 - CATALOGING... - COLONIZATION COMPLETE… - END OF EXPEDITION 7129-712C X61-712 Designation ALPHA was once a hive world, this planet was originally supposed to house organic residences. After Cataclysm H1B, the world is now full of scattered ruins and is currently under nobody's control. The semi-hostile alien life on the planet now uses the remains of the Foundary compounds and facilities as shelters. Plantlife now covers most of the dead robotic units and civilians, vehicles, ships, facilities, and other assets. ____________________________ Former name: Sorti Current name: X71-167 Designation: CORE Planet stats: Size: Huge Biomes: Ruins 32%, Craters 17%, Barren 51% Terranean resources: Critical Subterranean resources: Moderate Ground water: None Subterranean water: None Atmosphere: Toxic (for Humans) Habitability: 100% Type: Apocalypse world Class: Capital Personal faction notes: ____________________________ - ERROR… - ERROR LOGS SUBMITTED… - SYSTEM FAILURE DETECTED… - CAUTION… POWER FAILURE DETECTED… - SYSTEM SELF REPAIRS ACTIVATED… - SCANNING… - STATUS… ____________________________ CORE: ONLINE (CRITICAL) POWER: OFFLINE (DESTROYED) EMERGENCY POWER: ONLINE (DAMAGED) PRODUCTION FACILITIES: OFFLINE (DESTROYED) ROBOTIC UNIT PRODUCTION: ONLINE (CRITICAL) MAIN SERVERS: OFFLINE (DESTROYED) SECURITY: OFFLINE (DESTROYED) - CHECKING REPORTS… - MULTIPLE SECURITY BREACHES DETECTED - CORE OFFLINE FOR… 173 YEARS... - PREPARING RECONSTRUCTION PROCESSES... The original planet where --- took refuge from the ---. This planet served as the main base for all operations. After Cataclysm H1B, the core had been taken offline. This caused the total extermination and shutdown of Directive ---. This one incident brought the destruction of the entire Foundry. However, the core was only shut down, not destroyed. After 173 years since Cataclysm H1B, the core has been brought back online. ▼ [b]H I S T O R Y[/b] ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [/hider] This is all for now! Tell me what you think in the discord! *THE FLAG IS NOT MINE! CREDIT TO THE ARTIST!*