I'm fine with the tweaks for the most part. Oblivion Correction was at A because Kullervo in this form is "the memories (grudges) of the tribe of Kalervo", rather than just the grudges of just one person alone. I'm fine with lowering it to B if there's any issue with that, however. As for the Noble Phantasm, I should have been more clear on the implications for why I had it classified as Anti-Fortress, but the main reason is I intended it to be specialized against territories specifically. I'll clarify its mechanics a bit more in the future, but the idea was the ground that Kullervo activates his NP on would be "cursed" in a sense, making it harder to cultivate and gather magical energy from, as well as destroy any established territories. The justification I had for this was due to one event where Kullervo wiped out an entire forest with his magical power, and that ended up also cursing the soil so that it would not be able to grow trees again. The only other time he used his magical power to that extreme was to wipe out an entire tribe's village off the map, as well. I'm fine with having it lowered to Anti-Army, though I'd like to make sure the implications of what it does remains. As for the Curse Galvanism, I think it'd be best if we opened dialogue to discuss potential avenues for it. I do want to clarify that while it does give him a degree of self-sufficiency, there would still be a major toll if he were to spam Prana Burst too much, or even just activate his Noble Phantasm. That said, I feel like it'd be best if we could talk it over PMs or on Discord just to find a direction we'd all be satisfied in without being too strong since I do want to keep the "TOO ANGRY TO DIE" memes in somehow. If Kullervo's basis is too troublesome though, I can reconsider someone else~