[center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjAwMDAwMC5VbUY1Ylc5dVpDQk5iM0psYm04LC4w/wellbutrin.regular.png[/img][/center][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0MC4wMzAzMDIuVW1GcGJXVWdRbkpoZFc0LC4w/acid-label.regular.png[/img][/center] [center]HP:[b]110/110[/b] | MP: [b]116/116[/b] | SP: [b]121/121[/b][/center] [hr] [color=chocolate]"Holy shit, Klein. Nice tattoos."[/color] Raime says with a light chuckle as a system notification pop out congratulating them for jumping 3 levels. Raime let out a tired but triumphant cheer as he sat down onto the grass. Ari celebrated their first-ever successful combat in CaCo. It was around this moment that Mags slithered along the ground to 'appropriate' the loot for herself. Raime couldn't care less, he was just glad that everyone managed to survive this encounter. [color=chocolate]"I'll go allocate my AP points then go check out the herbs over there for curative herbs. I'm not sure about you guys but I want to have some healing items on hand before we start grinding for cash."[/color] Raime would then open his character menu and begin allocating his Attribute Points. He would then allocate one point each to his HP, MP, and SP. He split the remaining points to his Agi and Dex, leaving a single point up for End. Once he confirmed his choices he then would set off to the herbs. [color=chocolate]"Well...nothing ventured nothing gained."[/color] Raime then grabs a variety of herbs and begins the edibility test. First rubbing it on his skin to see if it would cause any adverse effects, then to his lips, chewing it and keeping it in his mouth, then finally swallowing it. Raime would repeat the process for every herb he finds and, upon discovering useful ones, he'd harvest as much as he can. [hr][hider=Character] [b]Username:[/b] Raime Braun [b]Race:[/b] Human [b]Gender:[/b] Male [b]Height:[/b] 189 cm [b]Weight:[/b] 90 kg [b]Voice Pitching:[/b] 0 [b]Decorations:[/b] None notable. [b]Appearance:[/b] Splitting image of his own physical appearance. Wearing a full set of traveller's clothes. [hider=Attributes] [center]=Points when applied to HP, MP, or SP, each point consumed grants 10.=[/center] [i]HP[/i] – 110 [Determines how much damage you can take before death.] [i]MP[/i] – 116 [Used for spellcasting. Affects magical damage.] [i]SP[/i] – 121 [Used for techniques and skills. Affects physical damage.] [i]STR[/i] – 10 [General physical strength.] [i]AGI[/i] – 22 [Affects perception of time in combat. Partially affects physical speed.] [i]END[/i] – 11 [General toughness and physical defense. Affects SP regeneration.] [i]DEX[/i] – 21 [General skill and accuracy of movements. Affects weapons and tool usage.] [i]LUC[/i] – 10 [Affects item drop rates.][/hider] [b]Classes:[/b] [b]Scout Lvl.4 - [+5% MP | +10% SP | +10% AGI | +5% DEX][/b] [hider=Skills][list][*][b][Ranged Proficiency Lvl.1][/b] = Increase Proficiency with Ranged Weapons. [*][b][Zoned In][/b] - Increase AGI by 20%. Passively Consumes 10 SP Per-Turn while Active. [/list] [/hider] [/hider] [hider=User Experience] [b]Perception:[/b] Realistic [b]Gore:[/b] On [b]Pain Setting:[/b] 100% [b]Clothing Damage:[/b] On [b]Nudity Censor:[/b] Off [b]Profanity Censor:[/b] Off [b]Combat Action:[/b] Manual [b]Spell Incantations:[/b] Manual[/hider] [hider=Inventory] Money: 8 Silver Pieces[hr][list][*] Common Pouch [*] Standard Bolts x ∞ [/list] [/hider][hr]