[hider=Saul Anders][img]https://gamepress.gg/feheroes/sites/fireemblem/files/2019-10/Valbar_Neutral_0.png[/img][/hider] [center][h1]Saul Anders[/h1][/center] Name : Saul Anders Age : 27 Height: 6’ 4” Personality: A rather upbeat young man who is often wearing an easy going smile on his face. Saul always looks to keep things positive even in the worst of situations, always wanting to keep others spirits up. Brief Biography : Saul is the sole son of Jacob Anders, a veteran of the ongoing war who suffered a fatal wound while protecting his comrades during an enemy ambush. His father was a man of conviction, who believed more than anything that the greatest asset you can have in a fight is the allies you fight beside, an ideal he pounded into Saul as he grew up. With his death, Saul knew that it was now up to him to continue where his father left off, no hesitation as he heads off to fight against the Abyss. Gift : Physical Stats || Remaining: 0 P(power) : 11 (8 base + 3 passive) S(skill) : 5 R(resistance) : 14 (12 base + 2 passive) S(spirit): 1 Passive: The Strength of a Guardian. Guided by his father’s words and lessons, Saul sought to become the pillar that would protect those around him. +3 Strength, +2 Resistance. Spells and Feats : Fight Me, Cowards!: Saul issues out a challenge towards his opponent(s), setting himself into position to be attacked. 1 AP | Ends Turn Effect: Taunt Self (Till start of casters next turn). Caster does not roll to dodge/block. When attacked, caster can follow up with a counter-attack. Shield Slam: Saul bashes his shield with great might into a targeted opponent, knocking them Prone. 2 AP | Ends Turn Effect: Strength +3, on hit target is knocked prone. I Got Your Back!: When Saul is adjacent with an ally, he positions his shield to better protect them. 1 AP | Does Not End Turn Effect: When Ally is attacked, they may add caster’s shield modifier for their resistance roll. Charged Armor: Focusing magic into his armor, it starts to crackle with electricity throughout it. 2 AP | Does Not End Turn Effect: When attacked, attacking creature(s) must make a resistance roll. On a failed roll, creature is inflicted with paralysis through till their next turn. Inventory: -Iron Armor A full set of armor that completely covers the wearers body. S(skill): -5 || R(resistance: +5 -Kite Shield Standard large shield designed to protect the body. R(resistance): +5 -Iron Spear An iron spear that has seen use over the years. Stats:: P(power): +2 || S(skill): +2 -Rope -Bedroll