[center][img]https://i.imgur.com/kWRWFax.jpg[/img][/center] [hr] [center][color=limegreen]$$$[/color][/center] [hr] [center] > PLEASE ENTER CUSTOMER RFID SEQUENCE > ********* > ERROR. 2 ATTEMPTS LEFT. > ********* > ERROR. WARNING. 1 ATTEMPT LEFT UNTIL CUSTOMER MALFEASANCE PROTOCOL ACTIVATION. > ********* > SUCCESS. > WELCOME, TED WILLIAMS. HOW MAY WE HELP YOU TODAY? > ACCESS AUDIO JOURNAL > PROCESSING........ [/center] [right][color=aquamarine][h3][sub][i]WAL-INCORPORATED CO PTY LTD[/i][/sub][/h3][/color] [color=yellow][i]Always Low Prices[/i][/color][/right] Date: May 25th, 2085 From: Samuel Walton Junior, Supreme Executive President of Wal-International To: All Registered Empl0yee Citizens Subject: Our New Expansion Initiative And Other Matters Of Importance [ERROR]-proud to announce the creation of over 45 new branches including Wal-Power, Wal-Education, Wal-Agriculture and Wal-Fashion along with the acquisition of over 400 new businesses in the last year. We are confident that these mergers will irove - [ERROR] [ERROR]- better or worse, our model for success has been an inspiration for our competitors worldwide. All registered employee citizens who are found to the IKEA Mega-Centre Zone or Alibaba will be rendered non persona gratas and executed immediately upon sight by Security - [ERROR][ERROR] - ember to review our su̶̱̻̺͐̐͒͗̇͋́͊̕m̴̫̥̙̹̖͖̠̏͑͆͝ṁ̵͚͎͚̼̰̳̝̯̲̎̌̾͘̕̚͠é̶̟̹͇̯̿̽̔͝ř̶̤̫͑̓̈́͂̓̕̚͝ ̷̢͈̺̜̉̓̀̈c̵̜̔̒͑a̴̢͇̣̝͝ţ̵̦̼̻̺̻͋̈́ḁ̷̠̄̌͐͌ļ̶͔̠͙̜̮̣͕̹̽̀̾̐̈́̂̑͠ó̷̢̻̓̇̑͐͆̄͠g̴̯̝͎̖̘̪̥̿͝ ̴̡̛͈̺̞̭̰͎͙̎̈́̄̀̕f̵̰͕͓̩̀̇͊ͅo̵̧̩̱͇̘͗́̎̾̄̀̔͑ṙ̴̬̝̱̭͓̖̐́́͗̿̚ ̷̡̘͋̈ṱ̸̦̩͊͑͋͊́̌̑̃h̶̨̜͚̭͉̀͛̆ͅe̷̛̠̩̎̃̇͑̓̈́́͠ ̶̠̦͇̪̎͛́b̵̙̐͝e̵̟̲̎͋̎͠s̵̤̦͉̹̳̼͒̓̀̍̄̓̒͠t̸̥̩̋͋̀͌̉ ̵̧̢̨̝̖̬̯̱̩̓̃̽͆̂̕͝͝p̸̙̲͇͋̊̔̈́̿r̴̨̠͓͚̻̩̾̀͋̑̐į̴̫͔̞̯̰̗̗̭̓̒́̋͑́ĉ̶̯̩̟̹̫͛̈́̊̌͗e̴͉̥̗̺͑̆̇́̑͜ͅś̷̹̥͈̳͈̗̮̍̍̈́̕ ̵̺̦̦͇͉̍̕̕ȧ̶͉̖̣̝̦̗͍̀̽̚n̴̼̭̙̖͙̂̒͊͑͐͝d̴͕̟͇̂͝ ̷͉̠̦͕̞͚̹̤̅e̶̡̛̝̭̎̐̆͊́̾̅̚n̵̡̧̞̟̹̤͓̯̎̇̎͠ͅt̸̳̋̓͐͝ě̶̱͖̃̚r̷̬̦̱͙͚̒͗̋́̊́̒͂͠ ̴̬̪̘͈̭͎̮̂̑̈́̍͛̋͝ŏ̷̤̲̺̺͔̠̽̿́͆͑u̷͔͎̯̔͆̀̕ŗ̵̹̜̦̦̯̱̄͐̃̈͒ ̷̝̓e̴̢̟͎̘̼̺̮̼̘͛̄͆͑̐̕͘͠x̴̢̰͍̣͔̮̩̲͈̑́͐̈́͑̄͘͝͝c̷̟͎̱͇̋͌̐͜ͅl̴̛̮͙̻͑͒͋͠ú̴̧̡̜̗͖̙͖̰͓̓̐̎̎͗̀s̴͇̥͆̉͋͊̂̈́̇̒̍i̵̡͍̩̼̺̥̗̥͋̉͗ͅv̵̢̻̮̰͓̗̯̋̊̉͆͘̕ė̶͕͈͉͕̙̣̽̀̆͐̔̾ ̸̪̪̮̲͈͂̊W̶̛̩̩͕͗͑̊̈́̋̚͝͠a̵̛͈͙̣͇̝̪̱̾͌̓̂̄̚ͅl̵̼̗͗̇̌̌̃̊̑̅̉-̸̲͔̱̂̄̊̒̈́P̶͎͎̥̦̘̘̮͍̝̊͑̄͗͋͌͠ȁ̷͎̼͛̌̓͑̇̅̒c̶̢̥̞͎̤̓̒̏̔̉̂͜ĥ̴̬͉͖͆̈́į̴͔̻̟̲̇̎̋̍̚̚n̸̡̩̘͎̩͔͠ķ̸͙̘͔̜̟̜̻͐͂͊̐͊̚ȏ̸̡̨͚̖̽̀̉̕ ̷̻͉̣͇͊̉͂̌͜L̴̦̠̖̜͈̭̞̰͋̏o̴͉͓̞͑̀͆͗͂̈́̕͘͝t̴̨̲̭̰͖̣̔͐̇̑̋̂ͅt̸̡̳̱͎̦̠̭͐̌͋͊͑͊͒̕͝e̷̮͚͑͌͜r̶̼͍̹̦̊̽̂̋̒͛̃̇ÿ̸̯͉́̃͒̃͐ ̶̣͚̙̼͇̥̇̒̆̐̾̾̆̾͝ṭ̷̞̼̗̦͐o̵̼̘͖̰̩̊̌͐͊͌̍ ̷̜̺͇̞̃̏͂̈́̾-̵̡̥̤̣͈̫̤̃ ̶̢̤͈͉̘̝͍͋́͒̌̌̊ [center]> DAILY SERVICE ANNOUNCEMENT PLUG IN FAILED. REBOOTING......[/center] [center]> ACCESSING JOURNAL[/center] [center][i] Day 4812. Location. South of Fort Monopoly. Condition. Tired. Eternity have passed since I walked through these endless aisles, yet, I have not expired. Time has lost its meaning. Truths have become inseparable from lies, as the PA system wails above me in saccharine chants. In my walleted heart, the Great Sam knows only these four words to be true. The Wal is All. I’ve seen sights you wouldn’t believe. A sky of fluorescent lights. Valleys of discarded shelves. Hills of refuse. Glaciers of refrigeration units. Conga lines of shopping carts stretching for miles. I’ve known plenty who claimed to have escaped through the Gates of Sliding and into the promised lands of the Parking Lots. Lies. There is no exit. There is no entrance. There is no end or beginning. The Wal is All. It is now a time of tense stability. I thank the Great Sam that the Smilers are still feuding among another like the barbaric Grocery tribes. Years have passed since the last major Sport, departments such as the Stationary Shogunate and the Clothing Dynasties licking their wounds. Brand gangs patrol and exercise control over their insignificant turfs whilst aislers such as the Dorfs and Cereai take up the mantle of heroism. To be mad is to be sane. The Wal is All. More and more rogue Wal-Tech stalk the shelves with Management constantly releasing new and horrible products. There have been rumors Nevergrow and Amblouceti encroaching on nearby settlements in the Eastern Wal. Just this week, I saw a Security Bot carrying away a poor soul for shoplifting in the Alcohol section. He's probably a Greeter by now. The Fall Seasonal comes closer and the Stockers will soon approach in full force. Despite our progress, we are still ants walking in the footsteps of monsters. We are the Wal. We live in the Wal. We die in the Wal. [/i][/center] [hr] [center][color=limegreen]$$$[/color][/center] [hr] [indent][h2]//PREMISE[/h2][/indent] The Wal is All. Long after a world-shattering nuclear cataclysm known as the Fall, the last remaining survivors have taken refuge inside residential mega-marts owned by the now defunct global conglomerate corporate nation, Wal-Incorporated. Trapped within these colossal superstructures from the horrors of the outside world, these survivors fought amongst one another for control of the resources of the mega-marts and against the malfunctioning robotic Wal-Automatons that once served mankind, now targeting all of humanity as ‘shoplifters’. Centuries later, humanity has splintered into bands of settlements, the largest and most organised of these settlements being known as ‘Departments’. War and conflict between neighbouring departments wreak the Wal. Religious cults and lunatic gangs prey upon poor aislers, desperate to make a living. Mutants such as giant pigeons, rat-people and giga-roaches now roam the hallways. All the while, the malevolent Management observes from above, plotting and controlling the endless hordes of bots that patrol the mart. Players take the role of Lifters. Lifters are mercenaries, saleswords, bounty hunters, treasure hunters, any aisler willing to do any job for the right price or coupon. You’re no Bargain Binner but you’re sure as hell no Cheapskate. You also may be slightly insane but in the Wal, madness is a necessity of life and being sane gets you killed. It is now the end of the 65th Black Friday, with a landmark treaty having been signed between the Stationary Shogunate and the Clothing Dynasties. You, along with a handful of other Lifters, have been hired as ‘expendable’ assets for a cross-Wal expedition funded by the Curators of the Books section. Your responsibilities are simple: to protect the interests of the expedition, to ensure that no life is lost and to survive until the end so you can get paid. [indent][h2]//SETTING[/h2][/indent] [hider=Departments] [indent][h3]The Tronic Temple[/h3][/indent] [i]"ERROR 101"[/i] Out of all Departments in the Wal, the Tronic Temple of Electronics are the most paranoid and illusive out of all of them. The Electronics Department hoards its knowledge and tech more greedily than the other Departments, only sharing piece-meals or scraps of it during negotiations or trade agreements. However, most Tronic Tech is completely useless in the hands of anyone else other than a trained Tech Wizard. Anyone who is caught with unsanctioned Tronic tech or dealing in Tronic Tech outside their borders will be hunted down by the most skilled of their Keyboard Warriors. The Tronic Temple in of itself is a quasi-religious technocratic organisation with multiple guilds dedicated towards the worship of electronic brands and CEOs. The Guardians of Gates, the Tesla-Born and the Knights of Zuckerberg are a few of the famous guilds dedicated towards specific areas of technology. In comparison to Pre-Fall engineers and scientists, the Tronic’s Temple scientific method is focused on mostly impractical inventions that have a high chance of hurting the user the more advanced it is. Study of Wal-Tech is only reserved for the most skilled and eldest Wizards. Due to the hidden workings of these mysterious technologies and the dangerous effects of tampering with their security mechanisms, they are kept under heavy guard. Open source Wal-Tech blueprints are considered to be the holy grail of technology and a dream for any Tech Wizard to discover. Only 3 blueprints have been discovered so far since the inception of the Tronic Temple: the designs for an experimental microwave, a prototypical hoverboard and a Wal-Incorporated interpretation of the shake weight. [indent][h3]The Nobles Houses of the Clothing Dynasties[/h3][/indent] [i]"One Size Fits All"[/i] One would be foolish and right to believe that Clothing is anything else other than a band of stuck-up nobles, their heads up in the rafters, concerned with otherworldly rights whilst the Wal around them is stuck in perpetual conflict. In truth, the Noble Clothing Brands have managed to maintain their power on an illusory facade of diplomatic ties with departments and domination of the most vital trade routes in the Wal, exerting soft power wherever they see fit. Diplomacy is their strength rather than military might. The lands of Clothing are indeed opulent and majestic compared to the more unsavory regions of the Wal. However, each day within Clothing is full of political conspiring and backstabbing by the nobles, with deals sewn in secret and plots weaved in the dark. Operating on a caste-system, entire families are separated on the quality of material their clothing are designed from. Silk-born and velvet-born is used to designate the upper echelons of nobility, restricted to dynasties allied with the . Nylon and polyester-born are found within the bowels of the Sports Clothing Section, most commonly drafted into the ranks of soldiers. Cotton-borns are considered to be of lesser nobility due to the commonality of their material, most finding their path as merchants or journeymen. [indent][h3]The Stationary Shogunate[/h3][/indent] [i]“ Steel bends, paper tears, our honour is forever eternal!” [/i] To say that the Office Supply Department is steeped in tradition is a grave understatement. Considered to be one of the most ancient and powerful Departments in the Wal, every minor Department fears of being conquered by their paper and ink tide. Walled cities of folded paper and mache forts await those who travel within their territory. The main coveted power that has kept the Stationary Shogunate and their territories strong is the art of Origami. These papersmiths and crafters are so valued that they are considered first class citizens in Stationary settlements. It is said that a true Origami paper blade can cut a Stocker in half. Numerous departments have attempted to replicate the power of Origami, only making inferior versions at best. However, their refusal to export origami has led to a lack of goods to supply for economic trade within the Stationary Shogunate. Due to this, the Stationary Shogunate are heavily reliant on importation of vital supplies such as medicine, food and water from other Departments such as Gardening and Pets N Animals. Their reckless overexpansion has led to decreased regulation of law in recently conquered territories and consequently given rise to criminal elements. Glue trafficking is currently the most profitable of these ventures. While the substance is commonly used for construction, it can act as a potent narcotic in small doses. [indent][h3]The Dorfen Kingdom of Toys[/h3][/indent] [i]"For Da Fort!"[/i] Unlike most other Departments, the Dorfen Kingdoms are not decentralized to one region but rather spread out around the Wal in roving settlements known as Forts. Dorfs are so named because of their dwarfism - a result of a mysterious age regression chemical known only as Age B Gone. No one knows the exact nature of its workings but its usage among the denizens of the Toys Department has slowed down the effects of time on their bodies - leaving them adults stuck in the bodies of children. However, the same chemical responsible for birthing Dorfen society was responsible for its downfall. Centuries of overconsumption of expired and unclean Age B Gone resulted in widespread psychotic breakdowns and physical mutations among a large proportion of the Dorfen population. By the time they realised the repercussions of Age B Gone, most of the population became helplessly addicted towards consuming more of the cursed chemical. Eventually, this resulted in the rise of the Nevergrow, a teeming mass of mutated monstrous immortal children with no conception of morality. As the Nevergrow grew too powerful, the sane Dorfs were forced to abandon their homeland and scatter amongst the Wal, refusing to ever consume Age B Gone ever again. Forts typically base their society around the veneration of old toys, boardgames and pen and paper roleplaying games, interpreting rulebooks as sacrosanct and figurines as religious idols. No two forts are the same. The Dorfs of Fort Catan are skilled in merchantry, the Dorfs of Fort Lego are the most skilled architects in all of the Wal - second only to the Origami Artists of Stationary - and the Dorfs of Fort Dungeons and Dragons are the best mercenaries and adventurers you can ask for. [indent][h3]The Grocery Tribes[/h3][/indent] “ Our Hunger will unstock the shelves!” Out of all the Departments in the Wal, the Grocery Tribes are barbarians that live nomadic lives within the heavily Stocker-infested Department of Grocery. Due to their monopoly of the all-too valuable Grocery shelves, they are almost hostile to every Department within the Wal that they encounter, not willing to humor diplomatic ties or trade deals. It’s lucky that the Grocery Tribes remain fractured and in war with one another almost as they are with the entire Wal. If united, the Grocery Tribes could have every Department at their mercy. Only the Cereai of the Cereal section are the only faction which has diplomatic ties to other Departments not within the grocery aisles. A loose knit monastic group of holy warriors, they adorn themselves in thick cardboard boxes, labelled with the iconography of their patron saint. Each Cereai follows a different ‘path’ depending on who they worship. [indent][h3][b]The Pet Tamers[/b][/h3][/indent] [i] “ To Have Fear is to be Prey” [/i] The Pet-Tamers of Pets N Animals hold an invaluable monopoly, virtue of being the only Department in the Wal to command and domesticate mutated household abominations. This fearsome reputation is due to their massive stockpile of mutagenic pet food and supplementations that genetically modify benign species of animals such as hamsters and parakeets into death-dealing monstrosities. Breeders help to maintain and rear their stocks of Pets whilst Rangers and Hunters venture out in the Wal to find new Pets and to eliminate monsters that threaten the sanctity of their settlements. [indent][h3][b]The Cult of the Smiling One[/b][/h3][/indent] [i]“ Always Low Prices.” [/i] There is no singular one faction that attracts as much dread, hatred or loathing by all other Departments in the Wal other than the Cult of the Smiling One. Worship of Smiley, their central idol, is banned in most Departments. Secret cults, like infestations, do take root and flourish, taking advantage of the lost, the needy and the weak to remould in their image. It is hard to recognise a follower at first. Unlike in the early days, where most preferred to wear the uniform of the former employees of Wal-Incorporated, they tend to take a more subtle approach. In battle or when enacting one of their crusades, they don yellow facepaint alongside with their uniform. The central tenet of the Cult is to maintain the status quo of the Wal at all costs possible. Sabotage of peace treaties, incitement of conflicts between Departments, activating defunct Sec-bots, the Cult of the Smiling One believes that these are necessary acts to maintain the vision that the Great Sam had for the Wal. The tenacity and single-minded religious fervor of their followers is . Hearing the sound of a thousand Smilers cry “ ALWAYS LOW PRICES” haunts the memories of those who have survived their crusades. Through coincidence or through sheer plain luck, the Cult of the Smiling One has suffered many schisms in their organisation, leading to new splinter groups. The Neo-Smilers and the Frowners are considered to be the two most popular denominations out of the dozens that have formed in these wars. The Neo-Smilers adhere to maintaining the status quo, albeit in a more pacifistic manner rather than the militant methods of their original founders. The Frowners are former Smilers who have become ‘heretical’ in the eyes of the original Cult, believing the Cult of the Smiling One to have strayed away from Sam’s original teachings. [/hider] [hider=Common Setting Terminology] Age B'Gone - A miraculous anti-ageing formula developed by Wal-Incorporated with disturbing side effects. Only stocked in the Toys Department. Aisler/Shopper - General lingo for any inhabitant or person of the Wal. Amblouceti - Horrifically obese mutants on highly experimental mobility scooters that stalk the aisles of the Wal, waiting to consume their next victim. Dorfs - Inhabitants of the Toys Department who managed to retain their sanity and mental acuity during their exposure to Age 'B Gone. Unfortunately, they are physically malformed compared to other shoppers, the most apparent trait being their physiological dwarfism. Departments - Rather than referring to actual departments, it has become a shorthand term to describe a certain group or culture of people from a specific department. Lifter - Nickname for hired career mercenaries who have notable experience in the Wal. Named so due to the connotations of danger associated with 'shoplifting'. Management - A myth perpetuated by fools. There is no management. [s] THEY'RE REAL. DON'T BELIEVE THE LIES.[/s] Nevergrow - Children who has overdosed on Age B'Gone or consumed expired versions of the anti-ageing compound. They developed physiological mutations as well as mental illnesses as a result of this, their adult minds being unable to handle the experience of being trapped in a child's body. Bands of NeverGrow are known to commonly venture out from the Toys Department and attack the settlements of other Departments. Parking Lots - A common term for the Land Beyond the Wal. It is also used as a euphemism for the afterlife. Stockers - Robot workers responsible for general maintenance of the Wal, with their primary purpose being to ensure that shelves are restocked. Come in all shapes and sizes depending on the function they are needed for. Elimination of shoplifters is also their secondary priority. Sec-Bots/Security - Towering automaton juggernauts of death and fury. If you see a Sec-Bot, don't run or escape because you're already dead. Smilers - Term for any indoctrinated member of or individual religiously associated with the Cult of the Smiling One. Sporting Goods - Weapon. Wal-Tech - Highly experimental technology developed by Wal-Incorporated. [/hider] [indent][h2]//RULES[/h2][/indent] 1) There will be no mandated time in which you are required to post. However, please do not use this as an excuse to hibernate for one month and suddenly, post again. If you are unable to post, please inform the group or Wal-Master beforehand so I can make the necessary adaptations in order to keep the pace of the game flowing forward. 2) Refer to me as Wal-Master in all official communications. 3) Your characters must be characters, in the sense that they are fully fleshed out and engaging. The character must be able to fit within the context of the setting. Making overpowered characters who forcefully metagame, powergame, god-mod or murderhobo is just not okay or fun. This is a post-apocalyptic roleplay set in a giant Walmart. You will naturally know when your character will stick out like a sore thumb. 4) Any character who have such relations or references to IKEA, Costco or Amazon will be forcefully rejected. 5) I'm strictly a quality over quantity guy when it comes to roleplaying. I'm expecting a rough writing standard that is an impasse between casual and advanced. There is also a semi-strict posting requirement of 2-3 paragraphs per post. If you want to write 10 paragraphs, that's okay in my book. All that I ask is that each post you makes move the RP forward. 6) Do not post any content or material that would violate RPGO's rules. This includes harassment of ethnicity, religion, race or sexual orientation. Violence, gore and more violence is welcome in plenty but any sexually risque material, if any poster has the utmost need to include it, should be done in black or kept in PMs. Rule 6 will also extend to any OOC behavior. 7) Do not ask me for a dedicated Discord channel. All OOC communications will be conducted on RPGO forums. If you have any personal questions, PM me. 8) Always asks any questions that you may have so I can make them into not-questions anymore. 9) There is no set posting order but do not multi-post without giving someone else the chance to do so. 10) Embrace the insanity of the Wal. 11)Worldbuilding and developing your own lore and interpretations of this world is encouraged along with discussion of plot elements. Although I'll primarily drive the main lore that embodies the world, there's plenty of room to write your own visions and own beliefs of how this world would be like. 12) Have fun. [hr] [center][color=limegreen]$$$[/color][/center] [hr] [hider=Employee Registration] [indent][h3][i]PERSONAL ACCOUNT[/i][/h3][/indent] [b]NAME:[/b] (Self Explanatory) [b]GENDER:[/b] (Self Explanatory) [b]DEPARTMENT:[/b] (Remember that your department is the single biggest consideration for how it affects your character concept. The traits, personality, skills and equipment your character has will be exemplified by what department they originate from) [b]AISLE:[/b] (The sub-faction or specific group that your character associates with in their respective Department.) [b]AGE:[/b] (Fairly self explanatory, though, be realistic. Anything less than 18 years old is pushing it mildly.) [b]APPEARANCE:[/b] (Again, fairly evident by what it means. Describe your character as much as you want to. Obviously, if you have no image to supplant the text description, then, you're gonna need to put a whole lot more effort into fleshing out the visual image of your character here.) [hr] [indent][h3][i]RESUME[/i][/h3][/indent] (Your character's life until the beginning of their first job. How did they become who they were? What were the most important events of their life? Make it as long as you want to be.) [hr] [indent][h3][i]RECEIPT[/i][/h3][/indent] [b]PERSONAL GOAL[/b]: (What are you trying to achieve in the Wal?) [b]LIKES[/b]: (List a few trivial things that your Shopper likes) [b]DISLIKES[/b]: (List a few trivial things that your Shopper dislikes) [b]REPUTE[/b]: (We've been asking a lot about how your character looks at the world, so, let's reverse it around. How does the world view your character? What status does your character have in the world?) [b]HEEL:[/b](Heels are basically an over-riding character flaw that exemplifies the type of person your character is. It's what other people know your character for being. Examples of Weak Spots can be: Hubris, Selfishness, Naivety, Easily Angered, Inferiority Complex, Napoleon Complexes, Vengeful, Sadistic, Paranoia. A Heel is different from just another normal character flaw because they are an essential part of your character that makes your character who they are. They can never escape from a Weak Spot.) [b]CODE:[/b] (Codes are a deep sentiment, passion or virtue that a character holds dearly to, in spite of the hostile and unrelenting nature of the Wal. It's a trait that someone would have if they lived in a sane world outside the Wal. Soft Spots can be: Valuing freedom, A Hero Complex, Social Justice, Friendship, Honesty, Being Protective of your Family, Protecting the Weak, A Pact that You Abide By, Veganism, Empathy.) [b]QUIRKS:[/b](Unique traits that your character is known for doing such as collecting ears off their dead enemies, always ordering their drinks with a single cube of ice, whatever strange things that immedietely makes them distinct from everyone else.) [hr] [indent][h3][i]PERFORMANCE REVIEW[/i][/h3][/indent] (What skills does your character have that allowed them to survive this long without dying? One thing that you may be noticing here is that I'm not including any flaws in here. That's right. You wanna know why? Because, I believe having many flaws is just an excuse for an roleplayer to switch between them willy nilly and disregard them. Therefore, there is only one, great singular flaw that will inhibit your character every step of the way. Any of the skills that you have has to be justified by the Department you came from and your character's backstory.) (SKILL) ► (DESCRIPTION) [indent][h3][i]GROCERIES[/i][/h3][/indent] (Your character's equipment. Keep it reasonable, though. You only brought what was necessary for what you thought was going to be a simple escort mission.) (ITEM NAME) ► (DESCRIPTION) (ITEM NAME) ► (DESCRIPTION) (ITEM NAME) ► (DESCRIPTION) [/hider]