Author's Note: This is a very rough, fluff-less page missing my usual colourful flare. It's also likely to be updated in the future. It's (most of) the basics right now. [b]- The Plot -[/b] [u](Names are possibly going to be changed. These are placeholder names, bar 'The Occult Club'.)[/u] The Occult Club of Blackharbour's Blackmoore College was originally founded as a joke. For a laugh. Originally, it was invented as a way for the Club Leader to spend his time playing video games by himself, or maybe it was reading books? Whatever it was, with the approval of the Dean of Blackmoore College, the Occult Club was given permission to make use of a small, dilapidated building at the northern end of the campus, nearby the large forest that encircles half of the town of Blackharbour. It was, at first, a gross and pathetic shack that was left to rot after over two decades of abandonment, so far from the rest of Blackmoore College's campus that it was oftentimes not even considered a part of the actual College. Which made it perfect for the one who would become known as 'The Leader'. Over the course of several months, the Leader turned what was originally a depressing shack into something that vaguely resembled an actual dwelling; with beds, couches, chairs, working lights, and even a now-restored and functional toilet. The Occult Club's 'secret hideout' was now a refuge, at least in name. However, it soon began to see more use than just that of the Leader; more and more people joined for a plethora of reasons; not wanting to join a proper Club, running away from their life, or perhaps even running away from something far more sinister? Whatever their reasons, the Occult Club managed to garner more attention than even the Leader expected, and soon enough a motley crew of people who might otherwise not be capable of coexisting together.. did just that. Friends, they might call themselves. But the one thing that everyone knew is that they were members of the Blackmoore College Occult Club. Everything was fine. Good. Lovely. Until, one day, the Leader stopped showing up. Until, after one week, his mother finally went to the police, and the information became public; The Leader who created the Occult Club had vanished into thin air. Not a trace of him remained. He just didn't come home on night, or the next, or the night after that. He'd vanished from the face of the Earth, and nobody had any clue where to or why. Until, one night, when every member of the Occult Club was fast asleep, they had a dream. The Leader, standing at the edge of Blackharbour Forest, smiling and waving. With his eyes closed, and his mouth sewn shut with red cord. Every night for the next week, they all had that same dream. Until, on the last night, the Leader appeared with open eyes and open mouth, and spoke. "Please find me." [hr] [b]- The Characters -[/b] In this roleplay, there are set roles and unset roles. The unset roles are mostly the Occult Club members; these are blank slates that you can customise as much as you'd like. They can be of any College-like age, and you can be as free as you like with their backstory. However, please keep in mind that this is not a very fantasy roleplay. That said, I want to stress this; there [i]are[/i] supernatural elements present in this roleplay, so if your character is a little psychic or whatever, that's totally cool with me, but nothing too crazy. At least at the start. Set roles are specific roles that, if not filled, will be handled by me. These characters have their place in the story set in stone, but are pivotal to certain plot points; three examples that have the most importance are 'The Detective', 'The English Teacher', and 'The Leader's Mother'. Applying for any of these roles comes with some special requirements and what basically amounts to a Non-Disclosure Agreement for certain important things. Character deaths are avoidable, but nobody has 'plot armour'. If your character, regardless of who they are, makes a fatal error, they will die. This [i]does[/i] affect the ending of the roleplay, so if you want to 'win', don't die. Keep in mind that members of the Occult Club have known each other for varying lengths of time by now, and are all quite friendly with each other. I actually encourage the development of their relationships both during the roleplay, and in character creation; are two of the Occult Club members dating? Maybe one joined the Occult Club because their friend or crush did? I want the Occult Club to be a tightly-knit community of good friends and maybe more; a group of people who are genuinely affected by the disappearance of the Leader, and the events that come after it. Lone wolf types are okay, as long as they're happy to tag along and get engaged. For any preexisting relations with the Leader, please PM me so we can use it as a plot point later on if you'd like to. Also so I can give it a yes or no. [hr] [b]- The Town of Blackharbour -[/b] [hider=The Town of Blackharbour] Founded in 1843, the town of Blackharbour has seen several name changes throughout its lifetime. Originally founded as a convent for the Christian faith, it was abandoned when it was attacked and razed to the ground by an anti-religious cult. After this, an enterprising businessman brought the land, rebuilt the Convent, and then built a town around it. This same businessman knew that trade made towns, and thus he made sure to get what was then called Bel's Cove up and running. To his delight, he found that there were two things that made Bel's Cove truly unique; the first was the deep, plentiful silver mine just outside of the town's outskirts, but still on his land. Mining began immediately, and continued strong until 20 years prior to the founding of the Occult Club, when the mine suddenly caved in on itself. The second uniqueness of Bel's Cove was the native wildlife; in the ocean nearby lives what appears to be a special type of sea snail, with a pitch-black shell. These live in the harbour and can grow up to 2 meters in length, and their shells can grow as big as a person. Their shells deform with age, creating striking patterns, and they make wonderful art pieces when painted. On top of this, the snails themselves, when cooked correctly, produce a uniquely bittersweet taste that is hard to truly find anywhere else. In fact, the flavour is so unique that Blackharbour actually exports a spice based on it to other places. With all of these discoveries, Bel's Cove quickly boomed and turned from a small fishing hamlet into a fully-fledged port town. However, in recent years, the Blackshell Snails have become more difficult to catch. They're slowly going extinct in order to keep up with the growing demand. The Union of Blackshell Protection was created in the town in order to keep them from dying out, and to protect them from poachers. The name 'Blackharbour' is certainly an ominous one, but it's common knowledge that the town was named that because of the once-plentiful Blackshell Snails that, in a time long forgotten, coated the bottom of the harbour like a thick, black paste and made the ocean seem pitch-black. In order to capitalize on the people moving to Blackharbour, the Blackmoore College was founded, and quickly gained plenty of staff and students alike. It's the only institution of higher learning in Blackharbour. [b]- Blackmoore College -[/b] Over the years, Blackmoore College has expanded greatly. Now it has not one but four massive buildings to accommodate all kinds of rooms, all for the thousands of students who attend it. Whether from Blackharbour itself or a nearby town, Blackmoore College has everything one could theoretically need; whether we're speaking in terms of capable staff, or facilities. There's a large oval roughly the size of an actual football field, a large track for sprinters, a gym in every single building.. Basketball courts, tennis courts, swimming pools, Blackmoore College has it all; it even has a private beach specifically to teach Lifesaving skills, volleyball practice; the list goes on and on. Blackmoore College is your one-stop shop for everything one could need on this side of the country. [b]- Portside -[/b] Portside is, as the name suggests, the portion of Blackharbour where the titular Black Harbour is. It's full of fish markets, docks, and the houses of those who run them. There seems to be an almost constant state of movement plaguing the area, as people work day and night to keep the Black Harbour running. However, Portside is also infamous for the amount of assaults that occur there- people working late at night, some drunk, some angry; people get hurt, or people start shit. The Blackharbour Police Department has had to intervene several times when brawls have broken out thanks to rowdy, drunk dock workers and sailors. More common, however, is the discovery of disemboweled corpses hanging from the masts of ships. The Blackshell Markets are positioned against the northern edge of the Black Harbour, flanked on both sides by other stalls set up by people hoping to fleece the poor fools who come from abroad to try them. The majority of Portside's housing is to the south, near the Blackharbour Lighthouse, and across from the City's Southside. [b]- The Central District -[/b] Named the Central District before the City was even founded, this was the place where a lot of people set up their housing. It's a nice suburban area full of nice houses, nice people, and on some days, nice sunsets. Central benefits from its position in two ways; for one, it's right next to Blackmoore, making it the perfect place to live in Blackharbour when you want to send your (future) kids there. On top of that, it's close to both Lake Blackburn [i]and[/i] the sea, making it easy to drive up prices to swindle potential buyers out of extra money. South Central is a beach district- the kind of place where people walk around in shorts constantly, and the kind of 'beach life' is prevalent. It's oddly separated from Hightown's elitist attitude, the rampant problems that plague Portside, and the busy, sleep-when-I'm-dead vibes that the City gives off. If there was any part of Blackharbour that provided a clear, beautiful picture of the best things the area has to offer, South Central is it. Along the coast runs a boardwalk upon which hundreds of shops and restaurants sit. It's a lovely thing, to sit there, eating fish and watching the sun set. Whenever you're there, it's like the troubles of the world just melt away. "It never rains in South Central" is a common phrase. Even when it rains elsewhere. [b]- The City District -[/b] The City itself was founded long after Bel's Cove, but eventually spread to become what is essentially a small yet dense city. A miniature metropolis. The City Central District is where the majority of businesses are located, with buildings just shy of being called skyscrapers dotting the landscape. Dividing City Central and City Northside is a man-made river connected to a man-make lake that is as of yet unnamed. Northside is where a lot of restaurants and shops are, mostly because of the relative proximity to the Central District. There also happens to be plenty of apartments here, though they're a little expensive compared to the Central District. A lot of students at Blackmoore College live here, as it's easier to get an apartment with fellow students compared to getting a place in the Central District. City Southside continues the tall, business-like skyline that City Central has, but slowly melts away into the Farmland that rings Blackharbour. The further away from City Central you get, the more that Southside turns into farmland. It's a slightly cheaper place in terms of living, but still manages to mostly remain 'city-like' until you reach the very edges. [b]- The Farmland -[/b] There's not much to be said about the Farmlands that surround the rest of Blackharbour. People who live here are, well, farmers, who take care of the land-based livestock. Dairy, meat, vegetables, fruit; you name it, and there's a farm for it. Also up in the Farmlands somewhere is the old silver mine that was shut down. Nobody knows where it is, though- it was struck from all maps because of a few idiots going there to explore and getting themselves killed. It, like South Central, is a peaceful place relatively disconnected to the ambiguous darkness of Portside and the surrounding areas. [b]- Hightown -[/b] The first thing that a lot of people notice about Hightown is how it's locked away from the rest of Blackharbour. Massive walls keeps unwanted visitors out, flanked by cameras and even armed guards. Despite that, there's a few hidden ways to get into the place; if there wasn't, people wouldn't be throwing themselves from the Leap of Faith so often, would they? Hightown is, to say the least, 'exclusive and exclusively elitist'. In order to even step foot past the walls, you have to 'look right', and according to the people who live there, most people look the opposite of right. People from Hightown just.. act different. Even those who attend Blackmoore College carry themselves completely differently from other people. Hightown is situated around the still-standing manor that was originally constructed by the founder of Bel's Cove. To this day, his descendants live there, hidden away from the rest of Blackharbour along with the rest of 'the elite'. Going up into Hightown is actually something so coveted that there's a yearly competition to decide a group of 20 that get to spend a week up in Hightown and 'live as they do'. Most people choose to never come back. People have abandoned their entire lives to live there. Hightown counts for roughly 55% of Blackharbour's local Blackshell consumption. Its position makes it impossible to enter without going through the gates, or having to climb up the treacherous cliffs that ring it. A long, long time ago, the place where Hightown now sits was chosen to bear a military garrison because of its heavily defensible, nigh-impenetrable position. [b]- The Black Forest -[/b] The Black Forest; a place full of intrigue and rumours- werewolves, witches, you get the idea. The Black Forest is a colossal forest that dwarfs Blackharbour, stretching to the northwest to the southwest of the city-town. It wraps around to the west of Blackmoore College, cutting off any travel further that way, only coming to a stop when it meets the edge of the cliffs that line the ocean. In terms of raw size, the Black Forest is thrice as long from east to west as Blackharbour, and easily five times as long from bottom to top. Nobody has the guts to map it out, and probably for good reason. [b]- The Leap of Faith -[/b] The Leap of Faith is a fun name for a decidedly unfun spot. The Leap of Faith is situated at the height of the cliffs that ring the edge of Hightown, and it's become notorious over the years as the go-to place for people to toss themselves into the ocean below. It became so notorious that several rumours began to spread that the ocean itself calls out to people who go there, begging them to leap into its embrace. It was recently shut off by the local police department after a group of rich kids threw themselves to their deaths. Their bodies were never found. [b]- Old Rowan's Rest -[/b] Old Rowan's Rest is the name of the easternmost beach in the province of Blackharbour. It was originally a second settlement founded by a man named Rowan Rogers, a man who was rumoured to be a pirate or privateer who settled down. However, when the town was young, he and his family were killed by unknown means and the land was snapped up by the same person who founded Bel's Cove. Due to the violent nature of his and his family's murder, there's been no shortage of sightings of the old privateer or his kids along the beach. However, people still flock to it and the little town that sits along the main road. At night, however, beware the coast- for Old Rowan, still trapped in his eternal death throes, won't hesitate to shoot you dead. [b] - The Church and Convent -[/b] To the east of the City sits the old Church and Convent, straddling the edge of the manmade lake. It's a nice place, a notably large bit of land that belongs exclusively to those who staff the Church and the women who inhabit the Convent. Despite being so close to the city, everything seems peaceful in this area. As if God Himself had blessed the grounds. [b]- The Lighthouse of Blackharbour -[/b] Perching on the edge of the cliffs that separate Portside and Old Rowan's Rest, the Blackharbour Lighthouse is an imposing sight. It seems almost large enough that it could cause the cliffs upon which it sits to collapse at any moment, and it has shone brightly for so long that even the oldest people in Blackharbour can remember it when they were young. Nobody is quite sure who lives there, as it's been perpetually locked and shut for decades now, but rumours abound about a mysterious figure cloaked in black, carrying a lantern from years long passed by, who stalks the streets of Portside at night and returns to the Lighthouse when the first rays of sun break the horizon. Not even the Blackharbour Police Department have the keys, nor does the Mayor. [b]- The Topography of Blackharbour -[/b] A crudely made map found on the Leader's personal computer. Several spots are marked on the map that correspond with places in the real world, but the dimensions of the Leader-made map are slightly off ever so much. It shows the major roads and districts, but a lot of landmarks are missing, like the Church and Convent. The map was released to his friends and family in a bid to get answers to his whereabouts; Nobody had any clue. It almost seems as if it was hurriedly made.. [center][img]https://i.imgur.com/T9mTBeA.png[/img][/center] [/hider] [hr] [b]- (Current) Character Slots + Brief Descriptions -[/b] - Unset Roles - [hider=Unset Roles] Occult Club Leader: definitely not played by [@Kuroakuma] or anything. Occult Club Member 1: reserved for [@geminironin] Occult Club Member 2: reserved for [@sassy1085] Occult Club Member 3: available Occult Club Member 4: reserved for [@Vocab] Occult Club Member 5: availabe Occult Club Member 6: reserved for [@KZOMBI3] Occult Club Member 7: reserved for [@Bastian] Random Civilian Who Gets Dragged Into This Whole Mess 1: reserved for [@addamas] (It's totally fine if you want to play as someone unaffiliated with the Occult Club, but the priority goes to Occult Club members. They're the most important. Or, perhaps, your character is the Leader's Childhood Friend? Maybe a person who works at a place one of the Club members frequents who heard the tale and got involved? An obsessive stalker? The ball is in your court.) [/hider] - Set Roles - [hider=Set Roles] The Detective (Male or Female): reserved for [@Cu Chulainn] + A Detective hired by an anonymous force to investigate the missing person's case. The English Teacher (Female): taken 2: electric boogaloo + A teacher at Blackmoore College. She's been rumoured to engage in.. less than pure acts with students, but nobody has ever proven it. The Leader's Mother (Female): taken uwu + A forlorn widow who cherished her only child greatly. Remarried the Leader's Father only two years prior. The Dean of Blackmoore College (Male): reserved for [@Humble1] + A well-known and well-liked man who gave permission to the Leader to create the Occult Club and refurnish the abandoned shack. The Leader's Father (Male): + A slightly aloof man who remarried the Leader's Mother two years prior. They were divorced, but remarried. The Chief of Police (Male or Female): reserved for [@role model] + What it says on the tin. The Head of the Bell Family (Male or Female): + The current reigning Matriarch or Patriarch of the family that founded Bel's Cove. The true owner of Blackharbour, able to impose their will on almost anyone there. They own the land, and the land owns everyone else. [/hider] [hr] [b]- The Character Sheet -[/b] [hider=Prototype Character Sheet] - Chapter I - The External Name: Age: (18+) Birthday: (Optional.) Gender: (What gender do they identify as?) Sex: (Male, Female, Intersex.) Pronouns: Country of Origin: (It's totally viable to have them a native of Blackharbour. In which case, just put Blackharbour.) Physical Description: (Includes fashion sense, their height + weight, etc. Go as in-depth or not as you'd like.) Physical Disabilities: (Missing leg? Blind in one eye? Put anything like that here.) Any differences from your provided picture/s?: Other: [hr] - Chapter II - The Internal Brief Psychological Profile: Mental Disabilities: (Whatever you'd like. Feel free to put nothing.) Likes: Dislikes: Fears & Phobias: Trauma: (If your character has any trauma and you want to keep this section private for any reason, please PM me the information and feel free to exclude this section from your character sheet until later on. Character trauma is not mandatory.) Secrets: (Same as the above.) Hobbies: Outlook on Life: (Another way to develop your character's personality more thoroughly. Bonus points if you write it in-character.) Would they return a shopping trolley if nobody was around to see them do it?: (The most important question.) [hr] - Chapter III - The Spirit Religion: Any is fine. Please go into detail. On a scale of 1 to 10, how strong is their Faith in that which they worship?: On a scale of 1 to 10, how strong is their Faith in themselves?: On a scale of 1 to 10, how strong is their Faith in others?: What would it take to convince them to kill an innocent person?: Would they ever resort to cannibalism in a desperate situation?: Would they ever resort to cannibalism in a non-desperate situation?: Does your character enjoy inflicting pain upon others, or having pain inflicted upon them?: Has your character ever committed any crimes? If so, what were they? How severe?: (As much or as little detail as you're comfortable with.) Does your character consider themselves a sinner?: Why?: (You can keep this section a secret, too. You can keep any of the answers in this section a secret.. except from [s]Blackharbour[/s] me. Gimme your dirty secrets.) If the world ended, or was about to end, what would they do?: Would they like to be a Hero?: [b][u](Keep in mind that you can keep this entire section private from the others if you'd like. All I ask is that you show it to me via PMS so I can keep things running smoothly and.. for other reasons. Spoilers.)[/u][/b] [hr] - Chapter IV - The Past and Future Brief Biography: (Or not-so-brief. If you want to write 7 paragraphs, go ahead. Give Blackharbour as much knowledge as you dare to. Just kidding~) If your character could live a perfect life, what would that life be?: [hr] - Chapter V - Blood Bonds What is your character's relationship like with their immediate family?: How many friends does your character feel as if they have?: What's your character's relationship with the town of Blackharbour?: [hr] - Chapter VI - The Supernatural Has your character ever seen ghosts or worse?: Does your character believe in the supernatural?: Has your character ever been to Blackharbour's Lighthouse?: Has your character ever eaten any Blackshells? If so, how often?: Does your character have any psychic abilities? If so, please describe them: Has your character ever seen someone jump from the Leap of Faith?: Has your character ever gone to jump from the Leap of Faith?: Has your character ever seen the ghost of Old Rowan?: (I'll explain this when I update the location stuff.) [hr] - Chapter VII - The Occult Club [b][u](This section is for Occult Club members only. Unless, of course, your character has a reason to fill in these questions, that is.)[/u][/b] What was your character's relationship with the Leader?: What do they remember the Leader's name as?: (Make a name and stick with it. Disregard the other's chosen names. They don't know him like you did.) When did they last see the Leader?: (This will require planning between you and me, but if you don't wanna bother with that, just go with 'after classes in the Occult Club's building on the last day of last month'. What is your character's relationship with X?: (Make as many of these as you'd like, but this will be where you put your character's relations with fellow Occult Club members. This is probably going to happen last since people will need to plan their characters first, but like I said, this is a super important thing. Go as crazy as you'd like. Best friends since kindergarten? Enemies for life who put their differences aside during Occult Club time? The ball is entirely in your court, and the court of your fellow Club members. X is a fellow member's name.) [hr] - Chapter VIII - Miscellaneous This is where you can put things that wouldn't fit anywhere else, or more things you want to add in. Favourite song? Favourite colour or season? It's up to you what gets put here. Consider this the final slice of your human canvas. [/hider] [b][u]Keep in mind, this is actually a totally optional character sheet. That said, please include details that're similar to those provided, as they both flesh out your character and.. provide me with useful information. That said, feel free to spruce this up as much as you'd like, add in extra bits, etc. This is [i]your[/i] canvas after all.[/u][/b] [hr] [b]- Other Stuff -[/b] Q: Why a College? A: The themes and events of this story are.. mature, to say the least. I don't feel comfortable putting characters under 18 in the situations they're likely going to be, or giving them the backstory they may have. Making excuses as to why an 18+ character is still in High School is annoying enough, but an entire cast..? No thanks. Also, High School roleplays happen all the time. This is basically the same deal with older characters, though, so.. As this is an interest check, I won't be listing any rules here just yet. I also won't be providing a character sheet yet either. Hit me with any questions you have. Here or in PMs. Keep in mind that this is still a work in progress that will be updated as we go. Thanks for reading! P.S: Bel's Cove is waiting for you.