Alright, sorry if this is backseat GMing, but I'm going to clear some stuff up. Lauder you made the roll wrong. You have 2 in Command so you should have rolled 2d6 and then taken the highest result rather than rolling 1d6+2. If your dice pool equals 0 then you roll 2d6 and choose the lower option. (Even if you have a 0 in a skill you can get bonus dice by getting assists from teammates, pushing yourself or using a gambit) If you get multiple 6s then you get a critical which can give a variety of benefits depending on the current situation. EDIT: Thanks Penny for showing off the crit.