Interested and mostly ready to start. [hider=Sinnsyk Star Network] [centre][h1]The Sinnsyk Star Network[/h1] [img]https://cdn.discordapp.com/attachments/400350117485608964/724734553234866207/Junker_Flag_Reversed.png[/img] [b]Overview[/b]: What can be said about the Sinnsyk Star Network? It is a spectre, a ghost that haunts government officials the way the boogeyman haunts misbehaving children. Most have heard it's name, but few can say they have ever come in contact with the organisation directly. The Network certainly seems active. It's practically a cliche that every time there's a terrorist attack or a violent insurrection for someone to blame it on Network meddling, to the point that plenty of people don't even believe the Network exists. In the eyes of a the public, "the attackers were connected to the Sinnsyk Star Network" is just shorthand for "we don't know who caused this and we refuse to acknowledge our own failings". The Network, of course, does exist. To prove they exists, you don't need any high-profile leaders giving their confessions, nor do you need to see ships emblazoned with their sigil handing out weapons to rebels. You just need to go into the poorest regions, and you'll see the scars of their influence. Pallid, sickly addicts with bags under their eyes living in bullet-hole ridden slums in areas dominated by gang violence; that is their doing. The Network thrives on unrest and chaos, and will go to great lengths to keep the uncertainty going in order to suck the money out of the poor suckers they affect. To this end, they will partner up with anyone who gives the legitimate government the side-eyes. They'll back fascists on Venus and communists on Mars, sell bombs to anarchists and guns to monarchists. Chaos is their best friend, and stability their worst enemy. Nothing will drain their influence like a stable government with few enemies; thankfully for them, those seem to be few and far between. There is one more thing, something that puts the Network head and shoulders above any of its competitors; the Network is extremely proud and well-organised. A local meth-head's product is rife with impurities and a regional arms-dealer is flakey and unreliable, but the Network's stuff is of the highest quality and arrives exactly when it is expected to. Their reputation for quality is doubtlessly what has allowed them to get ahead of their rivals, but has come with the hefty premium that you would expect from a high quality product. Today, the Network remains one of the biggest threats to Galactic stability out there, and it's pacification will be necessary before the galaxy knows peace. Whether it can be befriended permanently remains to be seen, but if it can't, any future conqueror will have to dismantle it. [b]Structure[/b]: The Network is fairly loosely organised, with leaders being assigned on an ad-hoc basis with increasingly specific goals and mission parameters. Leading the Network is a shadowy cabal known as The Seven. These warlords assign tasks to various underbosses, who in turn delegate tasks out to their subordinates, and so on down the chain, but beyond the Seven, the exact nature of one's role in the Network is flexible. Most of the lackeys at the lower, middle and even the early upper levels of the Network have no idea who The Seven are and their loyalties are more to their particular boss than to the Network as a whole. Further confusing organisational structure are the associates: organisations that haven't been invited to join the Network, but work closely with the Network due to their similar goals. These associates will have their own internal structure, and may even count Network members among their ranks, but they are separate and distinct from the main body of the Network. [b]Technology[/b]: [Technology your civilization uses. This includes your military technology] [b]Demographics[/b]: The Network has an estimated 325,000,000 members and associates, of which the majority are human. [/centre] [/hider]