WIP Sheet. [hider=Aurolian Republic] [center][h2][u]United Republic of the Aurolian Stars[/u][/h2] [img] https://img.roleplayerguild.com/prod/users/c49830d1-6722-46dc-b35e-969859ff78ec.png[/img] [/center] [b][u] Overview:[/u][/b] [b][u]Structure:[/u][/b] While legally speaking, the Aurolian Sector is a republican “protectorate” of the Dominion. In actuality, the Aurolian Sector is run by a fully autonomous Federal Republic. The Aurolian Government is split between Three Branches, the Executive Branch, that being the Office of the Chancellor who is both the Head of the Senate and the Commander-in-Chief of the Republic’s Armed Forces. One of the many tasks of a Chancellor consist of the creation of Laws, the signing of articles of diplomatic importance such as treaties, to appoint judges for the Interstellar Court and so on. The Legislative Branch, that of which being the Aurolian Senate. The Senate's main tasks consist of the passing of laws brought forward by the Chancellor, passing or vetoing Legislation by the Chancellor, and are to give consent to enact a Declaration of War. And finally, there is the Sectorial Court, who are responsible for the enforcement of the Laws created by the Chancellor and passed then enacted by the Senate within the sector. SC Judges are appointed by the Chancellor. Star Systems within the Republic are partially autonomous entities who are responsible for both maintaining worlds and installations within, and to maintain its own defense with their local System Defense Force to act as its shield. [b][u]Demographics:[/u][/b] [list] [*] Baseline Humans-62% [*] Human Offshoots-22% [*] Aldzir-12% [*] Other Xenos-4% [/list] [hider=Aldzir] [img]https://img.roleplayerguild.com/prod/users/c1f75868-3412-4bee-9a71-e58ceefd2789.png[/img] [b][u]Overview:[/u][/b]The Aldzir are a semi-marine mammalian-like species native to the moon of Nasj. The Aldzir are covered from head to toe in thick fur. Their Fur coming in several varying shades depending on the region of their homeworld, the most common colors being Brown, Gray, White and or stripped colors. The Aldzir have two sets of eyes, an adaptation of their semi-aquatic existence, their vision more sharper then the average human. The upper, smaller pair of eyes are made use to traverse underwater when scavenging for food, the bottom larger eyes are their primary ones for sight in the surface. Aldzir eat and communicate via a trunk, although unimposing at first, inside a Aldzir trunk are tiny sharp teeth to aide them in siphoning blood and shredded meat. Aldzir speak with high-pitched chirps, buzzes, and grunts, it is physically impossible for Aldzir to speak any other languages and often are in need of special translation collars or if one were study and learn their dialect. [b][u]Traits:[/u][/b] As stated, the Aldzir make excellent swimmers, and in addition to this, have great strength, moreso compared to a human, a fierce combination with their long claws. [b][u]Psychology:[/u][/b] [What distinct aspects of the way they think/see the world are there?] [b][u]Permissions:[/u][/b] Universal [/hider] [b][u]Military:[/u][/b] [/hider]