[quote=@The World] [@Krayzikk] No worries, I'll figure it out when I get up tomorrow. The original idea (which I'll probably stick with in terms of the cockpit if I up the size anyway) is that, like the mech it gets its face claim from, the cockpit is horizontal instead of vertical, so the operator takes up less room since they're basically laying on it instead of in a seat, but that doesn't really justify it [i]enough[/i] to get by. That's also why I had it use energy canisters instead of running mostly off its own power for damage output and flight, where they would be charged exclusively outside of battle, but again I could see it not being good enough. Do you have a suggestion on the size that would make sense? I'm sort of of multiple minds about it; on the one hand I could probably make the Metatron bigger to allow for a similar concept as what I have but that would lead to other problems I'm sure. On another I could leave it but scale up the S.A.T.A.N. to the minimum plausible size, but then again it being unable to run very long on its own power is sort of the whole idea, so... I suppose now that I think about it that if the METATRON had an Oberth of its own, then it could be used to recharge rather than be a "drop when no longer needed and recover separately" sort of armor like I had planned. I guess what I'll need to know is what the minimum size increase would have to be, and how much of a scaling-back the power would need if it was running off a supplemental, or even just capacitors. Or what a good middle ground mixing of the two options would be? [/quote] I'm of a couple of minds. Before I get into it I just wanted to double check how the offensive output of the FLAME and RADIANCE arms [i]works[/i]. I kind of glossed over that too thinking I understood everything, so I just want to make sure I actually understand how everything works so I don't wind up having slipped up again. On the S.A.T.A.N. itself I think the minimum plausible size would be ~7m for the level of combat ability it's intended to have. At that size, considering the other systems built in, I would really see it as running on capacitors. That would make it quick and retain its offensive ability, but also [i]really[/i] give it a short operational time if its power reserves aren't managed carefully. Scaled up to 10m instead I would be content to leave it otherwise as is. [quote=@Hawthorne] What sort of names are you looking for? For Holden, I mostly used the fictional Saturn-based company known as Dodekatheon Industries, which makes Orbitals and equipment for Orbitals based off of Greek Mythology. There's also Colonial Arms, which I imagine is basically not!Colt, which produces rugged, but reliable weapons for use on the ground. I've also noticed that some of the mechs or equipment used by the other characters occasionally share a manufacturer (i.e. Jawaid & Jawaid Industries, the Ajax and the Odysseus, etc), which I think was really cool. Maybe you could borrow some of those, if you like. Otherwise, I could probably come up with a set of generic corporation names that you might find handy. [/quote] Jawaid and Jawaid is an old, old joke that I will happily keep going until the day I die. Anyway, I consider any company I include in any sheet, personal or plot related, to be open for use. Once they're invented they're a part of the world, and I enjoy seeing pieces get put together.