[center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjAwMDAwMC5VbUY1Ylc5dVpDQk5iM0psYm04LC4w/wellbutrin.regular.png[/img][/center][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0MC4wMzAzMDIuVW1GcGJXVWdRbkpoZFc0LC4w/acid-label.regular.png[/img][/center] [center]HP:[b]160/160[/b] | MP: [b]168/168[/b] | SP: [b]176/176[/b][/center] [hr] Raime's eyes never left the froggy behemoth even as it returned Mag's bow. For a moment, Raime thought that they had just avoided the confrontation. That is until the creature entered a combat stance reminiscent of what the martial artists do in the old-timey kung fu flicks. There was no turning back now. Even more so when Mags had a suicidal determination to fight this creature. [color=chocolate]"Ah, for fuck's sake, Mags!"[/color] The scout managed to say before the person in question launched her attacks against the frogman martial artist. Raime gives the monster a quick bow to signify his taking part of the fight, before activating [b][Zoned In][/b]. Time slowed in Raime's perspective, allowing him to take aim at what he assumed to be any creature's weak point. The head. With near superhuman speed, Raime let loose 4 bolts at the 'boss' creature's slimy face. Regardless of the distance between him and the frogman, he would then keep moving around the area. To both steer clear of melee range and, gain better vantage points to shoot from. If this creature really was an area boss, then at least the chances of success would increase ever so slightly now that it was two against one. [hr][hider=Character] [b]Username:[/b] Raime Braun [b]Race:[/b] Human [b]Gender:[/b] Male [b]Height:[/b] 189 cm [b]Weight:[/b] 90 kg [b]Voice Pitching:[/b] 0 [b]Decorations:[/b] None notable. [b]Appearance:[/b] Splitting image of his own physical appearance. Wearing a full set of traveller's clothes. [hider=Attributes] [center]=Points when applied to HP, MP, or SP, each point consumed grants 10.=[/center] [i]HP[/i] – 160 [Determines how much damage you can take before death.] [i]MP[/i] – 160 + 5% = [b]168[/b] [Used for spellcasting. Affects magical damage.] [i]SP[/i] – 160 + 10% = [b]176[/b] [Used for techniques and skills. Affects physical damage.] [i]STR[/i] – 10 [General physical strength.] [i]AGI[/i] – 32 + 10% + 20% = [b]42[/b] [Affects perception of time in combat. Partially affects physical speed.] [i]END[/i] – 12 [General toughness and physical defense. Affects SP regeneration.] [i]DEX[/i] – 32 + 5% = [b]34[/b] [General skill and accuracy of movements. Affects weapons and tool usage.] [i]LUC[/i] – 10 [Affects item drop rates.][/hider] [b]Classes:[/b] [b]Scout Lvl.9 - [+5% MP | +10% SP | +10% AGI | +5% DEX][/b] [hider=Skills][list][*][b][Ranged Proficiency Lvl.1][/b] = Increase Proficiency with Ranged Weapons. [*][b][Zoned In][/b] - Increase AGI by 20%. Passively Consumes 10 SP Per-Turn while Active. [/list] [/hider] [/hider] [hider=User Experience] [b]Perception:[/b] Realistic [b]Gore:[/b] On [b]Pain Setting:[/b] 100% [b]Clothing Damage:[/b] On [b]Nudity Censor:[/b] Off [b]Profanity Censor:[/b] Off [b]Combat Action:[/b] Manual [b]Spell Incantations:[/b] Manual[/hider] [hider=Inventory] Money: 8 Silver Pieces[hr][list][*] Common Pouch [*] Standard Bolts x ∞ [*] White Herbs x 5 [/list] [/hider][hr]