[center][img]https://i.pinimg.com/564x/06/e1/2d/06e12d3b7cb6ee32f3a7b5131fe7722f.jpg[/img] [hider=Aurelius Pendragon][b]Name: [/b] Aurelius Pendragon [b]Age:[/b] 16 [b]Race:[/b] Human (?) [b]Nationality:[/b] [b]Personality:[/b] Stalwart. If there were ever a single word that could aptly describe Aurelius's character, it would be stalwart. Steady and sure, Aurelius stands as impassive as a looming storm cloud, towering and lumbering over all those around him, being as constant and power-exuding without the need to mutter a few words. While capable of antics of frustration or irritation, Aurelius's true emotions never surface unless he's truly sincere about his resolve in committing to it. Like the rumblings of ominous thunder, Aurelius would often quell arguments by brief flares of rising temper to settle meaningless debates even within a town, whether he knows them or not. Whenever someone challenges him outright, Aurelius often displays dispassion towards the challenger. However, if they goad him through taunts or threats towards his comrades, or have actually aimed to harm an innocent, Aurelius's instincts of protecting the innocent would surface. As if the sound of thunderclap, Aurelius's determination and killing intent would rise dramatically and would not hold back a single ounce of pity to those who have challenged him so willingly. Backstory: Born to the bloodline of King Arthur Pendragon, Aurelius was destined to rule the Kingdom of Camelot. From a young age it was noted that the young prince had a higher than average willpower, not due to his bloodline. His father, Arthinus, plunged his son into the role of up and coming knight from the very moment that Aurelius could walk. There was never any consideration to Aurelius's feelings, instead his father manufactured the boy's manufactured love for their families' legacy. Aurelius saw King Arthur as a true hero which helped his father bring him into training. Even though Arthinus took precedent over Aurelius's training, Gwyn, his mother, stayed strong willed about keeping their son on a path to choose his life first and foremost. Aurelius bonded with his father like master and student, giving them a stunted parent-child relationship; Gwyn instead fostered a relationship built off the love for his child, a love that would stay with him forever. Aurelius was only twelve when he went through one of the most traumatic moments of his life. During one of their secret training sessions, Gwyn and Aurelius were betrayed by their own butler. Forced to run farther into the forest, Aurelius and his warrior mother found themselves at the lake of legend where Arthur was said to meet the Lady of the Lake prior to acquiring Excalibur. Gwyn, injured and bloodied, could barely protect her son from a large scale fire spell, burning and knocking Aurelius into the lake behind him. That's when he met.....her. The Lady of the Lake aka Lala helped the young prince, her being a child of roughly the same age for reasons unknown to Aurelius. His burns covered his chest and left arm,left eye damaged,his mother sacrificed her life for him, his father distant, and now he had an annoying chick following him every where, what more could get worse? The years only passed as Aurelius trained and lived through his mother's memories, his father still unable to bond with his son, instead deciding to sign him and Lala up to a certain school. Aurelius would soon learn to be the man that he always wanted to be, the king of heroes. [Stat System] END: 60 (D) STR: 30 (D) DEX: 90 (C) AGI: 65 (D) INT: 35 (E) WIL: 50 (D) CHR: 30 (E) SPT: 15 (E) LCK: 20 (F) [Combat] -Equipment- Weapons: [url=https://i.pinimg.com/564x/c6/8a/8f/c68a8f7c176a53b866cfab4092683ece.jpg]Gwyn[/url]- A sword crafted for his mother prior to meeting her husband. The blade was damaged during his last stand to save her child, and Aurelius applied wraps from one of her dresses to cover the scarring like he does his own arm. A tough metal allows the sword to clash with others and carries a deceptive weight. Gear: Light Spellbook Other: N/A Independent: Unknown Blood - Aurelius holds something that is neither Arcanis or Earth human within him. It only seems to activate whenever he is pushed in a corner, increasing his STR and INT by 20% until he is healthy again. King Arthur Descendant - He holds the right of kingship over the lost Kingdom of Camelot. Is this mere boasting, or was this myth true? Stalwart Sword - Aurelius is able to avoid being knocked away by bracing himself for an attack, as long as he's using a sword. Doing so increases his END by 10%. This increases further to 40% (only while bracing) if he is protecting someone. The bonus will only activate when he's bracing. Soul of the Duelist - When directly challenged, or when challenging someone directly to combat, his sword strikes are more potent and more likely to overpower. This will not activate during a brawl against multiple enemies, but it can work against a boss if he manages to be the sole fighter. Major Skills: Magic Circuit 1: Tidewalker - The basic circuit for the Abyssal Knights. The water-based circuit is the most basic, and it's purpose is general-purpose combat, increasing speed, power, and durability all in equal measure. It also allows the use of all spells in the Abyssal library. Incantation - [color=00aeef]"The waking waves hide no lies, let the waters wash over thy soul"[/color] [hider=Wild Blade Style] First Form - Arthur Execution - The blade is lifted vertically upwards, pointing the blade essentially at the sun as if to gather strength. Eventually it is brought downward vertically with intent to split the helm. Even blocked it can push through with the help of gravity. Principle - The basic style taught to knights of Camelot. Arthur is the go to form that teaches a balance of offense and defense. Can use all sword techniques. Second Form - Lancelot Execution - The sword is held upward parallel to shoulders, blade pointing forward. Quick thrusts are initiated through this stance, focused primarily on using precise thrusts to target vulnerable areas of the body. Principle - A full offensive form meant to use reach and speed. Third Form - Galahad Execution - A quick step to the right, using momentum to carry the sword through the abdomen. A fast movement that is followed by flips and rolls to strike from various points. Principle - Created by Aurelius to utilize his environment, flexibility, and footwork for a offensive style that teaches him to attack at different angles and not be predictable. Fourth Form - Gwyn Execution - Placing the sword to the side of the body, exposing the whole body to an attack, preparing for a counter attack. Principle - A form created by Aurelius' mother, Gwyn. It works by feinting and baiting and helping Aurelius learn to read body language.[/hider] Minor Skills: Studied: Wild Blade Style - Form 3 Galahad Spells: [hider=Spellknight Spells] Wave Sword - A simple swing of the user's weapon will cause a blade of water to extend their range. The range can be controlled and this move used frequently. Tidal Dragon - A sword technique where the user does a spinning overhead slash. They can spin in a somersault or horizontally, the entire point is to obtain momentum. The move has a dragon trailing the attack. Frost Javelin - The user will summon a javelin of ice and throw it. If the user uses a spear, the spell will have more piercing power.[/hider] [hider=Protector's Arc] Lightdash Stride - A simple spell that moves the user quickly on a path of light. The user need not make an action but are free to do so during this. Flash Barrier - A quickly cast barrier that can negate spells or deflect melee attacks. Not particularly strong but can be disruptive.[/hider] [hider=Elementary Spells] Magic Missile - A projectile with no particular magical alignment, cheap and effective, but requires technique and proper application to execute properly. It can also be attuned with an element, becoming Missile. Uniquely, it can be case a huge multitude of times without the need for modifiers, but modifiers do increase the maximum. (Starting maximum is 10 missiles plus 2 for each point in Intelligence). Incantation - "Answer my call, spirits of , strike true upon my foe" Fire Ball - Form a ball of fire that can strike with concussive and burning force.[/hider] Techniques: (Techniques are unique to characters, and while some may learn techniques from their masters, they can absolutely invent their own techniques, essentially their own ‘interpretation’ of their forms)[/hider][/center]