[quote=@Borosev] Is it ok that i've got pre-made sheets? [/quote] Yes it's fine as long as they can be translated into pdf or are already pdfs. There's nothing particular about this rp where you absolutely need a fresh sheet. Maybe next time I'll go more custom with the world like my old one where the god of the sea was siphoning energy from the land and causing an extinction. :pikalaugh: On the character submission thread I'll write up an opening post that also acts as the context for the world youre going to be dropped into. [quote=@Idea] Not gonna lie, I do like feeling powerful, definitely way prefer that over nerve-wrecking challenges, but it isn't like I have to be some powerhouse to have fun. I just like to have a lot of possibilities and choices, that kind of freedom, and I don't like when the game makes me feel like I'm being punished for existing or for interacting with the content. So I'm fine with both the power fantasy version and the more balanced version. As for the type of quests, I'm all for more social and more urban quests. I don't dislike fights per se, but I feel like the story and where characters shine as characters is more in interacting with NPCs and with a more complete environment. Quests to find, craft, investigate, talk to etc... Though of course, incorporating the characters and who they are into the story trumps anything and everything in my opinion. Oh yes, please [i][b]at least[/b][/i] 3. 1 is just....extremely boring. [/quote] I read you loud and clear. We will start at 3. :3 Also my quests are usually a mix of investigation and problem solving. For instance I was thinking of having my players in a previous game deal with kids who were thieves, but they had magic. So they were always escaping. So the problem which usually is a bunch of orphans stealing bread now involves being shot at with fire balls and illusion magic as theyre running in a crowd lol. I definitely plan on posting slower to bring you guys much more needed context. I want the immediate world to be interesting and malleable. So like i'll create a guild hall and you have the choice of looking at the leader board. Talking to the woman who burst in tears begging for help. Or going to bed after eating dinner. You'll be given hints and things to explore, both subtle and not. And it's my hope you'll explore the world ooc and ic. When I watched dnd videos, I heard about dungeons where you had to ask 20 questions and investigate every nook and cranny. And while I dont expect everyone to investigate every piece of furniture. I hope that when I lay clues, they might be checked out. and when I create a blacksmithing shop, that people buy stuff and maybe take his quest lol. but there will be plenty of badass moments in this rp where you guys will literally change the landscape just by doing the quests. :3 How much you change it, depends on your ambition. [quote]> Will we be using milestones or XP to gain levels? > If we choose the starting items option rather than rolling for gold, are we allowed to sell items we don't want and buy items? > While they are from official content, it was brought to my attention that the backgrounds from Guildmaster's Guide to Ravnica are a little controversial because they add spells to your spell list (in other words, they expand the number of spells you can pick from for any given class). Would these be allowed or banned in the group?[/quote] > Yes you can sell whatever. I will give them prices based on a website's database to encourage players to buy things for completing quests. One quest you may need ropes and climbing gear. The next you might need oil and torches. another you might need magic gear. > It won't be banned. I just need to read up on ravnica. I don't like banning things as long as its not outrageous. So as I said before, if youre lets say a druid with wizard skills or completely new skills not in the default set. It's fine as long as I can find it on a database and see what it does. [quote=@rush99999] Three start is best start. [/quote] Roger that boss.