[quote=@Bacon is fluffy] Also my quests are usually a mix of investigation and problem solving. For instance I was thinking of having my players in a previous game deal with kids who were thieves, but they had magic. So they were always escaping. So the problem which usually is a bunch of orphans stealing bread now involves being shot at with fire balls and illusion magic as theyre running in a crowd lol. I definitely plan on posting slower to bring you guys much more needed context. I want the immediate world to be interesting and malleable. So like i'll create a guild hall and you have the choice of looking at the leader board. Talking to the woman who burst in tears begging for help. Or going to bed after eating dinner. You'll be given hints and things to explore, both subtle and not. And it's my hope you'll explore the world ooc and ic.[/quote] Sounds awesome! [quote=@Bacon is fluffy]When I watched dnd videos, I heard about dungeons where you had to ask 20 questions and investigate every nook and cranny. And while I dont expect everyone to investigate every piece of furniture. I hope that when I lay clues, they might be checked out. and when I create a blacksmithing shop, that people buy stuff and maybe take his quest lol.[/quote] Yep, I think matters like this are kind of why I like GMs that involve more the characters and other content players bring to the table. I don't think it's good to just move my characters because "oh that's what the script says", but if you pull the strings that I weave into my character's personality, goals and backstory I will play along and probably go wherever you want me to XD [hr] [@bacon is fluffy] where will the OOC be? On a thread here on the guild or discord?