[hider=Blacklight] [center][img]https://gossipgist.com/uploads/28048/rose-byrne-actress.png[/img] [b]Character you have created:[/b] Leanna Young [b]Alias:[/b] Blacklight [b]Speech Color:[/b] [color=c71585]Medium Violet Red c71585[/color] [b]Character Alignment:[/b] Hero [b]Identity:[/b] Secret except for a few comrades[/center] [b]Character Personality[/b]: [i]Leanna[/i] is a warm, caring person, though she likes to be left to her own devices. She enjoys being out in nature, helping the community, and is generally the sort of neighbour you'd love to have around. [i]Blacklight[/i] is all business. She draws a hard line on crime, though she doesn't seek to punish criminals and villains, as that is the courts job. She will apprehend anyone she can, even modulating her beams as much as she can to avoid doing lethal damage. However, should innocents be in danger, she has no problems putting someone down. When dealing with other heroes, she has anecdotes for almost every occasion about past battles, but stays quiet when a fight is on. [b]Uniform/costume:[/b] She wear a full black bodysuit, crisscrossed with many lines of the same rainbow of colours her energy beams create as they break light, in a pattern reminiscent of a broken mirror. A full size black domino mask covers her cheekbones, bridge of nose, eyebrows, and everything between them, leaving her eyes exposed. [b]Origin Info/Details:[/b] Back in college, Leanna Young was a promising physics student, the kind with a bright future. Going to Syracuse University in New York, she had excellent grades and was in line to be part of the top percentile of her graduating class of 2005. A good home life and middle class upbringing left her well balanced mentally and physically. All of that changed in August 2004. A villain going by Overlord broke into the physics lab during a late night experiment with a theoretical beam projector, intent on stealing the device. Young, two grad students, and two professors were in the lab at the time. During the raid, Young and one of Overlord's minions toppled into the path of the beam at the same moment one of the professors set it to overload in order to prevent it falling into the villain's hands. The resulting explosion took out half of the building, killing everyone inside except Young, who was found unconscious in the wreckage. There was no sign of Overlord, though many of his minions were also slain. After two months in a coma, Leanna woke up feeling better than she ever had. Within another week, she had found her powers working at full tilt. Several accidents ensued, but after some wise words from her parents and a helpful trip to the government, “Blacklight” was working with STRIKE by February of 2005. Over the course of a decade with the organization, Blacklight has dealt with a number of villains, fighting toe-to-toe with several monstrous ones as well as the more normal types, and fended off threats from the street-level on up. However, in 2016, during a pitched battle with a terrorist group, an explosion slammed her against the wall nearby and broke her spine. During her recovery, she decided she had had enough of the fighting, and at thirty four, retired to a farm outside of Syracuse, NY. She finished her degree, finally, and has been living off the land and enjoying the peaceful life since then. However, those who have worked with her before have her phone number, should anything come up where they might need her assistance. And, of course, she can't really help but fly around when she can. After all, when you can, why wouldn't you? So the residents of Syracuse know that Blacklight is still around. In addition, Leanna's farm doubles as a sort of training ground for new heroes, a place for them to be taught all about how to be a hero once they get their powers under control, or are released from whatever other holding, as the case may be. Blacklight has gotten offers to teach at a theorised university, but no one's actually convinced her that's a good idea as of yet. [b]Hero Type:[/b] Flying artillery [b]Power Level:[/b] World [b]Powers:[/b] [indent] [i]Energy Manipulation:[/i] Blacklight creates and controls a unique type of energy not seen anywhere else. While it registers to human eyes, it's not actually light, but a tearing of the visible spectrum in its path that people see. This manifests as a core of utter blackness, edged by a scintillating rainbow effect that scatters beams of visible light in all directions. She can fire this in beams, flat planes, abstract shapes, and more, though the shapes do not take on any properties except the energy itself. It has fairly strong kinetic properties, though it seems unaffected by gravity or air friction. It also displays slight magnetism and electrical conductivity along it's edges when hit with lightning. Beams fired travel at faster than more than 100,000 meters per second and hit with the force of a jet engine, and [i]also[/i] burns with the energy of a 5 exa-watt laser, yet those standing near the beam when it passes report the air feeling “ice cold”. It has shown no radioactive properties that are dangerous to humans, and physicists have yet to come up with a satisfying explanation as to where it comes from, though the prevailing hypothesis is another dimension. The beam power can be modulated, but only so far. Her [i]minimum[/i] force of impact is around the equivalent of getting hit with a car moving at fifteen miles an hour, and burns like a ten gigawatt laser beam. She can fire these beams from her hands or eyes, but she can [i]also[/i] cover herself head to toe in the stuff, forming a sort of armor. One of her favourite tricks is to arrest people with “manacles” made of the stuff, since it's impossible to break and burns when you try. [i]Flight:[/i] Blacklight can fly at Mach 2, using "feathered" wings of her energy. These leave a trail in the sky that lasts for several moments after she passes overhead. [i]Physicality:[/i] Blacklight has superhuman strength, endurance, agility, and speed on the ground. She can take hits from some of the strongest and still get up. [i]Mental Toughness:[/i] Extreme iron will, intelligence, and training from psychic types in the past have left Blacklight with extremely tough mental barriers against both mind reading and control.[/indent] [b]Attributes (Select one at each category):[/b] [indent] Height: 5'11" Weight: 142 Strength Level: 100+ tons Mobility: On the ground around 50 miles per hour, top speed flying is mach 2 Intelligence: Well above average, but not a genius Fighting Skill: Mastered; Veteran of many metahuman battles Resources: Fairly small, given her length of service and breadth of experience, but she has a good amount in savings, and ready assistance from a number of old compatriots should she need it.[/indent] [b]Weaknesses:[/b] Exposure to more than 1mSv/h radiation (the equivalent of a high radiation area in a nuclear plant) shuts down all of Leanna's powers, including her enhanced strength and toughness, until she has been outside of it for at least an hour, at which point they come back gradually over the course of three hours. While she [i]is[/i] supernaturally tough, anyone with a comparable strength to hers can knock her around pretty well. Gunshots still hurt her, though not as much as they might a normal human. Inside her skull, her brain is as vulnerable as anyone else's, so concussions are a real danger. Her bones are definitely capable of breaking, burns can happen from anything higher than a few hundred degrees C, and she is still as vulnerable as a normal person to cold, electricity, asphyxiation, pressure, starvation, and poisons. Some of her previous injuries have left her with weak spots, including her spine, her left hip, both shoulders, her neck, and a worrisome chronic migraine problem. These act up even [i]worse[/i] in combat. [b]Supporting Characters:[/b] [i]Ambrose Smith, MD:[/i] A doctor in Syracuse who knows about Blacklight's past, in order to better understand how to treat any issues. [i]Rebecca and Henry Young:[/i] Leanna's parents, both knowing of her powers and [i]very[/i] relieved to see her retired. Also extremely proud of her. She did have contacts at STRIKE, but they have all been killed. [i]Springheel:[/i] A speedster Blacklight has worked with on several occasions, and who stops by to visit regularly. [i]Denier:[/i] A man with incredible gravity and forcefield powers who specialises in area control during fights. Also stops by regularly to visit. [b]Do you know how to post pictures on RPG boards?:[/b] [img]https://www.japanese-symbols.org/font.php?text=%E3%81%AF%E3%81%84&size=130&f=8&a=a23c9bd4830b3e0aec2c26747bd52313[/img] [/hider] [hider=Abigail Cho] [center][img]http://4.bp.blogspot.com/_KZ5qdgu3avM/Sl97cxrL2kI/AAAAAAAABhY/kjeyKZPL1gc/s1600/Emo+hairstyle+Girls+long+hair+4.jpg[/img] [b]Character you have created:[/b] Abigail Cho [b]Alias:[/b] None [b]Speech Color:[/b] [b]Character Alignment:[/b] Walking-the-line [b]Identity:[/b] Public [/center] [b]Character Personality:[/b] Abigail is a loner by necessity. Being around too many people can easily drive her mind to the brink, so she must frequently take breaks from social activity. Most people think of this as her being either depressed or introverted, and they're not entirely wrong. The lack of solid social contact [i]has[/i] caused her some depression, but she tries to be as open as possible. After all, it's only fair. If she gets to know a little [i]too[/i] much about other people,they should know as much about her. Then again, the people she sticks around with long enough to do so are few and far between. Given her occupation, she has to deal with a lot of very strange people, and her encounters with otherworldly things have further opened her mind. She is broadly accepting of just about anyone, though she tends to stay away from people who feel too strongly about anything. As for [i]herself[/i], she tries to feel as little as possible when on the job, which has deadened her emotions a little even when she's living normally. This does let her open up more to receiving from others, which is the point, but it means her mood tends to be whatever everyone else is feeling. She tries to do good, but in the city, good doesn't pay the bills, so she's had to stoop to less-than-legal acts occasionally to make ends meet. She also never works for lower than her normal rate, no matter the situation, though she does accept payment plans. Charity doesn't put food in [i]her[/i] mouth. She is very honest, with no softening of blows. “If you can't handle the truth, then why did you call [i]me[/i]?” [b]Uniform/costume:[/b] Although she tends to wear a lot of black, Abigail doesn't actually have a “costume”, just normal clothes. She doesn't fly and has no secret identity, and her job doesn't generally get her involved with anything she'd need armour or tools for. That said, she does always have a taser, pepper spray, a Swiss army knife, and a set of lockpicks. [b]Origin Info/Details:[/b]Abigail was born in New York City to a pair of Korean immigrants. The Chos now had a third child, the other two being boys, but they loved all of them equally. Unfortunately, life wasn't going to be easy for any of them. Jung-Hee Cho, the patriarch of the family, died during the 9/11 attacks, Abigail only being five at the time. Without their father, both of her brothers began acting out, though their mother Min-So could reign them in at home. Min-So, however, was not home very often, having to work several jobs to keep the family afloat. When they became of age, her eldest brother Shane got a job to help out, but David did not. He had already joined up with a gang, and ran off, not to be heard of for quite some time. Abigail first began to notice something wrong when she was just a child. Like many horror movie children, she could see ghosts, but they didn't really bother her. None of them seemed to be malevolent, thankfully, so her parents had chalked it up to imaginary friends. When she was ten, she began to feel the moods of others around her, in a way that she [i]knew[/i] they were not her emotions. She also developed the ability to handle an object and see into its past. As she grew older both of these grew stronger. By fifteen, she could idly sift through the surface thoughts of other people, and, if she concentrated, could even send her own thoughts to them, though this has always given her a migraine. She worked for a year after high school at a 7-11, hated every moment of it, and finally quit to pursue an actual career. Her best friend from high school suggested, having learned about her powers, that she could easily make money by using them as a ghost hunter. She looked into it, and hit upon being a complete Paranormal Investigator. Lots of people make fun of her when she tells them what she does for a living, but it's enabled her to bounce around New England and make a fairly decent living. Recently, a job took her to Lost Haven, Maine, and while she didn't really want to stick around, the place was definitely full of weird things. Abigail is currently based out of Boston, but makes frequent trips to everywhere on the Atlantic coast. Her website tends to be one of the more popular traffic stops for the business, and James Randi has issued her a challenge, though she's disregarded him up to this point because she doesn't feel she needs to prove anything. She's markedly more successful than most in her field, and only at the age of twenty-two. [b]Hero Type:[/b] Psychic [b]Power Level:[/b] Street [b]Powers:[/b] [i]Sensitivity:[/i] By handling an object with her bare hands, she can get a sense of who has touched it in the last few weeks. Anything that might be worn every day, or has sentimental value to someone, she can get much more information out of, essentially “seeing” the past from the objects point of view, and can go back to when the person in question first got it. Family heirlooms are a bit much for her. She can read them, but they hurt if she goes too far back. [i]Through the Veil:[/i] Abigail can see, hear, speak to, and physically interact with any ghosts, or anything on the Astral Plane. Only by extreme concentration can she suppress this ability, which means that most of the time, she is seeing and hearing quite a few things others can't. This tends to make her look slightly dazed or tired, and occasionally it's necessary to poke her to bring her back into the physical world. [i]Telepathy:[/i] Abigail is constantly receiving the surface thoughts of everyone within a few hundred feet of her. She cannot shut this off at all, but has learned how to ignore it or sift through the noise for a specific type of thought. This is what gives her a faster reaction time then most people, at least in a fight, as she's already picked up on the intent to hurt her. If she pushes hard enough at one person, she can actually send her own thoughts to them, making her capable of communication silently. Doing this, however, gives her a migraine after even a brief exchange. [i]Empathy:[/i] Abigail is constantly receiving the emotions of of people as well as their surface thoughts. Unlike the telepathy, though, this doesn't create “noise”. Instead, she feels the “average” of the area. In a crowded nightclub, this can get really intense, and not only from the emotion. She can also feel a small portion of any drugs in someone's system this way, as though she had taken them herself, though physically there's nothing in her blood and it goes away as soon as they get out of her range. It's great in a bar, but she flatly refuses to enter hospitals. [i]Telekinesis:[/i] Abigail can only effect tiny objects like coins and pens, or very light things like a piece of paper or a Styrofoam block, but those objects she can move, lift, and otherwise interact with using only her mind. She doesn't do it often as a rule, but she actually does use it casually in her day. Occasionally one can spot her spinning a pen in the air while she's thinking about something, as if there was an invisible hand twirling it. Her coffee stirs itself, hair never gets in her face, etc On the Astral Plane, however, this is [i]much[/i] more powerful. She can easily throw several tons of “material” around, and can deal damage to anything within her range. [i]Mind over Matter:[/i] Almost more of a subset of telekinesis than its own power, Abigail can concentrate to rapidly heal damage to her body. While not instant, she heals at more than four times as fast as normal people without concentration, and over twenty-times as fast while concentrating. Doing this too much, however, can cause her powers to shut down until she has sufficient rest, usually a few days, during which she basically only eats and sleeps. [b]Attributes (Select one at each category):[/b] [indent] Height: 5' 1”/155 cm Weight: 110 lbs/ 50 kg Strength Level: Normal human Mobility: Normal Intelligence: Could be considered a genius Fighting Skill: Untrained Resources: Average. She has a decent apartment in Boston, and makes enough money that she might even be able to take a vacation in a few years.[/indent] [b]Weaknesses:[/b] No special defenses against physical attacks. Guns, knives, blunt objects, and energy all effect her like they should. Spending too much time in crowded places gives her a sort of “tinnitus of the brain”, and makes hearing individual thoughts much more difficult. Her empathy in a hospital, drug den, or anywhere else can mean she suffers the effects of several drugs at once. Even though it's impossible to overdose this way, it [i]can[/i] incapacitate her completely. Literally anything on the Astral Plane can interact with her, as can the dead. While she can defend herself with telekinesis, she is [i]always[/i] vulnerable to this. [b]Supporting Characters:[/b] Min-So Cho, mother. Calls frequently. Shane Cho. Still lives with their mother, supporting her. Also a good confidant for his sister. David Cho. Lives in Boston. Abigail is trying to get him to go to rehab with limited success. Constance Young, Abigail's business partner, who typically runs the business side and lets Abigail get on with the actual work. Brett Parker, Sam Newman, Theresa Little, and Wendy Smith: The technical crew who tries to keep up with Abigail's exploits. While they all live in Boston and fly with her, they tend to try and stay out of her way. They each get ten percent of any job, which means they also have other jobs to do. [/hider] [hider=Ruin] [center][img]https://i.imgur.com/fAnZclS.png[/img] [b]Character you have created:[/b] Ruin [b]Alias:[/b] None [b]Speech Color:[/b] n/a [b]Character Alignment:[/b] Villain [b]Identity:[/b] Ruin is what she is[/center] [b]Character Personality[/b]: The being known as Ruin is shifted to the point where having a personality is almost an afterthought, more than what drives her. No one seems to be able to really pin down much in the way of motive or personality other than things that anger her. These include any extravagant form of society beyond survival, any form of government or authority, lies, other people, raised voices, inebriation, music, sunlight, darkness...the list goes on. None of her followers have actually found anything that [i]doesn't[/i] drive Ruin to destructive anger. (Yes there is more to her. C'mon and try to find out.) [b]Uniform/costume:[/b] It is nearly impossible to tell if Ruin is wearing [i]anything[/i], as it is obscured by smoke, soot, ash, molten material, heat haze, embers, and the flames she is generally throwing at observers. Rumours persist that some form of modesty is being maintained, but the account differs from cultist to cultist, and they're the only ones who have any sort of desire to find out. She seems to have no capability, or at least desire, to reduce temperature enough to stop flames from erupting at least twenty feet away from her. [b]Origin Info/Details:[/b] Ruin is formed of the combination through violence and power interaction during an accident involving Zoë “Forge” Lambert and Nicole MacNamara. Forge's phasing ability, it is theorised, had an adverse effect when she dodged to try and avoid an attack, and went through Nicole, whose own time distortion “curse” caused...[i]something[/i] to happen when the two met. The result is the disappearance of both subjects, to be replaced by Ruin. [b]Season 1/2 Summary:[/b] See posts involving Forge or Nicky. [b]Hero Type:[/b] “Powerhouse” [b]Power Level:[/b] World, edging on some “solar system” level antics. [b]Powers:[/b] [i]Fire and Flames:[/i] Much like one of the girls who disappeared into her formation, Ruin has innate control of fire and heat. But unlike Forge, the upper limits and mental blocks for this have been severely cut back, resulting in horrifying amounts of power. Ruin has no concerns about collateral damage. This information is gathered from observable records by field teams. -Temperatures: minimum room temperature. Minimum observed aggravated temperature 500 Celsius. Maximum observed temperature just above 3200 Celsius (Titanium vapourising point is at 3260) -Range: Maximum range of power seems to be somewhere around 500 metres, but is limited to line of sight. -Speed: Heat and fire seems to happen almost instantly, with predictably explosive results. Reaction time seems to be as fast as the subject decides it to happen. -Endurance: No known limit to use as observed. Not much has been withstanding her enough to mark an upper limit. [i]Teleportation:[/i] This seems to be a combination of Forge's phasing and some of Nicky's power. Short, random teleportation within line of sight seems to happen, unknown pattern or motivation. Unknown maximum range. There is an explosive, incendiary discharge wherever Ruin appears. [i]Speed of thought and of muscle:[/i] All of Ruin's physical capabilities seem to be accelerated far above Forge's capabilities, but far below the noted abilities of Nicky. Toughness observed has shown to be capable of taking AP tank shells with no injury, though it seems no innate ability to resist physical [i]force[/i] has appeared. [i]Pure, adulterated rage:[/i] When aggravated beyond her usual state, Ruin has shown to be capable of transforming into...something other than human. It seems, for all practical purposes, to be a figure of pure burning plasma. This figure sets off firestorms and whirlwinds of flame around it at ranges of up to fifty feet, and while incapable of flight or any super speed, is still extremely dangerous. In addition, the non-physical structure of this form means that most incoming attacks and weapons just pass through, albeit generally on fire on the other side. [i]Burning on fumes:[/i] Ruin shows no need for food, water, sleep, or any other sustenance, though she does stop and stay still for days at a time for unkown reasons. She also shows no reaction to various toxins or other problems caused by the materials burning around her. No poison attacks have shown any effect. [b]Attributes (Select one at each category):[/b] [indent] Height: 5' 8” Weight: 124? Strength: Ruin has been observed to punch through solid steel I-beams and throw cars effortlessly, but it is unknown if this is based on her heat powers or from raw strength. Mobility: Shows some hints of enhanced speed, though the teleportation makes this difficult to record. Reaction speed certainly enhanced to above low-level metahumans. Intelligence: Unknown Fighting Skill: Not really measurable by standard means. Resources:[/indent] None, except what cultists leave in her path. [b]Weaknesses:[/b] -Ruin shows [i]no[/i] strategic or even tactical thought, appearing completely reactionary in combat. -Aside from the teleportation abilities, and some slightly enhanced running speed, she shows no ability to move in unexpected ways aside from a walking speed. -Despite needing nothing herself, there seems to be [i]some[/i] level of empathy for her cult's needs, in that she will not burn down supplies or move much beyond their own capabilities. However, they are fanatical to the point of dying in her flames in order to support her. She has zero remorse, and is regarded in all views by the public as nothing but a menace. Aside from the cult following she has, she has no ideology, nor allies. [b]Supporting Characters:[/b] -The Cult of the Phoenix, led by The Reverend Pyre, a fanatical cult who worship her as either a punishment from God or a sign of God's nonexistence, depending on various interpretations. They are fanatical to the point of death, but are otherwise a drunken, drugged up, rowdy lot. Arguably, they cause more destruction in Ruin's wake than she does on her own. [b]Do you know how to post pictures on RPG boards?:[/b] Yes. [/hider] [hider=Winter] [center][img]https://static.billboard.com/files/media/anna-kendrick-doublethreat-2015-billboard-2-650-compressed.jpg[/img] [b]Character you have created:[/b] Briseann an Ghaoth te an Geimhreadh Oighreata [b]Alias:[/b] -Winter -Lady of Flowers and Sorrow -The Painter of the Blooms -The Lady of Storms, Glade-walker -Lamb of the Periwinkle -Sapphire Princess(not allowed in the unseelie court) -Queen of Scraps(insult) -The Tear that Waters the Gardens(insult) [b]Speech Color:[/b] [color=skyblue]Sky blue[/color] [b]Character Alignment:[/b] Uhhhhh. [b]Identity:[/b] Everyone in the London supernatural scene knows who she is. Most European supernatural circles know what she is. Anyone dealing with the fae regularly knows what she is. No one knows where she comes from outside of the Unseelie Court.[/center] [b]Character Personality[/b]: Briseann is utterly alien to most human understanding, as she is one of the sidhe. She can be at [i]best[/i] described in anecdotes, and most of those are positive. She extracts favours for people in return for giving them a new chance or start on their lives, however it may be accomplished. She cannot be bribed to give away their details, so she may be described as honorable or honest. She refuses to grant safe passage to those who threaten her clients or staff, so she may be described as loyal or protective. She is fierce in defense of her carved out possessions, so she may be described as territorial. All of these fail miserably to describe her as a person, but as she may in fact fall outside of the definition of “person” to begin with, they will do for now. She [i]can[/i] be said to enjoy word games, food, drink, and songs, especially anything original. She constantly uses her wealth and influence to acquire artwork and, more importantly, artists. And excepting those who have wronged her or her people, she is quite friendly, or at least welcoming. [b]Uniform/costume:[/b] Other than a penchant for the colors of spring flowers and the sky, she has no solid style, and seems to change outfits and fashions as often as her whim. [b]Origin Info/Details:[/b] How does one describe thousands of years of an unaging fairy's life? It's pretty impossible. So let's try and pare it down to the barest of bones. Winter was born in the lands of the fae, to a doomed court in a doomed family. She managed to survive due to her mother's guile and tenacity in securing a future for her only daughter, at the expense of her own life. For over a thousand years, Winter lived in the court which shares her name, and learned there all the lessons which would ensure her survival. Mostly these involved living through assassination attempts: light poisonings, magical attacks, political maneuverings, trolls assaults, and any number of knives, swords, maces, garrotes, and friendly fists. In addition her mind became sharp as a sheet of ice, viciously prepared to cut through bullshit without saying she had. Silence in victory and utter relentlessness in avoiding defeat finally took their toll, however, and she finally mis-spoke in front of the Queen of Air and Darkness. Her years of service and her existence as a reminder of the price of hubris saved her life, but she was banished, upon pain of True Death, to the lands the fae had lost so long ago. Here, she scraped, stumbled, and bled through a good portion of modern history, living several life times and losing everything more than not. In the modern day, she has taken residence in London, occupying as much building as her aptitude with finances will allow, and now running the club known as [i]Bláthanna Bróin[/i], where she rules as a minor queen amongs the supernatural population, enforcing a blocks wide neutral zone for all creatures to engage in that most human of activities: Capitalism. She has been here since the Blitz, having helped rebuild the area she now occupies, and has earned the respect of most of the supernatural population by tending to their wounded during the war. [b]Hero Type:[/b]Magic [b]Power Level:[/b] City [b]Powers:[/b] [indent][i]Flowers of Sorrow[/i]: While not actually a power in and of itself in the typical sense, the bar is the height and seat of Winter's powers, and even has defenses, and thus deserves to be listed. The club/bar/pub/inn/meeting place that is Flowers of Sorrow occupies the north corner of Berwick and Peter streets, and the building occupies half of the block. Her territory, of which the bar is the seat, runs from the A40 to Picadilly Circus, and from Regent Street to Charing Cross Road. The entire area, centered on the bar, is a massive network of magical defenses and businesses. The bar itself is magically and technologically proof, at great expense, from any sort of surveillance, teleportation, or other violations of territory. The lower floor is a restaurant and bar, and the first floor is a nightclub. The space between the two floors is made completely sound proof. Anything above the first floor is for actual meetings, temporary stays, or other specialised uses and is invitation-only. The top floor is a massive garden, and also houses Winter's true demesne, which is a nexus of magic in and of itself. [i]Sidhe magic[/i]: As a true sidhe, unlike pixies and other minor fae, Winter is a being of magic incarnate. Her glamours can convince people they are dying when they are not, and only other sidhe or experienced magi-users can easily see through them. She has power over growth and life and birth. Like all sidhe magic, not only does this come in minor, gentle forms, but also terrifying extremes. The Unseelie are known to be cruel, but Summer can burn as badly as Winter chills. Spring comes with storms, and Briseann can call lightning or rain as she desires. Spring's gentler side can help heal wounds and restore crops, but also like the rest of her people, she does nothing for free. And her powers of regrowth and rebirth allow her unparalleled ability to manipulate memories, allowing those who want a new start to literally forget forever why they left their old lives. [i]Sidhe body[/i]: Only the most experienced of spell-casters, well-prepared for mental trauma, can see one of the High Fae's true forms. What most see is whatever glamour the subject has coated themselves with, and Briseann is no different. She is incredibly light for her normal human size, and very fast and strong, moving as she does with magic assistance. She is immune to mortal poisons, does not suffer the effects of time, and does not fall ill. She is also remarkably resistant to damage caused by weapons not of iron or steel, lighter blades simply bouncing off of her.[/indent] [b]Attributes (Select one at each category):[/b] [indent] Height: 5'11” Weight: 36 lbs Strength Level: around triple an athletic human Speed/Reaction Timing Level: faster than humans can think, but slow for a faerie fighter Endurance at MAXIMUM Effort: Not long. (also ha! [i]Effort[/i]) Agility: Terrifying Intelligence: This category is hard to measure, as faeries do not think anything like humans at [i]all[/i]. For simple calculations, however, she can outpace most superhumans. Fighting Skill: Extremely dangerous but relatively untrained. Resources: Comfortably affluent, though not [i]mindbogglingly[/i] rich.[/indent] [b]Weaknesses:[/b] -Iron and steel will kill her as if it was cyanide-filled molecular acid. Just [i]touching[/i] it will cause her extreme pain and negate every last piece of magic she has. Her magic cannot effect anything shielded by the metal, either. -Any entry to the fae realms, for any reason, in any area, will immediately cause a mark on her skin. Ever after she is a target of the Wild Hunt. -While immune to [i]mortal[/i] poisons, faerie poisons will still be more than sufficient on a sidhe. And while no disease can touch her naturally, curses levelled at her can accomplish the same thing. -While naturally fast and strong compared to humans, she is actually somewhat weak for a sidhe. Others of her kind could easily overpower her. Thankfully most sidhe do not fight with their own bodies. [b]Supporting Characters:[/b] Yuki Takahashi: Now serving as hostess and bodyguard, Yuki is formerly of the Japanese Yakuza, escaping the destruction of her family and ending up at the Flowers of Sorrow, where she begged for sanctuary. Her memories have been wiped of her criminal past, though she retains several skills her father insisted she learn, including sword and gun tactics. Liam: Another runaway granted sanctuary, Liam is from the faerie realms. He made some very bad choices involving the Summer Courts and is now in hiding with Briseann. [b]Do you know how to post pictures on RPG boards?:[/b]No. Never. [/hider]