[center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjAwMDAwMC5VbUY1Ylc5dVpDQk5iM0psYm04LC4w/wellbutrin.regular.png[/img][/center][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0MC4wMzAzMDIuVW1GcGJXVWdRbkpoZFc0LC4w/acid-label.regular.png[/img][/center] [center]HP: [b][color=red]34[/color]/160[/b] | MP: [b]168/168[/b] | SP: [b]146/176[/b][/center] [hr] And just like that. It was over. He should have known better. If the frogman could dodge small fast moving projectiles, what chance did he have in landing a hit? But, for what little it mattered, he managed to buy his comrades a little bit more time. He wasn't sure what else happened afterwards. Everything turned white as his body impacted the ground with a dull thud. Raymond would have liked to say that he struggled to keep his consciousness and persistently defied the frogman, but that was contrary to fact. As soon as he hit the ground he was out like a light. His body went deathly still. One could have easily assumed that he had died then and there. But after a few seconds after falling unconscious, the game threw him back into the fray of combat. Drilling his brain with a dizzying amount of pain. Far worse than when he was blow away by the fire punch earlier. He couldn't even scream properly as his injuries left him with his mouth agape. Locked in a soundless scream as a mixture of blood, saliva, mucus filling his nasal passages restricted his vocalizations to gurgles and violent coughing fits where he spat out the vile mixture onto the grass beneath him. With little else to do, he desparately reaches into his pouch to ingest more of the pain killing plant. Even risking an overdose just to stop the pain. [hr][hider=Character] [b]Username:[/b] Raime Braun [b]Race:[/b] Human [b]Gender:[/b] Male [b]Height:[/b] 189 cm [b]Weight:[/b] 90 kg [b]Voice Pitching:[/b] 0 [b]Decorations:[/b] None notable. [b]Appearance:[/b] Splitting image of his own physical appearance. Wearing a full set of traveller's clothes. [hider=Attributes] [center]=Points when applied to HP, MP, or SP, each point consumed grants 10.=[/center] [i]HP[/i] – 160 [Determines how much damage you can take before death.] [i]MP[/i] – 160 + 5% = [b]168[/b] [Used for spellcasting. Affects magical damage.] [i]SP[/i] – 160 + 10% = [b]176[/b] [Used for techniques and skills. Affects physical damage.] [i]STR[/i] – 10 [General physical strength.] [i]AGI[/i] – 32 + 10% + 20% = [b]42[/b] [Affects perception of time in combat. Partially affects physical speed.] [i]END[/i] – 12 [General toughness and physical defense. Affects SP regeneration.] [i]DEX[/i] – 32 + 5% = [b]34[/b] [General skill and accuracy of movements. Affects weapons and tool usage.] [i]LUC[/i] – 10 [Affects item drop rates.][/hider] [b]Classes:[/b] [b]Scout Lvl.9 - [+5% MP | +10% SP | +10% AGI | +5% DEX][/b] [hider=Skills][list][*][b][Ranged Proficiency Lvl.1][/b] = Increase Proficiency with Ranged Weapons. [*][b][Zoned In][/b] - Increase AGI by 20%. Passively Consumes 10 SP Per-Turn while Active. [/list] [/hider] [/hider] [hider=User Experience] [b]Perception:[/b] Realistic [b]Gore:[/b] On [b]Pain Setting:[/b] 100% [b]Clothing Damage:[/b] On [b]Nudity Censor:[/b] Off [b]Profanity Censor:[/b] Off [b]Combat Action:[/b] Manual [b]Spell Incantations:[/b] Manual[/hider] [hider=Inventory] Money: 8 Silver Pieces[hr][list][*] Common Pouch [*] Standard Bolts x ∞ [*] White Herbs x 4 [/list] [/hider][hr]