[quote=@thecatinaction] [@BrokenPromise] Do you think a PbP with certain dice rolls incorporated would work? Like for combat, certain actions that may need a skill check, rolls pertaining to items, etc? I would much rather have a relaxed system and focus on story, but you and I both know that people can get over enthusiastic at times lol. For combat, just think of like a JRPG video game. Everyone is playing for the story, but the turn-based combat is what keeps it from getting stagnant. [/quote] I've been hosting play-by-post roleplays for a decade or so and few if any had any sort of dice rolling mechanics. Unless you're slaying mooks, free form combat is more about your character's theme and how powers work against each other conceptually. Think Jojo's bizarre adventure where everyone has very specific powers that are loosely governed by a few rules. What's stronger, the ability to control gravity or the ability to control time? The answer lies somewhere in the player's creativity, how the CS is worded, and how the GM decides to roll with it. Having a heavily structured TT system gets in the way of that and makes things more about the game and less about the story. In the end, any system you use should work for your players. That's really what it comes down to. Lady Absinthia has had luck using her own TT systems and she is not the only one. But her players are not my players, and most of my players would turn their nose up if their fights were suddenly decided entirely by dice rolls. Find something that works for you. If you present it well, it might work for a few other people.