[center][img]https://i.imgur.com/yVdR652.png[/img][/center][table][row][/row][row][cell][img]https://i.imgur.com/EwIxvtz.jpg[/img] [hr][color=2e2c2c].......................................................................................[/color][/cell][cell][sup][i]"The world of the Extra-Normal is the gateway to [b]infinite[/b] possibilities."[/i] ____________________________________[/sup] [color=2e2c2c].[/color] [color=2e2c2c].[/color] The story centers around the Extra-Normal, an umbrella term for strange and magical beings that are derived from a mysterious magical spectrum of light known as [b]Luminscience[/b]. These beings are either humans that have an emotional connection to light that they derive magic from, have opened their mind to the universe to gain powers, is a being formed out of belief or are a remnant of the past, or have been cursed by the other beings. Each of the Extra-Normal has abilities of some sort that are inherent to them all. Known as [b]Extra-Normal Abilities[/b]; these beings have a wide array of abilities that come naturally to them. The first of these abilities is the power to see the unseeable or the opening of the "third eye". Anything Extra-Normal or related is completely invisible to those without it and the most basic Extra-Normal ability is the power to perceive it. They can see flames that would otherwise be invisible and monsters that shouldn't be seen. Of course, certain abilities (such as terramancery and other such manipulations of the environment) can be perceived, and some abilities are even visible regardless. Certain Extra-Normal beings have unlocked the potential for reading [b]"Aura"[/b]. They are all connected to the world on a completely different level than anyone else, and can thus, perceive through their mind. However, what exactly they can sense is dependant on their personality as aura sensing reflects the user. Such as a kind-hearted person may be able to see the Auras of people in pain or are injured, or a greedy person may be able to sense money in the vicinity.[/cell][/row][/table][indent]Through this aura reading ability, the Extra-Normal beings can sense that object or person through walls and over long distances. Some Aura reading is capable of gathering specific information such as the type of Extra-Normal being and emotions - Though, some aura sensing requires activation. No one aura reading ability is the same (There are even some oddities within aura reading). Another ability inherent to the extra-normal is the ability to see into the past as if they were there known as a [b]Recollection[/b]. Triggered by being in a certain place, encountering a relevant person or object, or being in a moment of stress, or some can even manually trigger a Recollection, an extra-normal being may receive a flashback into the past. Better known as Retrocognition, the Awakened will be a third party in this flashback and will be able to move around in a limited capacity as they watch the scene unfold. After the memory has faded, the Extra-Normal being will be thrust back into the real world with a minimal amount of time passed. Also, an Extra-Normal being may experience these moments while sleeping. However, these all are just sub-abilities. Every true extra-normal being has an ability known as an [b]Abstraction[/b] that is unique to them. Depending on their type it's either linked to their emotions and personality, the emotions passed down to them, belief, or an oddity among the classifications. However, there's an invisible barrier that exists between all of the Extra-Normal which protects them from being directly affected by each other's abilities. This is known as an [b]Emotional-Field[/b]. It also lessens the blows behind each of their abilities - which means an Awakened with super strength can't one-shot everyone, a pyromancer cannot fry another one, a mind-controller cannot effectively mind controlling another. However, this depends on the ability and while a majority of abstractions are affected by the Emotional-Field certain abilities bypass it completely. It's case by case. These abstractions are more than just powers and are linked to the very soul of a person. There are no abilities that can nullify or even interfere with an abstraction directly. However, abstractions come from emotions, thoughts, and a person's personality, and if someone is capable of negating emotions, they can disable an abstraction. This is extremely rare because there are few abilities that can do this [i]and[/i] bypass an Emotional-Field. There's only one being who can do this consistently, and it's known as the Hound of death.[/indent] [hider=Types of Extra-Normal Beings] [center][img]https://i.imgur.com/w3315va.png[/img][/center][hr][hr] [hider][table][row][/row][row][cell][center][img]https://i.imgur.com/STyQINm.jpg[/img][hr][sup][i]"Open your mind, heart, body, and [b]soul[/b] to the universe..."[/i][/sup][/center][color=2e2c2c]................................................................................................[/color][/cell][cell][indent] [color=2e2c2c].[/color] [color=2e2c2c].[/color]Those native to this universe are capable of Awakening and gaining strange and fantastical abilities. During a moment of a powerful emotion (a high-stress situation is the most common but other events such an intense moment of passion) they undergo an event known as an [b]Awakening[/b] and gain their abstraction. These abstractions are dependant on their personality and emotion, and will always reflect them or have some type of symbolism even if it's slight. Such as a person who desires to be strong will gain a telekinetic-strength and a person with an explosive rage will be able to control fire - however, these abilities are never physical, only mental or elemental. These abilities are largely imperceptible to the Blind, but few abilities can be seen by all.[/indent][/cell][/row][/table][indent] Each of the Awakened when they manifest gains a mark somewhere on their body. It is a black tattoo-like symbol known as a [b]"Sigil"[/b], and only the Awaken can see them. However, the sigils reflect the abstraction an Awaken can get and glow a color when an abstraction is activated. Only humans are capable of Awakening because the act of Awakening requires a certain degree of intelligence. Generally, most that Awakened are ten and above because that's usually the age that most minds are capable of comprehending self and emotions to a greater degree. However, it is possible to Awaken at a younger age or even have an ability transferred to the person (that they likely will unable to fully use). The Awakened have the same sub-abilities of the rest of the Extra-Normal beings; however, they have their own. They can transfer their abstractions to other Awakened. They can do these two ways; if they have a strong emotional bond with another Awakened they can willingly transfer it to another Awakened (or perhaps a Blind), or if they die the Abstraction can be taken by another Awakened. It's also possible for an Awakened to transfer a small fraction of their abilities to another person. Once they have the ability their sigil will appear on them. For another Awakened to use an abstraction that does not belong to them, they have to understand and channel the emotions that created said abstraction. If they don't understand the emotions they will not be able to properly use the abstraction to its fullest strength. An Awakened can have many different abstractions but may not be able to use it to its fullest strength. However, the Awakened are only capable of using one abstraction at a time. An Awakened can only share their powers with another Awakened, Counterpart, or a Blind they have an emotional connection to. It's possible for there to be what is called a[b] "Collective-Awakening"[/b]. It's an uncommon phenomenon where multiple people Awaken around the same time in the same vicinity and they each share a piece of the same power. Each member of a collective-Awakening gain their own "primary" abstraction but each will get their piece of every member's abstraction. These mini-abstractions are considered to be separate abilities and can be transferred to other Awakened (perhaps to other members of the Collective). There are also cases where there is no "main" abstraction and all Abstractions within the Collective are evenly divided among the Collective or distributed through other means. What's unique is that they can use all these abilities at the same time as opposed to one at a time. The interesting aspect of Collective-Awakenings is that every collective has its own "mechanic" that dictates and shapes how the abstractions interact with each other. The mechanics vary from collective to collective, some collectives get more powerful abstractions when they're close to each other, one member may get a power boost each day, and in some cases, they can be forcibly combined into one person, etc. These mechanics seemingly are dictated by the relationships between the members of the Collective. A question that may arise is what would happen if the Awakened's personality changes? That part of them that the abstraction formerly reflected is gone? It's simple: it's known as a [b]Subsequent-Awakening[/b], basically a change in Abstraction. If a person undergoes a great personal change and they experience the second moment of powerful emotion; their abstraction will change to represent their new self. They'll still hold onto a previous piece of their abstraction for a time, but it'll be so weak that it would be nowhere near the strength of the original. Eventually, as the person finishes their growth it'll be gone. However, there's something known as a [b]Semi-Awakening[/b] in which a person changes enough so that the finer details of their abstractions shift - while still retaining the core abilities and possibly gain or lose new sub-abilities. They won't have a shell of their former abstraction, however. An Awakened can undergo many Awakenings as their personality changes in time, possibly an Awakened can undergo an infinite amount of Awakenings. These are called, as they happened, [b]Second-Awakened[/b], [b]Third-Awakening[/b], [b]Fourth-Awakening[/b], and so on as they happen. It's also possible for a Subsequent-Awakening to be a Collective one.[/indent][/hider] [center][img]https://i.imgur.com/z91Jmzs.png[/img][/center][hr][hr] [hider][table][row][/row][row][cell][center][img]https://i.imgur.com/IBRuzCe.jpg[/img][hr][sub][i]"Transcend the [b]limitations[/b] you have placed on your mind and soul."[/i][/sub][/center] [color=2e2c2c]...........................................................................................[/color][/cell][cell][indent] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color]Opposed to the Awakened who gain their abstraction in a sudden moment of emotion, the Adepts are people who gained their abilities from a spiritual connection to their ancestors. To explain, eons ago inconquerable beings known as the Ancients visited humanity and with them they granted access to magical lights. This connection passed down generations to generation and created the Adepts, people more in line with traditional mages and wizards. They access their Abstraction via the use of a tool known as a [b]"Channeler"[/b]. A channeler is an object that the Adept has a very close emotional bond to - maybe it's a childhood toy or weapon of some sort - that allows them to utilize their abstraction. Whenever an Adept uses their abstraction they call it [b]"Casting"[/b]. It's possible to Cast without a Channel however an Adept's body is not capable of handling all of that magic going through their body. It will cause nasty burns in addition to being a very unstable and unfocused casting - so it should only be used as a last resort. They are also capable of channeling through objects they have no connection but it'll be far weaker and unstable. Whenever an Adept uses their abstraction their sigil appears around their channeler. The Adepts seemingly have a connection to eleven different magic lights known as [b]"Lux"[/b]. These connections are inherited and passed down from father to son, mother to the daughter, and so on. It's unknown how this works as the Lux is seemingly a spiritual power, not a genetic one. By having a connection to a type of Lux, an Adept will gain the ability to learn magic relating to that category of Lux. Whenever one Adept has a child with an adept of a different color; that child will have a connection to both types of Lux. A child may be born capable of using every kind of Lux, but the more different kinds of Lux they are connected to, the weaker all of their abilities are. Which started the practice in the League of largely mating with people of your own Lux.[/indent][/cell][/row][/table][indent] There is a way for Adepts to give this connection with the Blind. It's a technique that is reserved only for those they have a strong emotional bond with, but they can focus and pass on this connection to the Lux to them. Thus allowing them to gain an abstraction and learn how to cast. However, to use Lux and start Casting in the first place, an Adept must first discover their ability. One way for an Adept to discover their ability is to get taught how to do it from another Adept. The main way they can discover their abstraction is known as a [b]Kindling-Event[/b], basically a vision of the past or future. If they undergo an event in which they experience a strong emotion that corresponds with their color (Say a person with Blue lux feeling sorrow, a green Lux feeling joy, and so on) they will receive one of two visions. One of the main visions they'll receive is one of the people who passed down the connection telling them of their heritage and their abilities and how to utilize it. This person can be anyone in their bloodline and can be more than one person talking to them, as the Lux is passed down from one person to the next like a chain. The only stipulation is that the person is always deceased, as they will be speaking to the phantasm of that person. The other, rarer and vaguer is a vision of the future (or possibly, of another version of themselves) casting and using Lux. It is possible for an Adept to have several Kindling Events long as they have moments of emotions that correspond with their Lux. There's an opposite to Kindling Events, and it is known as a spiritual [b]Severence[/b]. Through these Kindling Events memories are shared two ways, the ancestors also receive memories of descendants as well. If the Adept isn't behaving or using their Lux in a way that they deem "worthy", then they may be severed from the Lux. When they are severed from Lux, they will lose all access to it and will no longer be able to cast or learn spells. They'll be considered Blind. It's also possible for an Adept to sever[i] themselves[/i] from Lux. Unlike the Awakened, Aberrants, and the Apparitions, Adepts don't have access to one specific abstraction but a collection of different smaller abstractions best described as [b]"Spells"[/b], all within their category. This is known as developing an [b]Affinity,[/b] and its easier for Adepts to develop spells that reflect them as a person (Again a firey person would have an easier time using fire than water). The Spells can be a specific usage such as shooting a fireball, creating a wall, to a more generalized usage such as manipulation of water. Spells can take ages to develop depending on the person, but each person can come up with their own personal list of spells Because of this, the older Adepts are the strongest members as they've had ages to develop their catalog. While spells are personal, there are many spells that are passed down or shared among groups of people. As it's easier to learn someone else's spells than develop your own. Sealing an Apparition inside of a Channeler is a technique that will lead to stronger casting. To gain the most of this, an Adept has to seal an Apparition inside of their channeler that corresponds with their Lux (A lust apparition being sealed inside of a Pink Adept's channeler, for example). This can be quite difficult to accomplish as there are many Apparitions inside, but sealing an Apparition that doesn't correspond will still lead to a power boost. However, this is unwise as the casting will be unstable and it will risk the Channeler being destroyed and the Apparition getting freed. The Adept also has to listen to the Apparition ramble. It is possible to [b]Joint-Cast[/b]. Joint-Casting is when multiple people get together and place their Lux together to cast one spell. This can be multiple different Lux, however, to Joint-Cast you have to learn the spell first, or else it will be unstable. To Joint-Cast, it requires most likely an emotional connection to the other person and lots of practice.[/indent] [hider=Types of Lux][indent] [b]Red (Rage/Hatred):[/b] Elemental Lux, the most common type of Lux. The Ancient that embodies this Lux is The Bull. Examples: Fire, ice, electricity, earth, plant manipulation, and similar abilities. [b]Green (Happiness):[/b] Biological Lux, the second most common type of Lux. The Ancient that embodies this Lux is The Deer. Examples: Healing, shape-shifting, wing generation, etc, [b]Yellow (Fear/Caution):[/b] Stealth & Defensive Lux. The Ancient that embodies this Lux is The Spider. Examples: Invisibility, barrier generation/forcefields, dumbing sound down, etc. [b]Pink (Love/Lust):[/b] Mental & Emotional Lux, and the fourth most common type of Lux. The Ancient that embodies this Lux is The Dove. Examples: Emotion manipulation, mind control, telepathy, illusion creation, etc. [b]Gold (Pride):[/b] Summoning & Minion Creation Lux, the third rarest type of Lux - allows an Adept to create or summon a minion. The Ancient that embodies this Lux is The Lion. Examples include: Creating minions of choice, summoning a defeated monster, etc [b]Purple (Anticipation):[/b] Movement Lux, the third most common type of Lux. The Ancient that embodies this Lux is The Owl. Examples include: Teleportation, Portal Creation, telekinesis, etc [b]Cyan (Nostalgia):[/b] Sight & Sensory Lux. The Ancient that embodies this Lux is the Mustang. Examples include: Observing locations remotely, seeing into the past/future, enhanced vision, etc. [b]Orange (Courage):[/b] Infusion Lux, the ability to infuse objects and people with Extra-Normal properties. The Ancient that embodies this Lux is the Tiger. Examples: Creating a magic sword, making an object levitate, etc, etc. [b]Blue (Sadness):[/b] Curse-Lux, the rarest form of Lux. The ability to cast curses, but needs a stipulation to be broken - synergizes often with Black and Gold Lux. The Ancient that embodies this Lux is the Swan. Examples: Cursing someone to turn into a monster, creating a deadly illness, cursing someone to be haunted by the dead, etc [b]Lavender (Hope):[/b] Purification and Strengthening Lux. The Ancient that embodies this Lux is the Butterfly. Examples: Boosting other Extra-Normal beings power, removal of curses, removing diseases, etc [b]Black (Apathy):[/b] Necromancery Lux, the ability to manipulate the dead. The Ancient that embodies this Lux is the Hound. Examples: Creating zombie minions, manipulating apparitions and spirits, etc [/indent][/hider][/hider] [center][img]https://i.imgur.com/OeGcaVe.png[/img][/center][hr][hr] [hider][table][row][/row][row][cell][center][img]https://i.imgur.com/43ZwJjf.jpg[/img][hr][sup][i]"They emerge from a world that shouldn't even exist."[/i][/sup][/center][color=2e2c2c]................................................................................................[/color][/cell][cell][indent] [color=2e2c2c].[/color] [color=2e2c2c].[/color]Ghosts, Phantasms, Demons, whatever you call them, they are strange beings. They are not made out of flesh and blood, but instead, they are made out of spiritual energy. Apparitions are noted for what they are spawned from; belief, emotion, or are an echo of the deceased. Any powerful belief can create an Apparition reflecting it (for example some Apparitions are religious in nature, but other abstract ideas can also spawn Apparitions) and powerful enough emotions can also create the same Apparitions (For example intense rage, lust, greed, and so on can create Apparitions). There's also a third category in which the Apparitions are created by the deceased, created by them harboring a powerful emotion before their death or somebody else feeling a strong way about them. Apparitions are fueled and powered by emotion and belief - usually the same emotions and beliefs that created them. The stronger the belief/emotion is, the more powerful the Apparition will become - but on the flip side if the emotions/belief that created them begin to wane/falter they will weaken. It can be to the point where they fade from existence entirely. Long as there is the emotion or belief in them, the Apparition will continue to exist. All Apparitions are functionally immortal because of this. They are functionally immune to attacks by the Blind, but can be damaged by Extra-Normal attacks (even so much as a mere punch). Once destroyed they'll disappear for awhile to regenerate their form and then reappear. Depending on how much emotion/belief they have; one can reappear in so much as a day while others can reappear months later.[/indent][/cell][/row][/table][indent] Apparitions have abstractions of their own much like the Awakened, they reflect the emotions that create them. They can have any number of abilities from strength, to pyromancer, to cursing people - and their power reflects the belief. It's possible for an Apparition's abstraction to completely change if the belief/knowledge around them changes. It's also possible that Apparitions abstraction changes when they're bound to a human depending on the human. Some Apparitions have existed chronologically for millions of years and are absolutely ancient. While other Apparitions come and go. There's a method to retain their form/abilities forever: by binding themselves to a human (Look at the Aberration's section for more information). By doing this they are able to exist as long as the human does and Apparitions who have no belief are able to extend their time on this planet. However, as many Apparitions are powerful, there's a technique known as "Sealing" to imprison them forever in an object. Any Extra-Normal being who knows how to do the sealing technique can seal an Apparition forever (or until the Seal is broken). Some Apparitions have no choice but to stay sealed as they've been sealed so long that the moment they'll come out they'll fade away. Given that Apparitions are made out of the same energy that many Extra-Normal beings pool their energy from; they are completely invisible to the Blind (unless they make themselves visible). Because of this connection they can detect when other Extra-Normal beings are in the area (it's dependant on the Apparition, some can only detect them when they're close while others can do it from miles away). However, their existence is heavily dependant on the same energy and if a universe doesn't have enough power for them to exist they'll gradually go dormant. That universe was this one until the magic returned and many Apparitions that were ancient finally came back.[/indent] [hider=How to seal Apparitions]It's simple to seal an Apparition. First one needs an object to seal them inside of, something small preferably so it can be easily hidden. Then an Extra-Normal being has to draw sigils, or any symbol that they [i]truly believe[/i] will seal the Apparition into the object. Then they must battle the Apparition, damage it enough, and get it to the sigils. Then they can activate the seal and trap the Apparition inside the object. Larger apparitions require bigger sigils to be drawn or for them to be far weaker, but all an Apparition has to do is be in the area to be sealed.[/hider][/hider] [center][img]https://i.imgur.com/Oy93skQ.png[/img][/center][hr][hr] [hider][table][row][/row][row][cell][img]https://i.imgur.com/EJ7hVw3.jpg[/img][hr][sup][i]"Freak, monsters, predators, prey, Aberrations. Do not take them lightly."[/i][/sup] [color=2e2c2c]................................................................................................[/color][/cell][cell][indent] [color=2e2c2c].[/color] [color=2e2c2c].[/color]Aberrations are what are considered to be "outside the lines". Aberrations are people who have had contact with the Extra-Normal and gained either a blessing or a curse from their abilities. Almost all Abberattions are created from Blind interacting with Apparitions in one way or another but there are cases of Aberrations being created from other Extra-Normals. Unlike the other types of Extra-Normals; Animals and humans alike can become Aberrations due to their strange nature. Aberrations are considered to be extra-normal beings, so they can use all of the baseline abilities, but only the Blind can become an Aberration. Due to the odd nature of the Aberrations, they are separated into five subclasses: [b]Afflicted[/b] - The most common type of Aberration, an Afflicted is a person that has been cursed by an Apparition or Adept one way or another. Perhaps it is in the Apparition nature to curse who it comes in contact with or they tangled with a wielder of the Blue Light, either way, they have a curse within them. It can be that they are weightless, or take the shape of an animal or some other beast, it can be more harmful like dying if they step foot in the sea or constantly being on fire - either way, the affliction sucks. There are some ways to remove the affliction, some Extra-Normal beings can remove it apart of their abilities. However, there is a point where some Afflictions cannot be removed without killing the host - that's if the curse has consumed their soul. [/indent][/cell][/row][/table][indent][b]Affixed[/b] - Affixed are Aberrations who have been bounded to an Apparition one way or another. Maybe they encountered an Apparition on the brink of death and were convinced to take it inside of them, or maybe someone bound it to them. In any case, they have an Apparition residing inside of them that will come out at will. The Apparition has a mind of its own, so it may decide what it does and doesn't do, but depending on the relationship with their Affixed they can be convinced. The Apparition still has access to their abstraction, but their rules have changed. They are no longer powered by belief but instead the bound they have. The Apparition can use their abstraction themselves but there are some cases where they can grant the human they're affixed to powers. If the Apparition is injured enough they will return to their user and rest inside of them until they are strong enough. The bound between an affixed can be broken if both the human and the Apparition wishes to part ways, or if the bound is broken by force by an extra-normal being. [b]Agent[/b] - Agents are the rarest type of Aberration. When an Apparition is sealed, they are still alive and conscious and when someone touches them they may begin a link. Certain Apparitions, in a haste, were sealed inside of objects such as weapons or even an ordinary cell-phone. When someone touches the Sealed Apparition they may gain a link with the being and may convince the thing to lend them their power. The Aberration will be able to use their power like they had it themselves and will be considered an Agent of the ghostly being. This is the reason why many sealed Apparitions are hidden away never to be found, but sometimes they slip up. [b]Adjoined:[/b] A level beyond being a mere Affixed or Agent. An Adjoined is a physical and/or mental fusion between a human and an Apparition where the lines that were supposed to separate human and Extra-normal have been erased. For an Adjoined to be created, they must be an Affixed or an Agent that has agreed to fuse or have forcibly fused. There are various different subtypes of Adjoined due to their nature: it can be a mental fusion where the minds are combined into one body (and use the Apparition's abstraction like an abscised), a physical one where the Adjoined bodies are combined into one (where both abstractions are combined or simply use one), or primarily an alternate form that can be accessed (where the apparitions powers are accessed). There are ways to separate an Adjoined. [b]Abscised:[/b] The Abscised are Aberrants whose bodies have been possessed by an Apparition of some kind. Unlike Adjoined, there is no dual mind, only the Apparition having control of the body. An Abscised can be created in a variety of different ways; mainly an Apparition can possess a body of the recently deceased. Upon doing so all wounds will instantly be healed and the Apparition has full control of the body. Another way an Abscised can be created is if an Apparition fools a human into giving them their body, or if an Adjoined, Affixed, or Agent is taken over by the Apparition they are attached to. An Apparition inside of the body of a human does not have to worry about belief and can still use their abstraction much like an Awakened can. However, an Abscised is cut off from the abilities inherent to Apparitions such as being nearly impossible to kill or being invisible to the blind. However, many Abscised are varying amounts of undead, with some being functionally human and others being walking corpses. If an Abscised's body is killed they are forcibly separated from it and the Apparition is weakened. [/indent][/hider] [center][img]https://i.imgur.com/Z0QJQvT.png[/img][/center][hr][hr] [hider][table][row][/row][row][cell][center][img]https://i.imgur.com/DejhpNu.jpg[/img][hr][sup][i]"They live blissfully unaware of the bigger picture."[/i][/sup][/center][color=2e2c2c]...........................................................................[/color][/cell][cell][indent] [color=2e2c2c].[/color] [color=2e2c2c].[/color][b]Blind[/b] - Beings that are not quite Extra-Normal. They have no access to any of the Extra-Normal abilities listed above and are completely ordinary in the grand scheme of things. However, a Blind can achieve a higher status if they are exposed to Extra-Normal elements enough; this is known as having [b]One-Eye-Open[/b]. This will allow them to perceive the completely imperceivable feats that Extra-Normal Beings are capable of, but offer absolutely no resistance to them. Many people that are One-Eye-Open are currently capable of Awakening. [b]Traveler/Counterpart[/b] - There are an unknown amount of worlds alternate to this one. It can either be one, or trillions, however in each universe, somebody has a counterpart. Every person has a version of them in a different universe that they are connected to. There are some differences, of course, depending on the backstory it could be minute as having a different hair color to being a drastically different person. However, regardless of how different there are some similarities or constants. They were never meant to venture far from their home universe but they may end up a [b]Traveler[/b]. Travelers are the terms for those who end up outside of their home universe. Most Travelers come from a completely innocuous and normal universe - why or how they ended up is up to question. Maybe they fell into the wrong portal or something went wrong. The issue is that they are no longer home, and they need to get back. Most of the time these people have no extra-normal abilities or superpowers. The only extra-normal ability they have access to is if they are in proximity to their Counterpart. They will gain a mental link with them and be able to telepathically communicate with them, share memories, and possibly see their auras through walls if they reach that point. It's possible for a Traveler to Awaken or an Adept may connect them to the Lux. Travelers are also capable of becoming Aberrations if they're at the wrong place at the wrong time.[/indent][/cell][/row][/table][/hider] [center][img]https://i.imgur.com/M5lRhXR.png[/img][/center][hr][hr] [hider][table][row][/row][row][cell][center][img]https://i.imgur.com/ZdCyCZl.jpg[/img][hr][sub][i]"Their power eclipses whole [b]worlds[/b]."[/i][/sub][/center] [color=2e2c2c]........................................................................................[/color][/cell][cell][indent] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color]When reality was created, eleven lights came with it. They came to be known as the Luminscience (or Lux), and when their lights first shined; eleven beings came with it. They're embodiments of these lights that inherited their near-limitless power and embody it. Originally, they were incomprehensible, eldritch, and frightening as they roamed across space. As the All-verse was forged and filled with humans, the Ancients came in contact with humans more and more. They ultimately took the form of eleven different animals for humans to be more comfortable with their presence. Each Ancient embody each Lux, and the emotions that come with it and they all operate in strange and mysterious ways. They rarely, if ever, involve themselves in the affairs of the humans, thus they are an incredibly rare sight. However, each Ancient has its own motives and role in the All-verse and they can be swayed to helping an Extra-Normal being. For a price, however, as the Ancients usually cut deals with people that they find beneficial, but it may not be beneficial in the long run (for anybody). Other than that, the Ancients keep their distance from humanity and usually only show themselves if something interests them.[/indent][/cell][/row][/table][indent]In terms of raw power, the Ancients are simply [i]God-like.[/i] In function, they are more or less Advanced-Apparitions that are powered by emotion from reality as a whole. Thus, they are insanely powerful on a level that not even Extra-Normal beings can reach. From their base abilities, the Ancients can read minds and psychically communicate with anyone, teleport anywhere in the All-verse, are insanely strong, can manipulate their current form limitlessly, can warp reality, manipulate Extra-Normal abilities to an extent, and are more or less impervious to almost all forms of damage. In addition to all of those abilities, they have their own personal abstraction like most other Extra-Normal beings. Which are powerful enough to affect and destroy universes on their own. However, the Ancients are weak against abilities that directly affect and interact with magic itself (such as attacks that do more damage against Apparitions, bypass Emotional-Fields, repel Apparitions, etc). Normally, if they're hit with an attack it won't do any damage (or they may appear damaged), but if they are attacked by one of these abilities then they won't be able to instantly regenerate it or shrug it off. It's [i]possible[/i] for one of these abilities to kill them, but it would take one of the strongest Abstractions in the setting to be capable of killing one. If they die, they'll go into a deep rest and then regenerate. The Ancients, back when the universe was formed [i]were even stronger[/i] and they could use their abilities across several different dimensions at the same time. However, when the Glutton went on a rampage, their power gradually waned until they were eliminated during the final stand against the Glutton. The only survivor of this incident was the Hound, the rest of them found a place to rest for a few millenniums, and the Hound maintained order between life and death. They managed to weaken the Glutton to the point where it could be sealed away in another dimension. However, after the Glutton was defeated and the new timeline was born, the Ancients reawakened one by one to a new universe.[/indent] [hider=List of the Ancients][indent] [b]The Bull:[/b] The second most feared and probably the straightforward of the Ancients, the Bull takes the form of, well, a burning bull. The Bull speaks with a harrowing and monstrous growl that just [i]bleeds[/i] anger, the Bull is created and powered by the rage of several universes - and there's a lot to be angry about. However, the Bull is mistaken as mindless or even foolish, when it is quite intelligent and perceptive and has a sense of justice. The Bull is the least likely to interact with people [i]unless[/i] they have great rage in their hearts. The Bull serves a vital role in the glorious cycle as he destroys worlds without sentient life and rebuilds them, and paves the way for the Deer and the Dove. Physically, the Bull is the most powerful with the ability to manipulate all energy and matter and even destroy and create universes. [b]The Deer:[/b] The cheerful and ecstatic Ancient of Green Lux and Biology, she takes the form of a green deer covered in plant-life. However, the Deer is the one Ancient most likely to assume a human form as she feels a closer bond to the humans. The Deer is the second most important in the glorious cycle, as after the Bull creates new worlds she propagates them with life. The Deer is very maternal and motherly to the humans, as she is the one that created them after all, and she is most likely the most helpful and selfless out of the Ancients... however, she still operates off of strange logic and sometimes her brand of helping isn't helping. However, the Deer is a very rare sight, as she's more inclined to visit universes that are devoid of life and fix that. The Deer is physically the weakest of the Ancients but she is still all-powerful. [b]The Dove:[/b] The sensual and loving Ancient of the Pink Lux and Emotions and the Soul, the Dove takes the appearance of a bird that constantly changes from one shade of pink to the other. The Dove is the third step in the Glorious Cycle, as after the Deer creates life, the Dove comes into new universes and decides who is given sentience. Most likely, the Dove is the second most powerful of the Ancients due to her ability to grant minds to even inanimate objects... and take them away. The Dove is kind and loving, as her Lux implies, but she is ruthless and unforgiving towards those who betray love. She's more likely to get involved in the affairs of humans, as she's the one that tends to stick to them. [b]The Hound:[/b] The strange and mysterious Ancient of black Lux and Death, but takes the shape of a black wolf as both a form that people can comprehend. The Hound is ancient and anyone who has more than the barest experience with the Extra-Normal should know about him. The Hound is there when people die and he leads them to the other side, the Extra-Normal can comprehend him. The Hound cannot be defeated through conventional or Extra-Normal means, but he's restricted by laws that stop him from taking souls... which he can circumvent by making deals, which are known to be in his favor most of the time. When the Hound speaks he is quite sarcastic, however, despite the insurmountable power, the Hound willingly holds back to make things interesting for him. The Hound is the final step in the Glorious Cycle, which is death. [b]The Mustang:[/b] The all-seeing and knowledgeable Ancient of Cyan Lux and Sight, takes the shape of a transparent glowing-cyan horse (like the outlines). The Mustang's purpose in the Cycle is that he's the recordkeeper of the universe, he has the ability to see everything that goes on in the particular universe that he's in. He can see into the past like it's nothing and he preserves their memory. The Mustang's secondary purpose is that he's meant to be a watchdog, with his abstraction he's supposed to detect any intrusions and then alert the other Ancients. Because of this ability, the Mustang is quite smug, arrogant, and condescending towards mortals as he can see all. However, because of this, he is the easiest of the Ancients to fool and deceive. The Mustang is usually seen in dead or dying worlds before the Bull shows up. [b]The Spider:[/b] The fearsome and invincible Ancient of Yellow Lux and Protection and Stealth, usually takes the shape of a glowing yellow spider with massive legs. The Spider's ability is to weave webs that are invincible even to attacks from other Ancients and control what is visible and what isn't. The Spider's role is to protect universes and reinforce the dimensional barriers of reality and unreality to keep threats out. The Spider travels from one world to another, detecting which world's barriers are failing and requires his attention. The Spider is sporadic in how much he makes himself known to the humans, but he rarely has time to stop. [b]The Butterfly:[/b] The aspiring and kind Ancient of the Lavender Lux and the Strengthening and Purification, the butterfly takes the appearance of a massive glowing butterfly with everchanging colors. The Butterfly's role is the protection of the All-Verse against the various eldritch horrors that wait on the other side. Specifically, stopping any humans from attempting to harness their power and make pacts with them. The Butterfly rarely moves and just waits for an invasion or an attack from such being and battles them. The Butterfly may seem weak, but they can enhance their other abilities for a short period of time until they are the strongest among the Ancients. They can also gift other Ancients and Extra-Normal beings a bit of this power, but their most useful ability is the ability to purify curses and corruption from the other side. [b]The Lion:[/b] The prideful and powerful Ancient of the Golden Lux, and Summoning and Minion-Creation, takes the appearance of a golden cloudy Lion. The Lion is, like the Butterfly, responsible for the protection of the All-Verse against the threats beyond. However, the Lion is still resting and has yet to be awakened from his slumber. He's still regenerating from the battle against the Glutton, but if someone prods him he will definitely wake up. The Lion is prideful, but magnanimous to all and will gladly lend his assistance... if it lines up with his goals. [b]The Tiger:[/b] The courageous and powerful Ancient of the Orange Lux, and Imbuing lux, takes the form of a black and orange glowing tiger. The Tiger is probably the most important Ancient as he's the de facto leader of them and their rule keeper. The one Ancient that keeps the rest of his brethren in line and following their laws in regards to interfering in the affairs of the mortals as little as possible. In the event that one of them goes too far or breaks their laws, he will appear to punish them. The Tiger can imbue his claws with the ability to completely bypass their emotional fields and shred them to bits. [b]The Owl:[/b] The free and expectant Ancient of the Purple Lux and Movement, takes the form of a giant purple Owl. She has the role in the cycle of maintaining the connections between every universe and maintaining each of them. The Owl is the one that makes sure that the universes are separate like they are supposed to be. If she is inactive or injured the barriers will begin to falter and the universes will begin to bleed together and become unstable. The Owl is kind, hopeful, but constantly busy and keeps out of the affairs of the humans. Not even to make deals. [b]The Swan:[/b] The tearful and melancholy Ancient of the Blue Lux, and Curses, takes the appearance of a beautiful blue swan. The Swan is the one that keeps an eye out for any Extra-Normal interference in the emotional balance of the Multiverse and if she detects it, she goes to correct it. The Swan is most likely the most important of the Ancients, but she's rarely seen unless there is an imbalance due to magic. If there is none, she goes to uninhabited universes and waits. The Swan takes the sadness of the entire All-verse inside of her and uses it to power herself. The Swan is particularly the most vicious and ruthless of the Ancients when dealing with the affairs of the humans and punishes sorrow bringers severely. [/indent][/hider][/hider] [/hider]