Just a quick little reference for now. [hider=Ruler] Name: Warmaster Skrulll Race: Ratling Description: Warmaster: [url=https://imgbb.com/][img]https://i.ibb.co/sVw9XVv/download-1.jpg[/img][/url] Attributes: Charm: 1 Lore:2 Might:4 Skill:2 Focus: Pick something that your Ruler is good at, something they enjoy doing more than anything else. The more broad you are (War, Magic), the less good your Ruler will actually be at that thing, but at least they'll be well-rounded. On the other hand, if you pick something specific (Swordplay, Illusions), your Ruler will be highly skilled in that activity. Foible: Pick something that your Ruler is bad at. Were they cursed in the cradle? Did they drift off whenever their noble tutors lectured? If you're rather general in your choice (Diplomacy, Administration), it'll be a constant nuisance to you, but never disastrous. But if you're rather specific (Counting backwards, tying your bootlaces), at some point, your Foible will come back to haunt you, with ruinous consequences. [/hider] [hider=Kingdom] Name: Clan Skrul Claim: [url=https://ibb.co/gVJ109w][img]https://i.ibb.co/ySqTzP5/Clan-slaim.jpg[/img][/url] Description: How did you come to be Ruler of your Realm? Do you come from a long line of nobles, or is the land recently conquered? What are its people like, in culture, race, what do they love and hate? Do they worship the gods, do they serve the king, do they love the land? Each Realm has several Attributes. The Ruler has 7 points to distribute between these Attributes. Your choices should reflect your position on the map, your Realm's history, and the people who live there. Fertility: 2 Industry: 3 Nobility: 0. Prosperity: 2 Realm Traits: Eldritch Beauty: The Realm's Heroes and its Ruler receive +1 Charm. You produce 1 additional Silver per Turn. Warriors Born: The Realm's Heroes and its Ruler receive +1 Might. Your Levies receive some basic training with melee weapons. [/hider] [hider=Heros] Name: Bearer of Skrull Class: Bard Description: Attributes: Charm: 3 Lore: 1 Might: 0 Skill: 2 Name: Seerer Truss Class: Magician Description: Attributes: Charm: 2 Lore: 3 Might: 0 Skill: 1 Name: Clanmaster Traick Class: Knight Description: Attributes: Charm: 2 Lore: 0 Might: 3 Skill: 1 [/hider]