[center][img]https://www.mariowiki.com/images/thumb/b/b2/Koopa_Troop_artwork.png/658px-Koopa_Troop_artwork.png[/img] [b][color=SpringGreen]wordcount:[/color][/b] 703 (+1) [b][color=SpringGreen]Bowser Jr: Level 6 [/color][/b] EXP: [color=SpringGreen]///////////////////////////////////////////////////////[/color] (100/60) [b][color=DeepSkyBlue]Kamek: Level 6 [/color][/b] EXP: [color=DeepSkyBlue]///////////////////////////////////[/color]//////////////////// (35/70) [b][color=FD0000]Location:[/color][/b] Edge of the Blue – Seaward Bay [/center] Jr did not appreciate being talked down to by the hooded figure. Not one bit. [color=SpringGreen]”Ah buzz off you twerp. You don’t know me! You don’t know what I’ve done or think. Go eat a spiny!”[/color] Jr yelled at them, before storming up onto the boat in a childish huff. Rather proving the Nobody’s point in the process, Kamek noted to himself as he stayed to hear out the rest of the conversation with their unwelcome advice giver. It was mostly push and pull, the heroes arguing against this unethical method of getting transport to the region boss, while the hooded figure arguing it was the only way, with some unexpected backup from the grizzled swordsman with the yellow eyes. Geralt gave them a speech about how doing what was necessary did not always involve doing what was good. That doing the right thing could and would require bloody sacrifices. This perspective was a rather alien one for a hero to have from Kamek’s perspective, and that it did not go down well with the others who showed the traditional desire to put themselves at risk before even considering putting innocents in danger. Indeed, the team mostly seemed to like Jr’s idea of storming the place, which the boy appreciated knowing once Kamek mentioned it to him later, saying [color=SpringGreen]”Heck yeah! Who does this lady think she is, saying we couldn't even take on one spooky woman on her ghost ship! If she doesn't think we can take her, how the heck does she think we’re gonna be able to take down whatever the boss is? Stupid.”[/color] There was a little more to be gleaned from the figure’s words. Further warnings about the dangers of the sea were given, and what Kamek noted was probably a rather important detail about the Maw, namely that eating was a poor thing to do upon it. Certainly, the implication had been there already that the food was dangerous, but it was rather useful to know for sure that the Maw’s bait was poisoned. They also learned that the only other danger listed in the maw other than the food was its mistress, a silent masked woman. Despite the team’ general dislike with the strangers plan, the initial trip across the sea was agreeable, and so the majority of the gang sauntered onboard the (apparently living) ship without much fuss, which meant there were fewer people around when the hooded nobody made a grab for Peach. Kamek was taken by surprise by this move despite his distrust of the members of the 13, and so was only just pulling his wand out in reaction to her aggressive move when the figure let Peach go, but not before delivering one final dire potent of what would occur should they try a different path. Her final missive left, the Nobody departed via a dark portal that seemed to be a shared skill of the 13. [color=DeepSkyBlue]”What a grim woman she was. Are you alright your majesty?”[/color] Kamek asked Peach as he followed her aboard the ship. Most of the squad were onboard when they arrived, including a still slightly huffy jr, who had parked his clown car and was now out on the deck. The boy was cured of his mood shortly afterwards however by Sakura’s tumble into the water, running over to the railing to laugh at the schoolgirl rather than help like Geralt was. [color=DeepSkyBlue]”Jr, don’t be rude to the poor woman,”[/color] Kamek admonished the boy for his mockery. [color=SpringGreen]”Come on. She can’t even stay on a ship while it’s sitting in port. How bad do your ship legs have to be for that to happen?! Maybe we’ll have to tie her to the mast to stop her falling off again!”[/color] Jr called back, before hopping up onto the ship’s banister and deftly balancing walking along it and managing to avoid falling off even when the living ship moved unpredictably beneath him, a testament to having spent plenty of his life on Koopa Troop airships. After jr had been convinced to stop tempting fate to deliver some well deserved comeuppance and was safely back on the deck, they were ready to set sail for danger and adventure.