[hider=Puppeteer] [b]Name:[/b] Sam Moore / The Puppeteer [b]Age:[/b] 16 [b]Origin:[/b] Reading, England 2005 [b]Appearance:[/b] [img]https://i.pinimg.com/600x315/29/65/96/29659645da34b0511cca46c62aa56248.jpg[/img] ________________________________________ [b]Level:[/b] 10 [b]Health Points: [/b] 25000 [b]Mana:[/b] 10750 [b]General Stats:[/b] • Strength - 1500 • Endurance - 2500 • Intellegence - 21500 • Agility - 2250 • Dexterity - 20250 • Luck - 2000 [b]Acquired Skills:[/b] • [u]Translator Level 1[/u] • [u]Golemancy Level 2[/u] - Allows the user to create Golems to preform tasks on their behalf. The user can create either one medium or two small Golems of equal level to the skill user. A Small Golem is about the size of a small child, and a medium is about the size of a horse. Every 10 levels in this skill gives access to summoning another medium Golem, with level 50 in the skill allowing the user to create Large Golems. Large Golems are the size of a house, and require the equivalent of four medium golems. • [u]Cryomancy Level 2[/u] - The ability to use Ice Magic. Higher levels will give access to more powerful spells ~ [u]Ice Make[/u] - 200mp per cubic foot - the ability to create sculptures out of ice. Subskill of cryomancy. • [u]Cartoon Logic Level 1[/u] - Your magic is so dense it affects the world around you. While your mana pool is over 10000 a random cartoon accident will happen to you or your constructs with a chance of 1 divived by the Square Root of LUK every 5 hours. Max 60%. [b]Extra [/b] • [u]Kaireth's Blessing:[/u] Magic Insurgence level Max - gain additional 2000 points (multiplied by base level) to Intellegence and Dexterity stats. [b]Spells[/b] [u]Ray of Frost[/u] - 5MP - Shoots a beam of ice cold energy at a target, dealing {INT/5} Ice damage and has a 10% chance of inflicting the target with the Frozen Debuff [u]Mending[/u] - 10MP - Repairs objects and simple machinery. When used on constructs heals them for (INT+LUK) health. ______________________________________ [b]Personality:[/b] Sam has Asperger's Syndrome, which makes him naturally more anxious around people. This has led to him becoming introverted, preferring to stay inside with his puppet friends. However, his desire to bring joy to others through his puppets has led to him cultivating a stage personality, known as the Puppeteer. He is more confident and acts as the ringmaster of the performances. In his shows, this meant being the one introducing the various acts and interceding when things went 'too far', but with the ability to make living puppets he is able to have a more active role in the proceedings. He enjoys pizza, reading, and coming up with new puppet skits. [b]Short Background:[/b] In the real world, Sam is an aspiring puppeteer. Growing up, he was always alone due to his condition making it hard to connect with people. When he first saw the Muppets growing up, he was inspired. If he couldn't make friends, he could always [i]make[/i] friends. At first, it was just a way with coping in the world, but after showing off his friends antics at a talent show, he found a new thing he wanted to do. Over the years he refined his puppet show into 'Pandemonium Pantomine', a show where demons put on a variety show to avoid being sent to Hell Jail. He was studying to become a professional puppeteer when he was summoned to another world. ________________________________________ [b]Other:[/b] Sam currently has two small Golems, called Greed and Wrath. Both are made from his puppets and act semi-independently. Greed is designed to look like a kitsune, and wears a [s]stolen[/s] green scarf, where as Wrath is designed like an anthropomorphic cat. Greed is overly ambitious, a bit of a trickster and a pyromaniac. He often ends up dragging Wrath into his acts, much to the others dismay, especially as they usually end in failure. Wrath himself is a no-nonsense individual, who prefers the classics. He is slow to anger, but his meltdowns are usually the punchline to the skit. Carried an 'idiot stick' for educating Greed. [/hider] [hider=Golems] [hider=Wrath] [b]Bio[/b] [u]Name:[/u] Wrath [u]Level:[/u] 10 [u]Type:[/u] Small Cat [b]Attibutes[/b] [u]Health:[/u] 7490 [u]Mana:[/u] 375 [u]Strength:[/u] 849 [u]Endurance:[/u] 749 [u]Intellegence[/u] 749 [u]Agility:[/u] 649 [u]Dexterity:[/u] 749 [u]Luck:[/u] 5 [b]Skills[/b] [u]Translate:[/u] Level 1 [u]Autonomous Action:[/u] Level Max - Allows summons or constructs to act independently of their owner. Higher levels indicate the degree of sentience. [u]Blunt Weapon Mastery:[/u] Level 3 [u]Divine Wrath:[/u] Level Special - Transforms the users anger into a divine weapon which deals 0 Damage but inflicts high levels of pain to the target. [/hider] [hider=Greed] [b]Bio[/b] [u]Name:[/u] Greed [u]Level:[/u] 10 [u]Type:[/u] Small Fox [b]Attibutes[/b] [u]Health:[/u] 4000 [u]Mana:[/u] 350 [u]Strength:[/u] 350 [u]Endurance:[/u] 400 [u]Intellegence[/u] 700 [u]Agility:[/u] 1250 [u]Dexterity:[/u] 750 [u]Luck:[/u] 800 [b]Skills[/b] [u]Translate:[/u] Level 1 [u]Autonomous Action:[/u] Level Max - Allows summons or constructs to act independently of their owner. Higher levels indicate the degree of sentience. [u]Dagger Mastery:[/u] Level 3 [/hider] [/hider]