[center][img]https://i.ibb.co/sygP4N9/image.png[/img][/center] This will be a Seven versus Seven, Apocrypha style team war, co-gm’d by myself and [@SSW] The premise is that, rather than Darnic’s Yggdmillenia, a different Magus stole the Holy Grail after the third war, and plans to use it in a grand ritual that recreates the Trojan War, but reversing fate to allow the Trojan side to win. With a team of Magi and Servants supporting him, the Magus association has responded in kind, sending seven of their own Magi to disrupt this ritual. The first important note is that [b]Servant slots will not be reserved.[/b] Everyone’s interest in certain slots will be logged, and since there are two for each, there shouldn’t be much fighting over who ultimately gets in. Multiple simultaneous applications for a Servant spot are allowed, but each person will only be allowed one Servant slot in the end. Each person is allowed a Servant slot and a Master slot, though playing just one is fine, too. The GMs will not be taking Servant slots, but may fill Master slots if necessary. The usual suspects of Gilgamesh and Herakles will be banned, and others will be evaluated on a case by case basis. The only other limitation is that only one Servant that participated in the Trojan war will be allowed per team, to avoid it being too overloaded. A vote will be made on whether players make their Servant and Master on the same or opposing teams to avoid potential metagaming. Waiving this restriction will also be permitted if everyone is fine with it and aren’t too worried about the meta. The driving force of the plot will be the players. Though there are NPCs involved in the premise of the war, and there will be a handful of NPCs for players to interact with, these interactions will be driven by the players. There will also be additional side objectives in the fight, relevant to each team, to mix up the nature of the combat a little. Both teams bases will be assumed to be secure areas, as an effort to cut down on disparity between offscreen base preparation that can sometimes happen. Magus preparation is still allowed and encouraged, but will be more focussed on active items such as Mystic Codes and potions. There are some other minor details to hammer out, but that should be all the important information. Tell us if it sounds good!