[b]Kenina "Nin" Haig[/b] [i]The Outranger[/i] Bold +0 Good +1 Strong -1 Wary +2 Weird +1 Harm 3 Armor 2 [b]MEETING DEATH[/b] I will live to be 100. [b]RIGHTS[/b] You have the right to [b]keep yourself and those in your charge safe[/b] in hostile or enemy territory. You have the right to [b]find your way by road or trail[/b] to your destination. When you undertake to do so, roll Wary. On 10+, all three of the following are true. On 7–9, choose 2; the third is false. * You find your way at once, without much casting about for it. * The way is direct, with little meandering or backtracking. * The way is safe, and does not bring you near your enemies. On a miss, choose 1; the other 2 are false. You have the right to [b]observe the landscape unnoticed[/b]. When you try to do so, roll Wary. On 10+, you’re able to watch as long as you choose. Ask the MC what you see, and tell the MC when you slip away. On 7–9, you’re able to watch for a time. Ask the MC what you see and when you must slip away to avoid discovery. On a miss, choose: * Slip away now, having seen only what you’ve seen. * Stay and watch. Ask the MC what you see before you’re noticed, and then whether you have the chance to flee. You have the right to [b]step out of your earthly life[/b] and journey in other places. When you choose to do so, roll Weird. On 10+, you choose your destination, and you have both wits and strength therein. On 7–9, you choose your destination, but the first time you miss a roll in that other world, you return at once to earthly life. On a miss, the MC chooses your destination. [b]BELONGINGS[/b] - Staff (3 harm) - Hide armor (1 armor) - Leather helmet (1 armor) - Traveling cloak - Well-worn boots - Goat's horn (drinking cup) - Bone-handled knife - 1 bounty of food (goats milk products) [b]MY HOUSEHOLD[/b], of which I am the head, has: - goats - a dairy - a kitchen, pantry & buttery [b]NIN'S PEOPLE[/b] They are all who live in a certain place. They are small, diverse. They speak Scottish. They number 50 souls in 6 households, including 8 warriors [u]Rites +2[/u] They are known for: * Their insularity * Their sorcery and enchantments * Their celebrations [u]War -1[/u] They are known for: * Their strategy and tactics [u]Wealth 0[/u] They are known for: * Their craft and skill [b]EXPERIENCE[/b] [ ][ ][ ] A right of your own [x][ ][ ] A right of the Land Itself [ ][ ][ ] A right of the New Nobility [ ][ ][ ] A right of the Old Ways [ ][ ][ ] A right of the Other World [ ][ ][ ] A right of Personal Prowess [ ][ ][ ] A right of War [ ][ ][ ] A right of the Wider World The Ungiven Future [ ][ ][ ] Abandon this character to die [ ][ ][ ] Assume a mantle [ ][ ][ ] Awaken something terrible [ ][ ][ ] Create an inheritor to play [ ][ ][ ] The Ungiven