[quote=@ERode] Alright, so like, when we finish some milestone or big fight, you'll give us "x amount of level ups, new skills, and skill level ups" to be distributed as we see fit? To confirm, because it seems a bit ambiguous, are special attacks considered skills, or something else? Using Ray of Frost as an example, would it be levelled up like the Kobold Lord's Twin Axe Assault and all? [/quote] 1. Yes. I'll be directing the story in such a way it's easy to know when there is a level to be gained (ex. a fight, or a training). If by any chance you feel like your character is falling behind in level or stats, we can arrange a special monster encounter to give that character a lil boost, so just let me know. 2. For skills, they can gain it at any point in the story provided they can justify how they acquired it (ex. Constant exposure to poison will give you Minor Poison Resist, or constant use of sword will cause you to gain Single-handed Sword Mastery). I wont limit you on this one as this is very situational, and it would depend on how you would want to cultivate your character. I'm not gonna give you the skills, its entirely up to you what skill your character will gain, you just have to let me know. 3. I'll be introducing a skill mechanics further into the story, for now, yes, technically all skills (passive or active) has their own level. But it cannot exceed the character's current base level (so if Ren's base level is 10, all his skills would either be at level 10 or lower). Dont think too much on the math here, levels are just a way to guage the character's progress on that specific skill (unless it has a stat modifier to it, then thats a different story).