[color=silver] [indent][indent][indent][indent][indent][indent][sub][color=gray]Co-GM comment to the BOSS: [color=white]9.15.20.22:13 PST[/color][/color][/sub] [pre]Not the actual name of the system. Just needed a placeholder. Will be outlining the basics of gameplay here.[/pre][/indent][/indent][/indent][/indent][/indent][/indent] [h1] [/h1] [indent][indent][indent][indent][indent][indent][indent][color=gray]T H E [color=dba901]β[/color] e L y r e a S Y S T E M :[/color][color=silver] A G U I D E[/color][indent][indent][indent] [sup][table] [row][/row] [row][cell] [color=silver]Chief mechanics that govern our game, this system has taken bits and pieces of inspiration from existing game systems and simplified it for the PbP RP play style. This guide covers the basic fundamentals of the rules for post turns, combat and manageable resources.[/color] [/cell][/row][row][cell][/cell][/row][/table][/sup] [/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent] [h1][/h1] [h1][/h1] [center]R E S O U R C E S[/center] [indent][indent][indent][indent][indent][indent][indent][indent][indent][indent] [sup][color=silver]There are four main resources that must be managed throughout this game: [color=white]hunger, thirst, health[/color] and [color=white]humanity[/color]. Each of these have an affect on your player character, all of which can be either positive or negative depending on their levels.[/color][/sup][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][table][row][cell][/cell][cell][/cell][/row] [row][cell] [h1][/h1] [indent][indent][indent][indent][sub][color=white]H U N G E R[/color][/sub][/indent][sup][sup][color=2e2c2c]_______________________________________________________________________[/color][/sup][/sup] [sup]Hunger is energy. It is used to expend skills and spent when moving locations. Hunger can only be replenished by consuming food.[/sup][/indent][/indent][/indent] [h1][/h1] [indent][indent][indent][indent][sub][color=white]T H I R S T[/color][/sub][/indent][sup][sup][color=2e2c2c]_______________________________________________________________________[/color][/sup][/sup] [sup] Thirst affects the body much in the same way that hunger does. It will deplete at one point per posting round or when moving to a new location. Water can be replenished at any water source with varying states of purity.[/sup][/indent][/indent][/indent] [h1][/h1] [indent][indent][indent][indent][sub][color=white]H E A L T H[/color][/sub][/indent][sup][sup][color=2e2c2c]_______________________________________________________________________[/color][/sup][/sup] [sup] A measure of your vitality. Your health can deplete from increased hunger or thirst and after receiving a successful 'hit'. Eating food will replenish health. [/sup][/indent][/indent][/indent] [h1][/h1] [indent][indent][indent][indent][sub][color=white]H U M A N I T Y[/color][/sub][/indent][sup][sup][color=2e2c2c]_______________________________________________________________________[/color][/sup][/sup] [sup] A measure of 'you'. Humanity affects the decisions a character may or may not take in any given situation to survive. Like karma, it will also affect bonds with NPCs and PCs alike. [/sup][/indent][/indent][/indent] [/cell][cell] [h1][/h1] [sub][color=gray][color=DF6918]▅▅▅▅▅▅▅[/color]▅▅▅[/color][/sub] [sup][sup][color=silver]_______________________________________________________________________[/color][/sup][/sup] [sup][color=dba901]4 - 10[/color] · No changes. [color=dba901]1 - 3[/color] · Humanity drops by one. Hits reduced by one half. [color=dba901]0[/color] · Lose one health at the end of your turn.[/sup] [h1][/h1] [sub][color=gray][color=18DFCA]▅▅▅▅▅▅▅▅▅[/color]▅[/color][/sub] [sup][sup][color=silver]_______________________________________________________________________[/color][/sup][/sup] [sup][color=dba901]4 - 10[/color] · No changes. Hits increased by one half at full hunger. [color=dba901]1 - 3[/color] · Humanity drops by one. Hits reduced by one half. [color=dba901]0[/color] · Lose one health at the end of your turn.[/sup] [h1][/h1] [sub][color=gray][color=DF2D18]▅▅▅[/color]▅▅▅▅▅▅▅[/color][/sub] [sup][sup][color=silver]_______________________________________________________________________[/color][/sup][/sup] [sup][color=dba901]2 - 10[/color] · Healthy. [color=dba901]1[/color] · Unconscious. [color=dba901]0[/color] · Dead.[/sup] [h1][/h1] [sub][color=gray][color=7532C7]▅▅▅▅▅[/color]▅▅▅▅▅[/color][/sub] [sup][sup][color=silver]_______________________________________________________________________[/color][/sup][/sup] [sup][color=dba901]5 - 10[/color] · Normal. NPC perception is positive. [color=dba901]1 - 4[/color] · Unhinged. NPC perception is negative. [color=dba901]0[/color] · Feral. Hostile NPCs.[/sup] [h1][/h1] [/cell][/row][/table][table][row][cell][/cell][/row][/table] [h1][/h1] [h1][/h1] [center]C O M B A T[/center] [indent][indent][indent][indent][indent][indent][indent][indent][indent][indent] [sup][color=silver]Combat is [color=white]autohit[/color] and is tracked by the number of successful hits on a target. The number of hits delivered is affected by the [color=white]type of weapon[/color] and sometimes by the [color=white]strength stat[/color]. Specific skills such as [color=white]parry[/color] and specific items such as [color=white]armor[/color] also affect combat.[/color][/sup][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][table][row][cell][/cell][cell][/cell][/row] [row][cell] [h1][/h1] [indent][indent][indent][indent][sub][color=white]A U T O H I T[/color][/sub][/indent][sup][sup][color=2e2c2c]___________________________________________________________________[/color][/sup][/sup] [sup]Autohits do not rely on dice rolls to determine if an attack will land. Once an attack is stated, it will automatically connect with the intended target. Attacker will state intended effect of an attack and defender will state the actual effect. Regardless of what is written, successful hits will be applied and subtracted from total health.[/sup][/indent][/indent][/indent] [h1][/h1] [indent][indent][indent][indent][sub][color=white]P A R R Y[/color][/sub][/indent][sup][sup][color=2e2c2c]___________________________________________________________________[/color][/sup][/sup] [sup]A parry is a specific skill that can be learned from any melee weapon skill tree. A parry allows for negation of an attack at the cost of one hunger.[/sup][/indent][/indent][/indent] [h1][/h1] [/cell][cell] [h1][/h1] [indent][indent][indent][indent][sub][color=white]H I T[/color][/sub][/indent][sup][sup][color=2e2c2c]___________________________________________________________________[/color][/sup][/sup] [sup]Health is measured in hits. Children start with five total hit points and adults start with ten. Fauna will have a varying amount of hit points. Weapons and strength determine the amount of hits delivered on an attack.[/sup][/indent][/indent][/indent] [h1][/h1] [h1][/h1][indent][indent][indent][indent][sub][color=white]A R M O R[/color][/sub][/indent][sup][sup][color=2e2c2c]___________________________________________________________________[/color][/sup][/sup] [sup]Armor can be looted or crafted and comes in various forms of durability and protection. They provide temporary hit points and the best armors will also negate hits below a specific threshold.[/sup][/indent][/indent][/indent][/cell][/row][/table][table][row][cell][/cell][/row][/table] [h1][/h1] [h1][/h1] [center]P O S T T U R N[/center] [indent][indent][indent][indent][indent][indent][indent][indent][indent][indent] [sup][color=silver]A post can consist of the body of your written work as well as special actions taken during your turn. You may take one [color=white]free action[/color] and may also either [color=white]attack[/color] or use a [color=white]skill[/color]. When taking a free action, please stat the action you would like your character to take at the end of your post. Below is a list of free actions. [color=white]Each post costs one thirst.[/color][/color][/sup][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][table][row][cell][/cell][cell][/cell][/row] [row][cell] [h1][/h1] [indent][indent][indent][indent][sub][color=white]I N S P E C T[/color][/sub][/indent][sup][sup][color=2e2c2c]___________________________________________________________________[/color][/sup][/sup] [sup]Take a closer look at any object or person in the world and receive detailed information on it.[/sup][/indent][/indent][/indent] [h1][/h1] [indent][indent][indent][indent][sub][color=white]S E A R C H[/color][/sub][/indent][sup][sup][color=2e2c2c]___________________________________________________________________[/color][/sup][/sup] [sup]Search an object for loot or supplies. You may specify multiple items. Once these items are searched, they cannot be searched again until the next day. Not to be confused with the skill 'scavenge'.[/sup][/indent][/indent][/indent] [h1][/h1] [/cell][cell] [h1][/h1] [indent][indent][indent][indent][sub][color=white]E A T[/color][/sub][/indent][sup][sup][color=2e2c2c]___________________________________________________________________[/color][/sup][/sup] [sup]Consume food. Hunger and health will be restored, or depleted, depending on the food.[/sup][/indent][/indent][/indent] [h1][/h1] [h1][/h1][indent][indent][indent][indent][sub][color=white]D R I N K[/color][/sub][/indent][sup][sup][color=2e2c2c]___________________________________________________________________[/color][/sup][/sup] [sup]Consume water or other liquid. Thirst and health will be restored, or depleted, depending on the drink.[/sup][/indent][/indent][/indent][/cell][/row][/table][table][row][cell][/cell][/row][/table] [/color]