[color=#FFE0E0][CENTER][url=https://fontmeme.com/happiness-begins-font/][img]https://fontmeme.com/permalink/200917/2a575248f723d9134e320ab696d84a2f.png[/img][/url][/CENTER][sub] [i]Hér bíður þín bara dauðinn![/i][/sub] [table][row][/row][row][cell] [img]https://i.imgur.com/riPQbRS.jpg[/img] [color=#FF3434][sup]_______________________________________________[/sup][/color] [url=https://fontmeme.com/never-really-over-font/][img]https://fontmeme.com/permalink/200917/76d4750ac941779a3f266e922dd20478.png[/img][/url] [center][sub] Hervör Argantyrsson [color=#FF3434]|[/color] Saber [color=#FF3434]|[/color] Hjörvard [color=#FF3434]|[/color] Cursed Shieldmaiden. [color=#FF3434]|[/color] Blue team? Red Team? To be decided. (Most likely Red) [color=#FF3434]✧[/color] ✧ [color=#FF3434]✧[/color] ✧ [color=#FF3434]✧[/color] ✧ [color=#FF3434]✧[/color] ✧ [color=#FF3434]✧[/color] ✧ [color=#FF3434]✧[/color] ✧ Human [color=#FF3434]|[/color] Chaotic Neutral [color=#FF3434]|[/color] [color=#FF3434]#FF3434[/color] [color=#FF3434]|[/color] 188cm [color=#FF3434]|[/color] 164 lbs [color=#FF3434]✧[/color] ✧ [color=#FF3434]✧[/color] ✧ [color=#FF3434]✧[/color] ✧ [color=#FF3434]✧[/color] ✧ [color=#FF3434]✧[/color] ✧ [color=#FF3434]✧[/color] ✧ p є r s σ n α l í t ч[/sub] [color=#FF3434][sup] ✧ ✧ ✧ ✧ ✧ ✧ ✧ ✧ ✧ ✧ ✧ [/sup][/color][/center][hider=✧] [sub][COLOR=#FFE0E0][i] "[color=#FF3434]I take what I want.[/color]" A viking, a shieldmaiden, a raider, a berserker, a warlord. Such titles may describe Hervor as the legendary woman that she is. Being a shieldmaiden before obtaining Tyrfing meant she first sought the protection of her people than herself, but long has it been overthrown by her leadership as the raider that wields Tyrfing. A ruthless viking warrior who thrives off the heat of battle, it is as if Tyrfing has influenced her to be more unforgiving and thirst for battle even more. But when there is no battle, the shieldmaiden in her stays true, she wishes to protect. In this case it would be her master, and she is very much willing to die for her master. [/i][/COLOR][/sub][/hider][CENTER] [color=#FF3434][sup] ✧ ✧ ✧ ✧ ✧ ✧ ✧ ✧ ✧ ✧ [/sup][/color][/center] [img]https://i.imgur.com/Q3FRv8c.jpg[/img] [/cell][cell][sub][b][color=#FF3434] s k í l l s & w є α k n є s s є s [/color][/b][/sub] [sub][sup][color=#FF3434]▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [color=#FFE0E0][u]Class Skills[/u] [sub]"[i]Wielding her father's cursed blade may perhaps be what she is widely known for, but she still excels in other useful skills due to her expanded history.[/i]" [color=#FF3434] ➣[/color]➣[color=#FF3434]➣[/color] Magic Resistance A: Grants protection against magical effects. Differing from the Endurance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'. Hervor lived in ancient Scandinavia, In the Golden Age of the Vikings. A time and place whose Mystery still permeated the world abundantly, Even long after the end of the Age of Gods. Curses, Magecraft and Phantasmal Beast were part of daily life, primarily for sailors like Hervor and her crew. However, The Daily Coexistence with the Curse of Tyrfing - which she was known to endure better than her own father, Angantyr - Demonstrates a better resilience possessed by Hervor. Therefore, it is natural for her to have a high Rank in this Skill [color=#FF3434] ➣[/color]➣[color=#FF3434]➣[/color] Riding B : Is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Unlike the other Girls of that time, Hervor grew up learning the many areas of the art of combat, among them, Riding. However, she was not fortunate enough to have a legend related to her riding some sort of Monstrous Beasts.[/sub] [u]Personal Skills[/u] [sub][color=#FF3434] ➣[/color]➣[color=#FF3434]➣[/color] Mana Burst (Fire) B : Due to the influence of Tyrfing, Hervor is able to cover her weapon in flame, gaining the mana burst skill. As the sword was coated in magic flames and itself has fire properties the rank of the mana burst is high. The fire properties are also the reason why it is always glowing like fire. Tyrfing glows even more when the mana burst is activated. [color=#FF3434] ➣[/color]➣[color=#FF3434]➣[/color] Viking Tactics B : A composite skill of Berserk and Golden rule. It denotes the pillaging tactics that the Vikings used. The skill also enables him a sort of Haphazard Planning due to their nature where they had unpredictable targets through pillaging. Choosing a target as they went. At this rank, this skill also denotes knowledge of Glíma giving Viking an alternative way of close combat. [color=#FF3434] ➣[/color]➣[color=#FF3434]➣[/color] Eye of Mind (True) B: Is a heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a small chance of victory, this ability greatly improves the chances of winning. Hervor left the village where she was born very early, entering into combat as a Shieldmaiden still very young. From then on she lived from Combat to Combat, from Pillage to Pillage. It really is no exaggeration to say that her life was dedicated to the mettle of the battlefield. [color=#FF3434] ➣[/color]➣[color=#FF3434]➣[/color] Bravery A: Is the ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. Hervor was no doubt a woman of immense Bravery, She never showed fear or weakness in the face of the thing that made even the bravest men run away. Not even when she ventured alone on a cursed island, Nor when the boy begged her to flee, Neither before the ghosts of her ancestors, Not even before a pit of fire. Maybe nothing could frighten this woman.[/sub] [/color] [sub][b] [color=#FF3434]p α r α m є t є r s[/color] [/b][/sub] [sub][sup][color=#FF3434]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [color=#FF3434] s t r є n g t h: B+ є n d u r α n c є: B α g í l í t ч: B+ m α n α: B l u c k: B [/color] [sub][b] [color=#FF3434]n σ в l є p h α n t α s m s[/color] [/b][/sub] [sub][sup][color=#FF3434]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [sub][color=#FF3434] ➣[/color]➣[color=#FF3434]➣[/color] Tyrfing : Sverð Dauðans (Anti-Unit) B+ : "[color=#FF3434]Þú ert dauður![/color]" // "[color=#FF3434]Dauðastund![/color]" It is the demonic sword Tyrfing. Svalfralmi forced two dwarves to forge a sword with a golden hilt that would never miss a stroke. The sword would never rust or go blunt and would cut through stone and iron as easily as through clothes. The dwarves made the sword, and it shone and gleamed like fire. However, in revenge they cursed it so that it would kill a man every time it was drawn and that it would be the cause of three great evils. They finally cursed it so that it would also kill Svafrlami himself. This is the story of Tyrfing, who ended up in Hervor's hands. Tyrfing is as such a masterpiece of a sword. It is incredibly sharp, even for a noble phantasm as much as barely avoiding it will still make a cut. Not only that, it possessed fire proper that gave hervor the use of mana burst. Which can create devastating blows. However the true point of Tyrfing as a Noble Phantasm is that it's a sword that will never miss. It's a sword that you cannot escape from. It's only in a fight situation. It uses the same principle as Gae Bolg as in it affects causality. However there are conditions for that. [color=#FF3434] ➣[/color] Tyrfing must not be in it's scabbard [color=#FF3434] ➣[/color] It is a blow made with the intention to kill [color=#FF3434] ➣[/color] The enemy must have avoided the strike Only when those conditions are all assembled will the sword show it's true nature. The sword when this activates moves at impossible angles, signified by turning into a gold beam of light, that always manages to reach its initial target. Even if it's dodged by ducking. The sword will immediately point downwards towards the target without growing or bending and without any movement. This action looks completely normal to onlookers, as if it were already attacking the target, because rather than truly changing its course, it changes the means to match the result simply as an action meant to prove the fact that the blow succeeded. It can only be used against living beings, so it would have no particular effect against inanimate objects like rocks or houses. And can only be avoided through always blocking the sword. If this ability activates then only a luck capable of changing destiny can help. As even fleeing from the stroke doesn't work. Even if a servant gets away from 10m or 20m the sword will follow. Range : 4-30 Maximum number of targets: 1 [/sub] [sub][b] [color=#FF3434]в í σ g r α p h ч[/color] [/b][/sub] [sub][sup][color=#FF3434]▔▔▔▔▔▔▔▔[/color][/sup][/sub] [hider=][color=#FFE0E0] "[color=#FF3434]Náði þér![/color]" Hervor was the daughter of a famous Viking warrior, Angantyr, and her grandfather was allegedly a berserker. The blood of being a bold warrior seemed to run in her veins ever since she was born. Soon after her father's defeat in a duel to enter Valhalla, Hervor was born. Anyone who knew her father knew how bloodthirsty Angantyr was with his notorious Tyrfing sword. As soon as Hervor was born, her terrified neighbours suggested to leave her in the jungle to prevent any regretful deeds in the future. Then they just brought her into the jungle and hoped the wild dogs would prey on her. But this never happened. What the neighbours wished not to come did come true. Hervor quickly grew up to be a person that her former neighbours did not want. She was strong, tall, and tough. Hervor feared nothing in the cosmos. Of course, how could she fear anything when she was destined to death but remained alive. How could she fear anything when the blood of the great Viking warriors ran in her veins keeping her alive? When the girls in the village followed their mothers to learn household chores like knitting, cooking, brewing ale, Hervor spent most of her time learning horsemanship, archery, sword-wielding, etc. What terrified the neighbours was their sons always got beaten up running back homes with the black eyes or swollen bodies. When Hervor came up to the age of marriage, she refused to settle down to have a boring life within the threshold. Rather, she took up the life of a raider floating on the seas, killing and looting. Hervor quickly rose to her power in her community. For the boldness and toughness of Hervor, the Vikings nominated her to lead them to raid when their major chieftain was dead. In fact, Hervor never disappointed her people for the achievement she got across the waves. She won not only the wealth but also the social position and the honor from her people. Hervor and her sea serpent travelled across the high waves looting and raiding. The one thing that made Hervor toss and turn every night was her father's sword Tyrfing. She wanted to retrieve the sword as soon as possible. The Tyrfing sword was forged by the dwarves, the most talented craftsmen in the world. However, the sword was not the definition of perfection because of its curse. According to the legend, the sword Tyrfing once drawn out of the scabbard must kill someone, either the enemies or the friends of the wielder. Because of this, the neighbours considered the sword to be dangerous and unlucky. When Hervor's father died, they buried the sword with him. Hervor, the bold shieldmaiden would never waste her opportunity to own such a great weapon. She came up with an idea of inheriting her treasure. One day, when she and her crew were sailing through the ocean, she ordered to visit the island where her father was buried. They arrived at the island in the middle of the night. When Hervor was ready to loot her father's grave, the men under her command were terrified because of the fire ghost flying over the grave. No one but Hervor dared to jump out of the ship and prove her bravery and boldness. Standing in front of her father's grave, Hervor started screaming and insulting and called her father back from the grave. Then the dead father replied to his bold daughter by throwing the flames outside the grave. But Hervor jumped through the flames proving that she would never leave the island without taking the sword. Hervor could summon the dead. Not only her father but her uncles joined this family reunion. They told Hervor that the sword would bring on the doom of her family and it was cursed. But what Hervor saw at the time was the endless power of Tyrfing, she didn't hear a word from the uncles and dad. Her deceased father was truly impressed by her determination and achievement that he revealed the sword and gave it to her. She turned back to the ship only to find that her coward crew sailed their ship far away because of fear. Somehow she found her way back home and continued her leading warrior role. With the aid of Tyrfing, her sword, Hervor became more powerful and more insane when raiding. Tyrfing has no desire for the grail, she simply answered the call of a master because she wants to fight. If anything she wishes for her master to not have her killed if they do win. But knowing Hervor, the woman would not go quietly. [/color][/hider] [img]https://i.imgur.com/autWJbc.jpg[/img] [/cell][/row][/table][/color][hr]