[@Travesty] It's a bit of a mixed signal for me. Ren getting a cool skill isn't a problem, but dropping in some stats calculations is a little jarring honestly. Sam's ice bolt was the outlier so far, but I have some reservations about all of us casually inventing on our own stat-based mechanics. The stats are supposed to be pretty arbitrary, right? I mean... the numbers exist, and we've been using them as a guidepost, but the story so far has been completely free form. I'm concerned that having attack skills both with and without damage mechanics will lead to some tricky and confusing situations later. It also makes me think I should be paying more attention to the mechanics (which aren't that clearly defined). Fair warning from someone who has been down this road many times in the past, you may want to put some more thought into this. The last thing I want is people squabbling over mechanics in OoC because the numbers became more important than the story.