[hider=New Skills Unlocked] [u]Brawler[/u] Showbaiter[sub]Passive. Enemy aggro increases for every hit taken and every hit received.[/sub] The Guillotine Drop[sub]Active. 30% SP cost. Leap past your target while grabbing them by the throat. Upon landing, slam them headfirst into the ground. Inflict Silence. Damage dealt increases with airtime.[/sub] [u]Mage[/u] Tranquil Mind[sub]Passive. Enable MP regeneration during combat.[/sub] Mana Shield[sub]Active. 20 MP. One word incantation. Form a barrier around the cast, reducing damage taken by the amount of MP consumed.[/sub] Arcane Vortex[sub]Active. 100 MP. Ten word incantation. Create a storm of magical energy within a range of 20 meters, dealing damage to all within range and drawing them to the center of the vortex. Radius of storm and range of storm manifestation increase with extra MP consumed.[/sub] Spell Spear[sub]Active. 80 MP. Four word incantation. Drop a magical spear down upon a target, dealing damage with a chance to Paralyze them.[/sub] Seeker Chains[sub]Active. 50 MP. Six word incantation. Summon three spectral chains around yourself, before directing them to bind a target. Chains move at speed equal to your Max MP/20 and every extra 25 MP consumed creates an extra chain. Bind chance increases with more chains targetting an individual.[/sub] Magical Mine[sub]Active. 100 MP. No incantation. Designate an area upon the terrain to be charged with a Magical Mine, which takes five seconds to be armed. When that area is disturbed, the Magical Mine explodes, deal damage to the one who triggered it. Every extra 100 MP consumed allows caster to designate the location of another Magical Mine.[/sub] [u]Scout[/u] First In, First Out[sub]Passive. Increase movement speed by 15% when engaging and disengaging enemies.[/sub] Dive N Strike[sub]Active. 10% SP cost. Dive in any direction and roll, increasing evasion. If evasion is successful, increase damage of next attack.[/sub] [u]Warrior[/u] Combat Stance[sub]Passive. Increase STR, END, or DEX by 10% at will. Five second cooldown.[/sub] Double Strike[sub]Active. 25% SP cost. Attack twice with your weapon, dealing incremental bonus damage based off SP consumed. Can be combo'd into from Power Attack.[/sub] Sundering Blow[sub]Active. 40% SP cost. Strike downwards, causing a burst of energy around you and dealing damage to all enemies. May inflict Stun. Range increases by 5 meters for every 100 SP consumed, starting from a radius of 10 meters. Can be combo'd into from Power Attack.[/sub] [/hider]