[hider=Lancer] [b]Class:[/b] Lancer [b]Team:[/b] Red Team [b]True Name:[/b] Goliath [hider=Appearance] [img]https://img.booru.org/grognard//images/2/2196eaff387be1dbf8370902625e90c102bdd9c3.jpg[/img] Lancer is massive, as befitting his True Name. He stands at 9'9, and weighs 533 lbs. Goliath is incredibly muscular, which is what allows him to wield his incredibly large weapons and heavy armor. His voice is as deep and guttural, and his eyes are like black voids. Despite this incarnation being before Lancer fought David, he still bears a scar where David's stone struck him - this is because of how Lancer is known primarily because of this battle. [/hider] [b]Sex:[/b] Male [b]Alignment:[/b] Lawful Evil [b]Attribute:[/b] Earth [b]History:[/b] Goliath was born in the city of Gath to a single mother, Orpah - he had 3 other brothers, who would grow to similar proportions as Goliath himself. Goliath never knew who his fathers were, and due to his mother's personality, was forced to grow up fast to take care of himself. When he became an adult, Goliath stood taller than anyone else in Gath. With his natural size came great strength, and he decided to use this strength to join the Philistine army. He quickly rose through their ranks, developing impressive skill with his oversized weapons. He grew to be the greatest warrior of the Philistines, and was chosen as their champion during the war against the Israelites. One of his first acts was to steal the Ark of the Covenant, which he brought to the temple of Dagon, earning him his god's favor. Not seeing the point to the bloodshed the war caused, Goliath sought to end it in a pragmatic manner - a one-on-one duel, which would decide the conflict. Every day, during the morning and evening prayers of the Israelites, Goliath would state his challenge to duel their champion. And every day, Goliath was answered with silence. As time went on, he began to hurl insults at the Israelites for their cowardice, denouncing their God and insulting King Saul - all in an attempt to incite the Israelites to end the war. When a challenger finally came forward, Goliath was infuriated - it was a mere boy, rather than King Saul or even just a normal soldier. While Goliath was equipped with his spear and sword, as well as his incredible armor, the boy merely had a staff and sling. Goliath expressed his fury, cursing the Israelites and their god for sending a boy to fight him, before attempting to stab David with his spear. David launched 4 stones at Goliath's feet, with the fifth connecting with Goliath's skull, killing him instantly. [b]Personality:[/b] Lancer is the form that most embodies Goliath's devotion to the Philistines and his dark god, Dagon. As a result, Lancer is incredibly obedient to most masters, with this class being the 'easiest' one to manage out of Goliath's possible summonings. Lancer is efficient and pragmatic, preferring to end a conflict quickly rather than dragging it out, and being more than willing to use underhanded and cheap tactics in order to secure victory. He will obey most Masters and can mesh well with many different personalities - he views his summoning as a purely business relationship, obeying a Master because they have a Command Spell they could use on him rather than out of any kind of loyalty. Lancer greatly detests the Judeo-Christians, viewing them as cowards who can't fight without their God's support. He doesn't see the hypocrisy in this belief. Out of all of his possible classes, his hatred for David is weakest when summoned as a Lancer - he can still complain about him for hours on end, but he won't fly into a rage at the man's name. Lancer does not work with Jews or Christians - if his Master believes in Yahweh, it is unlikely that Goliath will comply with their orders without the threat of a Command Spell. Lancer has a soft spot for children, who remind him of his difficult childhood. While he is willing to do nearly any deplorable act for the slightest of advantages, he will never risk the life of a youth - one of the few reasons he is not as hateful towards David when summoned as a Lancer is because David was so young at the time of Lancer's death. Lancer holds one being in reverence - Dagon. One of the few beings that Lancer feels has ever valued him for more than his size and strength, Lancer worships Dagon and praises him for the smallest of blessings. This can cause difficulties between Lancer and religious allies, as he will be very dismissive of their gods - and if they believe in Yahweh, Lancer will be openly hostile. [b]Armaments:[/b] While his sword is his most powerful and known weapon, Lancer was much more confident with his spear, having trained with it far longer than he had with his sword. His spear is heavier than most men can lift, let alone wield effectively, and is 13 feet long. Lancer also wields a single Javelin, which is more akin to what most men would use as a two-handed club. He can throw it with immense force thanks to his strength, but only relies on it when his enemies are out of reach or attempting to run. Lancer's shield, like most of his equipment, is ridiculously oversized - a needed quality in order to reasonably cover his body. Most impressive of Lancer's armaments is his Armor - while some have described it as 60 tons or more, it was really a 'mere' 5 tons in weight. Lancer's '+' Modifier to Endurance is active while he wears his armor, but so is his '-' Modifier to Agility. The armor also limits his range of motion, and prevents him from moving in certain environments (he doesn't work well with wooden floors). This armor also does not protect his forehead, in the exact spot where David's stone hit him. Despite these inconveniences, Lancer's armor makes him incredibly difficult to harm. [b]Parameters: [/b] Strength: A Endurance: B+ Agility: C- Mana: D Luck: E [b]Class Skills:[/b] Magic Resistance: B- Magic Resistance capable of canceling spells with a chant below three verses, with even High Thaumaturgy greater rituals struggling to affect him. Despite being born in the Age of Gods, Lancer has had very little interaction with Magecraft as a whole. When summoned as a Saber, this is reflected in a much lower Rank - however, as a Lancer, his Magic Resistance is far higher because of his Heart and his god's protection. This skill is far weaker against Holy Sacraments and Holy Magics, however, as the will of God is what resulted in Lancer's death. Personal Skills: [i]Fish-god's Blessing:[/i] B Lancer possesses the blessing of the god Dagon which allows him to breathe underwater as well as move and fight just as well as when he is on land, despite the immense weight of his body and equipment. [i]Terrifying Presence:[/i] C While he waited to fight King Saul, Lancer taunted the Israelites near constantly. Despite demanding to fight a champion of the Israelites every morning and night for 40 days, everyone was too fearful to even think of challenging him. This skill causes anyone who sees Lancer and considers him an enemy to become fearful of him, making them much less willing to face him in a direct fight than they otherwise would, as well as somewhat weakening their melee offensive prowess. The effect of this skill is a form of Mental Interference - as a result, it can be negated by skills that block Mental Interference (Bravery, Mental Pollution, etc.) of C rank or higher. Additionally, because of Lancer's legend, Divinity of C rank or higher will also allow this skill to be ignored, with only D rank Divinity being needed if the Servant is related to Jewish or Christian legends. Of course, this skill is less effective on those who wish to take a ranged approach to fight Lancer. The effect fades rapidly upon leaving Goliath's presence. [i]Monstrous Strength:[/i] D+ A Skill granted from Lancer's Nephilim heritage and the connotations his name has with monsters. Lancer can temporarily boost his Strength by 1 rank, but only for short periods of time and causing significant damage to himself. While doing so, he appears to grow scales along his body. The damage he takes is less severe if used in the water. This Skill can be used much longer and invokes much less damage while Lancer's Noble Phanasm is invoked, but Lancer will still take some damage if he is not submerged in water. [i]Protection of the Faith:[/i] C- A skill born from a deep commitment to one's faith, rather than being gifted from a higher being. Lancer developed this from his fierce devotion to Dagon, which motivated many of his actions during life. Lancer can sacrifice his health in order to remove negative status effects, with the amount of health lost based on the severity of the status effect. Negative Status Effects imposed on Lancer through 'Divine' means cannot be removed through this skill, regardless of their severity or source (A Skill, Holy Sacraments, an NP, etc). [hr] [b]Noble Phantasms:[/b] Name: Dagon's Heart Title: Image of the Deep One Rank: B- Type: Anti-Unit (Self) Range: 0 Targets: 1 Description: The heart that beats in his chest is Lancer's Noble Phantasm - massive even for his already impressive size, Lancer's Heart is black and has the image of his God etched into its surface. Even without invoking its True Name, the power of Lancer's heart is constantly beating. Lancer is able to control water that is within 5 meters without calling his Noble Phantasms True Name, and can use it to restrain and attack opponents. Water controlled by Lancer has immense force behind it, having strength comparable to a Servant with a D in Strength. Freshwater is much harder to control however, being one rank weaker. This ability is extremely useful in an aquatic environment, allowing Lancer to move more quickly as well as drown weaker opponents. If Lancer actually invokes his Noble Phantasm and supplies it with Magical Energy, his control over water becomes far more potent - the strength of his water rises by one rank, and controlling saltwater is as dextrous as using his hands. In addition, the range Lancer can control water is doubled. Lancer's improved hydrokinetic abilities are not the only result of using this Noble Phantasm, however. When Dagon's Heart is used, Lancer physically begins to adopt characteristics of his evil God - an unholy hybrid between a man and a fish. This comes with several advantages, mostly designed for improving Lancer's prowess in a body of water. The abilities Lancer gains in this form include: [list] [*] One rank up in Agility while submerged in Saltwater. [*] A weak healing factor while submerged in Saltwater. [*] Scales that grow across his entire body, acting similar to Scale Armor. [*] Dead, fish-like eyes that have incredible night vision and can see through any mundane obscurement in water. [*] Immunity to pressure changes and immense pressure from the water. [/list] This Noble Phantasm comes along with a curse, however. Since Lancer's death, the term 'David and Goliath' has become synonymous with 'an underdog winning'. As a result, using this Noble Phantasm has developed an odd quirk - the more advantageous the situation Lancer finds himself in, the more likely he is to fail. Against an equally powerful servant, or multiple servants, Lancer will operate normally. But if he was already winning or is fighting alongside several allies against a single opponent, it will almost seem like fate itself is conspiring to make Lancer lose. This doesn't make Lancer any weaker - it just makes his enemies much more effective at dealing with him. If Lancer tried using this Noble Phantasm against an enemy Master alone, it would be impossible for him to kill them - and even if they couldn't kill Lancer, they would easily be able to escape. This curse is always active since Lancer's Noble Phantasm is always active, but is significantly weaker and much less overt when the true name is not invoked. [/hider] [hider=Master] [b]Name:[/b] Guo Min [b]Titles:[/b] N/A [b]Team:[/b] Red Team [hider=Appearance] [img]https://safebooru.org//images/2993/a6c57f1da7619927d7809595497cc422925c21f8.png?3117097[/img] [/hider] [b]Sex:[/b] Male [b]Alignment:[/b] True Neutral [b]History:[/b] The Guo family is a very aged Magecraft Clan, originating in China during the 6th century. They were formed under the pretense of reaching the Root through the development of their Mystic Codes - which they hoped, in theory, would be far more efficient at finding a route to the Root than they would be. The family peaked in the 16th century before the family's oldest (and communal) Gu Jar was destroyed in a massive fire. Their Magic Crest was lost shortly after, a failed Transplant granting an enemy of the family enough time to kill the head and hide their body. The Guo family would leave their homeland of China in the mid 19th century, during the havoc caused by the Opium Wars. They now live in the Turkish city of Sivas. Having been displaced from their homeland and losing the precious Magic Crest that so many Magi hold dear, the Guos underwent a similar degradation that occurred with the Makiri. While they managed to slow their falling Magic Circuit Quality by selling their resources to marry second and third children of other Mage Families, the Modern Guo has far weaker Circuits than what could be expected of such an ancient family. Min was born with Circuits somewhat more potent than the average Guo, and as a result, was chosen to be the heir of the family. He looks forward to very little, with the Guo already having sold off the majority of their resources and holdings to continue existing. The Guo family head had made a deal with members of the Clocktower - in exchange for assisting them in stopping a Great Ritual in their country, The Mage's Association would grant them the spiritual lands that the Guo family once called home, as well as the title of Second Owner in that region. [b]Personality:[/b] Min is the exact opposite of what one would expect from a Mage. He is kind, compassionate, and very caring towards those he holds dear. He tries to use his Families Magecraft for nonviolent purposes, such as scouting areas or cursing items and areas rather than people. This is not an entirely honest reflection of his persona, however. Min acts in this way in order to manipulate others, trying to get other people to help and care for him. He does care for people and isn't lying when he helps others, but Min is quick to forget someone when they die or are of no use to him. If he stood to gain something that could benefit his family, he would betray and kill most people - and while this behavior is what most Mages would do, Min would have a smile on his face as he stabs his allies in the back. In the Master-Servant Relationship, Min is very relaxed - He has been coddled and had his life dictated by his family for a long time, making him quite happy to just let his Servant act in whatever way they wish. Because of his family's financial situation and the fundamentally conservative nature of his Magecraft, Min is unwilling to use his Command Spells outside of the direst circumstances. Min is extremely desperate to win the war since it is the only way he can stop his family's slow death. As such, he is not above sacrificing his own life if it would guarantee winning the war. [b]Magecraft:[/b] Curses and Familiars [b]Quality of Circuits:[/b] C [b]Quantity of Circuits:[/b] C [b]Elemental Affinity:[/b] Water [b]Attribute:[/b] Concentrate [b]Magecraft:[/b] [i]Curses:[/i] The Guo family specializes in Curses. More specifically, they specialize in crafting familiars out of Curses. While Ming is capable of casting relatively weak curses on his own, he is far more potent when given time to prepare his curses. By utilizing a Mystic Code known as a Gu Jar, the Guo family can cause curses to fight and assimilate each other, growing stronger and more complex the more curses are introduced to the environment. [i]Familiars:[/i] After coalescing enough, Curses can possess the bodies of animals and act as familiars. While theoretically any animal can be made a familiar in this manner, most curses prefer the form of poisonous or venomous animals. They function best in the form of a Snake, Scorpion, Centipede, Toad, or Spider. [i]Transfer of Consciousness:[/i] Min is not old enough to have had advanced training in Magecraft. As a result, the only 'General Magecraft' that he has learned thus far is the ability to transfer one's consciousness to their familiars and utilize their senses. [b]Mystic Codes: [/b] [i]Gu Jar:[/i] The primary Magecraft of the Guo family relies on bonding with this specially made Mystic Code. Upon casting a curse at the Gu Jar, it will be absorbed into the Jar and contained within, so long as Magical Energy is periodically supplied to the Jar. Far more interestingly, the Gu Jar can store large quantities of curses, which will slowly consume one another over time. As they consume more curses within the jar, a Curse will grow stronger and more complex. In this manner, the Guo family has managed to artificially inflate the strength and versatility of their curses. Min's Gu Jar specifically is around 10 pounds, and has 3 compartments - he typically uses two of them to maintain familiars, and uses the third compartment to develop new curses. [b]Non-Magecraft Abilities/Items: [/b] Poisons: Min is decently learned in various poisons and toxins - both how to administer them, as well as diagnose their effects. Compared to older Guo family members and Mages that specialize in Poisons, however, Min's knowledge is quite limited. [/hider]