[b]Set![/b] The Seneschal would have submitted. He really, really would have! But he’s furious over how you came in and made him look like a fool. He’s got that look on his face that Jezcha gets when she’s losing a game and won’t admit it, the kind that says she’s about to flip the board over or leave in a huff. With a furious cry, he executes a flying kick. And this is it. This is your chance. Double or nothing. He’s overextended and you can punish him, show him your power, leave him at your mercy. Wouldn’t Marianne be proud? The only trick is that if you, to quote that old movie, choose instead to stand still, get hit in the face, and roll around and die, things will be decidedly less pleasant. *** [b]Shamash![/b] Your prey stumbles around like she’s high. Where’s the challenge? Is she playing some dangerous game? Perhaps she’s simply panicking because your helm is automatically cutting out her attempts at affecting you, extended across the entire arena. The crowd screams, or cheers, or wails; is there a distinction? She carries your spear, but you are a High God. At your signal, your chariots fire down into the arena. Your furnace flares white hot as you lift one hand and create a crown of light. Let all behold your wrath! With a twist of your wrist, your spatial drills create a path to the child, and the cannon blasts follow, tearing open the arena’s sandy floor and knocking her from her feet. In another moment, you are upon her; now that you have the opportunity, you intend to toy with your prey. Fling her around a little bit. Hurl her into a wall. The like. *** [b]Canada![/b] Mark a Condition, and Take A Powerful Blow.