[hider=Rider of Getting Paid] [b]Class:[/b] Rider [b]True Name:[/b] Sir John Hawkwood [b]Sex:[/b] Male [b]Appearance:[/b] [img]https://i.pinimg.com/736x/a5/db/60/a5db605ff56e704fb9262e7b43083159.jpg[/img] [b]Alignment:[/b] Chaotic Neutral [b]Attribute:[/b] Man [b]Team[/b]: __________ [b]History:[/b] Born a commoner in England in the early 1300s, John Hawkwood rose to prominence in the early days of the Hundred Years War as a mercenary. At a relatively young age he had already become captain of the White Company, a band of English men-at-arms in northern France, and many say he was knighted by the Black Prince himself after the Battle of Poitiers; shortly thereafter the Company traveled to Italy, and began to take service with the various Italian cities. It was here that Hawkwood earned his fame; playing one city against another time and time again, the man the Italians knew as 'John Sharp' waged war under half a dozen banners and walked away with another fortune after every campaign. Though the size of his company fluctuated with the years, Hawkwood's keen sense of strategy and uncanny financial instincts ensured they were never on the losing side for long and that they always received a sizeable payday whenever they took the field, whether they earned it by crushing their employers' enemies on the battlefield or they were bribed in order not to fight. Unlike virtually all mercenaries, Hawkwood did not fall in battle. After leading the most famous company of the age for nearly forty years, he finally died peacefully in one of several rich villas he had purchased with his vast fortune, and was given a state funeral by his last employer, the City of Florence. [b]Personality:[/b] Hawkwood is charming, upbeat, highly articulate and well-educated, an excellent person to hold a long conversation with. He keeps himself amply supplied with the finer things in life - high-quality clothes, food, furnishings, and other creature comforts. Beneath his pleasant demeanor, however, he is a mercilessly self-interested man. Very few people are capable of gaining true affection from John Hawkwood; nearly all of his relationships are the result of a cold-blooded calculation of profit and risk, and in most cases he would slit a 'friend's' throat with a smile if he were to receive a tempting enough offer. To Hawkwood, questions of life and death have almost no moral dimension; his own profit is of paramount importance, far more than honor or virtue. Whether he keeps or breaks a particular pledge is merely a question of business sense. [b]Armaments[/b] Hawkwood typically fights from horseback in 'white armor'; an elaborate suit of plate in the Italian style. The armor includes a full-face hounskull bascinet with aventail, cuirass, faulds, tassets, fully-articulated arm and leg guards and sabatons, with mail layered beneath the joints. It is worn without any identifying marks or heraldry. His horse, likewise, is barded in undecorated plate and chain. In battle Hawkwood goes armed with the traditional knightly weapons of lance, long sword, and rondel dagger - though if he expects to fight on foot, he may instead wield a pollaxe and exchange his sabatons for boots. [u][b]Abilities[/b][/u] Str: C End: C Agi: B Mgc: C Lck: A [b]Riding: C[/b] Hawkwood’s soldiers moved mounted to maximize strategic speed, and Hawkwood personally led more than one famous cavalry charge from atop a mighty destrier. However, Hawkwood is not associated with any particular legendary mount, and does not have the ability to ride magical creatures; he is simply a skilled rider of normal mounts, particularly horses. [b]Magic Resistance: D.[/b] As one who lived in a ‘recent’ time when magic was uncommon, Hawkwood has no particular ability to resist magecraft beyond that conferred by his container. [u][b]Personal Abilities[/b][/u] [b]Nature of a Rebellious Spirit: C[/b] As the perfect ideal of a mercenary, it is virtually impossible to bind or dominate Hawkwood entirely. His very nature is to be self-interested and driven by profit rather than true loyalty to a master. At this rank he will not commit treason wantonly or without good reason, but if someone makes him a better offer . . . [b]Golden Rule: B[/b] In an age when the average person rarely saw more than a few coins Hawkwood’s mercenary exploits made him famously wealthy, including once being paid 130,000 gold florins by the city of Tuscany just to persuade him not to attack. As such, Hawkwood is never found to be without money, luxuries, or valuable items, and all his possessions and harness are of the highest quality. [b]Ambuscade: C+[/b] The skill of a warlord who fights by subterfuge and misdirection, disdaining honorable combat to crush the enemy from ambush. This skill functions as a variant of Presence Concealment - while the enemy can detect Hawkwood's presence, they cannot determine his true location with any accuracy. In addition, he gains a significant combat bonus when attacking by surprise or from a flank. [b]War For Profit: A[/b] A mercenary fights not for honor or principles but for profit, robbing their enemies and plundering the battlefield in order to improve their own station. As the legendary 'unsurpassed mercenary captain', Hawkwood's strength grows steadily as he fights at the cost of everything else around him. This skill passively draws magical energy from Hawkwood's surroundings and transmutes it to strengthen him; any enemies nearby will find their parameters and health gradually decreasing, while Hawkwood's own power and vitality increase in direct proportion to the amount of magical energy he steals. Furthermore destroying an enemy in battle allows Hawkwood to claim a portion of their power, much as the men-at-arms of the 14th century would take a defeated knight's warhorse and harness as prizes; this provides a significant additional increase any time Hawkwood kills another Servant, and a small increase for killing any enemy. [u][b]Noble Phantasm[/b][/u] [b]Carne![/b] [i]Sweep Them Away, White Company[/i] Rank: C-B+ NP Type: Anti-Army Range: 30 Maximum Targets: 100 The battle that crystallizes John Hawkwood's military legend; at the fields of Castagnaro, after baiting the army of Verona into a rash attack on his infantry line, Hawkwood leads his hidden men-at-arms out of a patch of woods to their flank. He casts his commander's baton into the ranks of the opposing army, ordering his troops to fetch it back for him, and with the war-cry 'Carne!' - Flesh! - the elite [i]condottiere[/i] of the White Company, though outnumbered twenty to one, destroy the enemy in a single devastating charge. When activated, [i]Carne![/i] calls forth the spirits of six hundred knights of the White Company in mid-charge, lances already leveled as they burst out of cover and fiercely assault every enemy within range - each one striking with enough force to threaten even a Heroic Spirit. It is a charge meant to be the 'decisive blow' of a battle, a sudden and unexpected onslaught that will shatter the enemy force and rout them from the field. If Rider is detected before he can order the charge, a very swift enemy might escape damage by fleeing before the incoming ranks of horsemen; however, if the charge is launched from ambush, it is guaranteed to hit and inflict even more devastating damage. [/hider]