[hider=Damian Gerard][center][img]https://img.roleplayerguild.com/prod/users/5d66a22c-0ebc-40f1-abbf-e3721845c394.jpg[/img][/center] [center][color=B20C0C][i][h3]So long as we stand together, nothing can stop us from reaching for our future.[/h3][/i][/color][/center] Name: Damian “Blades” Gerard Age: 27 Guild Mark Location: Upper part of Right Arm Magic Type: [hider=Arsenal Magic: Wolfen Blade Master] Arsenal Magic is, in and of itself, interesting in that those who use it are contained to one form of weaponry. For example, the Ax Man uses axes and only axes, but they allow the wielder to also affect certain elements as well as boosting natural abilities of the wielder. The Wolfen Blade Master grants the use of swords that boost specific natural abilities depending on the weapon. Alongside this, the wielder is in command of a pack of magically summoned wolves. Damian can command these wolves with little more than a quick thought and he can only summon two at max right now, though as he grows stronger, he’ll be able to summon up to eight. [hider=Spells] The key point of Arsenal Magic is that it allows summoning specific blades, or swords in this case, that offer boosts and similar effects. However, Damian has also learned to project hiltless blades for ranged spells. Blade Rain-Summons a series of sword blades to fall upon a target area. Usually summons twenty blades and can chase a fleeing target a limited distance from the summon location. Gains additional effects based on the level of Power Lock released, such as the release of the Omega Lock causes a wave of swords to rise five feet straight forward after impact while the first lock’s release, Alpha, simply increases the number of blades from twenty to thirty-five. Three Point Strike-Summons three sword blades that strike in a triangle formation with their tips meeting in the middle. Striker Blade-A single large blade that Damian typically uses for fast and aerial transport when he needs to move fast. Often uses it for fast slash strikes as well as avoiding having to pay for a train ticket. Six Point Strike- Usually used on an airborne enemy, four sword blades strike in a square and one strikes from the bottom and the last one strikes from the bottom, all six points meeting in the middle. Shield Blade-When not wielding the Hercules Blade, Damian can summon a hiltless sword blade on his arm to act as a shield. Higher Power Lock releases allow him to do things with it such as lock it in place to form what he has dubbed the "Bladed Shield Bunker", a construct made of shield blades that protects from all around and above himself and up to three other people who are nearby. Sonic Thrust-Unleashes magical energy straight back, allowing a powerful and speedy thrust over a five meter distance that can impale the target against whatever’s behind it but also allow Damian to speedily reposition himself on the other side of the opponent. More powerful versions add a pair of blades that follow behind at a slight delay. Locked behind Power Lock Alpha. Ragnarok Blade- Summons a magical extension on the currently wielded sword that gives a longer reach and wider strike range. Locked behind Power Lock Alpha. Judgement Strike-Delivering a stunning blow to a single enemy, Damian unleashes a powerful magically enhanced slive to finish the fight. Locked behind Power Lock Omega. Shatter: Ten Thousand Blades-Damian’s ultimate spell, locked away behind the overcharged power of the Delta Breaker Power Lock, this spell turns a single blade into ten thousand more after the initial slash, which Damian uses at blinding speeds to deliver ten thousand more attacks on the affected foe, culminating in an explosive final slash. More to come as I remember/make them.[/hider] [hider=Blade Summons]Ares Blade- A katana that looks like [url=https://img.roleplayerguild.com/prod/users/64f55a4d-5bb1-4ab4-b766-bf26fa22fff5.jpg]this[/url]. Grants boost to survivability in the form of increased durability and grants the ability to project strikes further with fire. Hermes Blades- Twin short swords that look like [url=https://img.roleplayerguild.com/prod/users/7d480564-69e1-49a9-a080-a3279fc8ec97.jpg]this[/url]. Grants boost to speed and agility. Hercules Blade-Glaive that looks like [url=https://img.roleplayerguild.com/prod/users/a4751a66-d032-4163-9e6d-0b492b74055a.jpg]this[/url]. Boosts to strength and gives the ability to enhance attacks with wind power. Armageddon Blade- A greatsword that looks like [url=https://img.roleplayerguild.com/prod/users/e5fb447d-b600-48b1-8bca-12a9e0a5451c.jpg]this[/url]. Boost effect to all "stats" but more refined. Also grants the ability to distort gravity around ONLY the target, or in rare cases, targets, making it heavier or lighter as needed.[/hider] [hider=Power Locks]Power Lock Alpha- The first of three skill locks, Damian begins below this, as he can’t handle his full magic power at once yet. His magic and magic circle are orange while this lock is active, and releasing them with the code “Release Power Lock Alpha. Confirmation Ceta-Zulu-Foxtrot-Bravo” turns the magic energy green as more of it is allowed to flow. Eventually, Alpha is the standard level that Damian operates at as steady training allows his body to handle the power. Allows the use of several more powerful variations of his spells as well as Sonic Thrust and Ragnarok Blade. Power lock Omega- The second of three skill locks, this is Damian’s full power without overcharging his body with it, but it also leaves much more wear and tear the longer he uses it. Upon release with the phrase "Release Power Lock Alpha. Confirmation Beta-Delta-Epsilon-Ceta,” The full power he carries is unleashed as his magic energy and circle turn from green to black. Operating at full power like this seems unattainable at his current limit, but he may eventually be able to work without the Power Locks in place. Allows the use of many more of his more powerful spells, both new spells, such as Judgement Strike, and variations of existing spells. Hidden Power Lock Delta Breaker- The final of the three power locks, this overclocks Damian’s magic power, turning him into a powerhouse, but burning him out and turning his black magic circle into one of white with a red undertone. It is released almost instinctively, in moments of great need and danger. It also allows the use of Shatter: Ten Thousand Blades.[/hider][/hider] Magic Rank: B Equipment: A single katana, a gift from his late father that bears emotional meaning for the young man and a suit of leather armor Strengths: 1. Tactically Inclined- Raised by two military parents who were part of border patrol units, Damian is prone to look at a situation and come to a more planned way of handling things, being so skilled at it he’s known to do so on the fly and mid-combat. 2. Agile-Due to preferring little to no armor, Damian is a quick moving person, though that’s not to say he’s weak. 3. Combat skills that don't require magic- Growing up in the military, growing up a child soldier, he spent hours drilling without any magic use, perfecting his weapons skills and hand-to-hand techniques. Weaknesses: 1. Quick temper-Though he’s tempered his anger as he’s grown up, he is still known to get angry quickly, especially when a situation evolves beyond his control. 2. Too focused-Has been known to effectively ‘put on the blinders’ when an objective or goal is just out of reach, causing him to miss important details due to how focused he is on the end result. 3. Tendency to overthink-While he is an incredible tactician, this can cause Damian to also overthink simple interactions and look for things like dishonest motivations for action and such when there necessarily isn’t any. Personality: Tends to be serious about everything in life and is extremely difficult to get a laugh out of. Has been known to smile, but the occurrence is so rare it has been attributed to him taking a liking to someone extremely well. History/Bio: Damian was born to parents who were both enlisted in the Fiore Royal Army. His father was a Captain with a brilliant tactical mind and his mother a compassionate sergeant serving in another regiment until the two were combined to help patrol the border. The bulk of his childhood consisted of sticking close to his mother and spending time with his father when they were on leave as a family, with weapons and hand-to-hand training filling much of the family's time. When he turned eight, the unit was posted in an official fort near the border with Bosco and what was only spare time training became full time training. At the age of thirteen, he was considered a part of the 42nd Border Control Unit of the Royal Army of Fiore. His magic was still unclear at this point, so little time was spent developing it until he was fifteen Two years later, after he’d turned seventeen, tragedy struck. During a battle with some monsters that the unit had been tracking for months, his father was killed and his mother fatally wounded. In the stress of the moment, Damian’s pain and grief caused his magic to manifest in full and he unleashed a hailstorm of ethereal sword blades that laid waste to the monsters and gave the Royal Army the time it needed to gather up the dead and wounded and fall back. As they returned to the fort, many of the soldiers could hardly blame Damian as he road on horseback with the Unit’s second in command, his mother being carried in a stretcher as they rushed back. Hours were poured into trying to save her as medics both magical and mundane tried to stabilize the young woman that the youngest member of the unit would have at least one parent, but to no avail as his mother lay dying, the blood loss too great and the injury, a gash across her chest, too grievous. Damian was finally allowed in to see her as she took her final breaths on a bed in the medical wing of the fort, she held his cheek in her hand and said, "My son, your father and I love you very much and we’re both so proud of you. You stood your ground and fought valiantly against foes more numerous and easily stronger than you. You protected your home and there’s nothing else to be said for that. Please, turn your strength towards helping others. I love you, my baby boy..." The light faded from her eyes and the arm fell limp. It was a week after his mother died that Damian resigned from the unit and set off into Fiore with the goal of finding a mages guild to join and hone his magical skill in. During the interim years before he joined up with Fenixtear, Damian trained with his magic, but found that because he’d spent so little time actually practicing with it, his full strength would cause his body to burn up and leave him exhausted. Coming across a mage who specialised in a form of locking magic, the mage identified two locking ‘mechanisms’ in him that helped regulate his power until his body was prepared for it and initiated them. The wolf pack showed up during a solo job, two sparks of magic splitting from his Ares blade and forming the wolves that now follow him almost frequently. Extra: Theme Song-[url=https://www.youtube.com/watch?v=UPX3DBQDa2Q]Fires of War[/url][/hider] [hr] [hider=Arthas]Name: Arthas Drenmur, Last of the Mage Hunters Age:28 Birthday: January 14, X872 [hider=Magic:Art of the Gunslinger] Art of the Gunslinger focuses less on fancy and overt shows of magic power and more on transforming that magic power to turn already lethal enchanted bullets into an inescapable force of deadly justice through various trickshots using magical and enchanted bullets and attacks. It achieves this through well trained magic control, physical shape and mental strength. As a result, many have claimed it combines other magics to gain the required effect, but it is simply the effect of training non-stop for years on end. A user of Art of the Gunslinger can perceive even a target using High Speed magic at higher levels than the average user can. This high perception allows them to use their trickshot attacks, such as the Blinding Binder, a trick shot that combines the Blinding Shot with the Binding Shot to capture a room full of mages while simultaneously blinding them so they can’t launch an accurate counter attack. Likewise, this high level perception allows them to use their magic attacks from their pistols while constantly moving themselves and accurately hit targets. [hider=Spells] Charged Shot-Charges an unenchanted bullet with either ice or fire magic depending on if the round is fired from Feuer or Eis. Typically, if fired from Feuer, a large fireball is fired that explodes in a 10 meter radius on impact while charged shots from Eis tend to freeze multiple targets. Charge time is about five seconds. Lancer- A beam of magic energy with a range of 20 meters. Not particularly powerful, but still has a punch to it if unprotected. Enchanted Scattershot- Focusing some magic energy into the empty ammo clips in the two pistols, Arthas can fire a short range scatter shot attack to try and buy him space. If the shots come from Feur, you get set on fire. If from Eis, you get frozen and frostbite.[/hider][/hider] [hider=Enchantment Magic] Most people think magical traps within clothing or even on rocks when they hear enchantment. This magic gives the bullets it’s inscribed upon varying effects, ranging from disabling a mage’s magic to freezing them in place, along with countless others. However, the enchantments must be inscribed into the bullets in order for them to work well. [hider=Primary Enchantments] Blinding Shot- A timed shot, the enchantment on the bullet detonates into a blinding flash at a certain range from the end of the barrel after firing. Radius is about the size of a small room, and the effect can be lessened or prevented by closing your eyes, taking cover or not looking at it in general. Binding Shot- Perhaps the only truly non-lethal shot in a Mage Hunter’s arsenal, this bullet turns into a magic nullifying binding on impact, enabling targets to be brought in alive, though not necessarily unharmed. Explosive Round- A simple enchantment powered bullet, explodes on impact, often destroying whatever it impacts with. Powerful mages can shrug off its effects for a short time, but eventually, they’re gonna lose a limb or two, best case. Freeze Shot- Fires a bullet with a freezing enchantment that usually freezes the target on impact. Can be a full body freeze if the chest is impacted or a partial freeze, such as the legs or feet, if shot at the feet.[/hider][/hider] [hider=Mage Hunter’s Weapons] [url=https://img.roleplayerguild.com/prod/users/fe9a877f-155a-4884-b36e-c3175c9c9e81.jpg]Feuer and Eis[/url]-Twin pistols used for close range engagements, chambered in .45 caliber for both stopping power and knockdown potential. Named Feuer and Eis due to each having been enchanted to give standard rounds burning and freezing effects respectively. [url=https://img.roleplayerguild.com/prod/users/c8f22812-fcd2-4bac-826f-edcbbde6391b.jpg]Hunter’s Edge[/url]-A knife used by all mage hunters, it’s blade is forged from a special metal that makes it hard for a mage to focus and use magic if cut by it. Used when Arthas needs to be within kissing distance of a target and needs to slow down their casting rate.[/hider] Magic Level: A History: The name Drenmur was, for many years, relatively unknown. They all had their quirks and differences, but nothing about them stood out. That changed just over a hundred years ago, when Argon Drenmur, son of Drake and Amanda Drenmur, freed the Darkheart Blade from its resting place sealed inside a cave. Local Rune Knights were told by the lone survivor from his home village who had done it and the name Drenmur went down in history as a name belonging to an evil and vile person who’s only interests in life were personal entertainment at any cost and women. Arthas’ direct ancestor was the sister to the father of Argon, who kept tabs on him and his family even though she lived miles away in Crocus, and in journals passed down through the family, noted with concern Argon’s darker tendencies. While she wrote that he should be getting help for them, her brother insisted on dealing with it at home. It had worked eventually, but in the end, nothing could stop fate from running it’s course. Skip forwards a few years, and magic’s reputation is in the mud, torn asunder by an attack by Zeref, with good mages on the run while those with less wholesome intentions ran rampant, despite the best efforts of the Royal Army and Magic Council to keep them in check. With their options running out, they turned to the populace for a solution. In an effort to repair the family reputation, destroyed by Argon and his actions, Arthas’s great-great-great grandfather stepped forward with the proposition for Mage Hunters, mages who would use their skills to bring in or put down those who’d chosen the path of darkness. The order used to stand over two hundred strong, bringing down dark mages across Joya and other countries, but not anymore. Arthas is last of the order and his family, who had been hunted down by powerful dark mages with grudges, dark guilds looking to take out some of those who would police them and other such foes, though most fell to the man who had tarnished his family name to begin with, Argon Drenmur, and a Dark Mage who had seemingly made a pact with a demon after the order had wiped out his guild. Arthas is still haunted by the screams of his family as Argon caught up with them after thirty years of cat and mouse. His father and brother had put up a valiant fight, Arthas too young and wounded from an earlier attack to be of help, but they eventually fell, leaving his mother and younger sister at Argon’s mercy as she pushed Arthas down the coal slide. He was 12 at the time and already well versed in the order’s arts; though it did him little good when the demon possessed dark mage attacked him and his family just days earlier. Searching for revenge, he knew, was a waste of time. The last of his father’s teachings now rested in him and he would honor his father’s legacy. Since then, he’s grown to be strong both physically and mentally, while his magic has become stronger the longer he’s practiced alongside it all. He’s also become a nightmare for dark mages and assassins everywhere, hunting them to the point of exhaustion before bringing them down. He’s crossed paths with Argon twice since his family was killed and both encounters ended in draws, both men incredibly wounded. For now, however, he continues his hunt while hoping to find a worthy successor to the Mage Hunter legacy. Personality: Hard and seemingly cold, a lifetime, short as it is, spent hunting the dark mages of Joya and the surrounding countries has made him unconcerned with much anymore. If it hasn’t got to do with the Hunt or him personally, leave him out of it. [b]It could also be argued that he suffers severe PTSD from the episodes of attacks from both Argon and the unnamed Dark Mage, though he has yet to show definitive signs.[/b] Guild and guild mark location: N/A Team Members: N/A Three Strengths: (Not just combat) Survivalist- Spending as much time on the hunt as he does, knowing one’s way around the wilderness is crucial. Burger Connoisseur- Knows a lot of things about burgers and can make the best Burger you’ll ever eat. Skilled Fighter- Be it with his rifle, his pistols, or his knife, it’s hard to find a flaw in his technique, since he’s been training since he was young. Three Weaknesses: (Make them Applicable) Last of the Hunters- Mage Hunters were high value targets to Dark Mages and as a result, their order has dwindled to him alone, so he can call on no help. Marked- Being the last of the Mage Hunters, Dark Mages everywhere want him gone and will pay good money to see it happen. Distrustful of mages- While not all mages seek to do harm, those few who do have sullied his ability to trust Light Guilds and their mages. Greatest Love: Duty Motivation: The Safety of Non-mages Appearance: Stands at an intimidating 6’5” with sweeping black hair and piercing blue eyes set in a face bearing a faint five o’clock shadow and medium high cheekbones to frame a handsome face. Only wears light armor underneath a brown leather duster with his pistols holstered on each thigh. Additional Details: Theme Song-[url=https://www.youtube.com/watch?v=0uhEictEW_c]Champion, Fall Out Boy[/url][/hider]