Class: Berserker Team: Undecided True Name: Ferdiad [hider=Appearance] [img]https://i.pinimg.com/originals/09/2a/63/092a634ee1e99ff466af6d1032eedf6e.jpg[/img] [/hider] Sex: Male Alignment: Chaotic Good Attribute: Earth [hider=History] A warrior of Irish Legend, Ferdiad was born in the Kingdom of Connacht, and was one of two students trained by the [i]"Witch of Dun Scaith"[/i] Scáthach, alongside Cú Chulainn. The two would become close friends, akin to brothers but would eventually part ways shortly after Cú Chulainn received the Gae Bolg. During the War between Ulster and Connacht, Ferdiad desired to stay out of the fighting, as he held no desire to cross blade and spear with his Battle Brother Cú Chulainn. However, it was not to be. Queen Medb desired the strongest possible champion to to do battle with the [i]"Child of Light",[/i] and brought many threats and bribes against Ferdiad, yet all were refused. It was only when Medb offered to hand of her own beloved daughter, the beautiful Findabair that Ferdiad accepted, having long been enamoured with the gentle princess, and seeking any way to win her heart. The two friends would meet at a small river and for one last time share of drink and meat before the final duel began. For seven days the battled, brothers in all but blood, they did battle with sword and shield, spear and lance, even drawing forth daggers and their own bare fists. At one point Cú unleashed the full fury of his [i][u]Riastrad,[/u][/i] forcing Ferdiad to bring forth his own [i]Folaigh Iarann[/i] to survive. Eventually Fate decided its favoured, and Ferdiad was struck down by the Gae Bolg. Held in his friends arms for a last time, Ferdiad congratulated Cú on his victory, lamenting that they would not be able to face each other again. Ferdiad begged Cú Chulainn to end the war, to become the warrior the land of Éire deserved and that history would remember for eternity. As Cú grieved for his fallen friend, Ferdiad died, passing on with a smile on his face. [i]"Win, Cú. Put an end to Medb's foolishness and end this conflict. You'll be great my brother, A legend unlike any other, I'm only sorry I won't get to see it in person. So fight on, for Me, for Scáthach, for Yourself. Hahah, Goodbye Setanta, reach the future, for both of us. I'm looking forward...to seeing you again.[/i] [/hider] [hider=Personality] Summoned in the current manifestation, Berserker possesses the personality he held while training under Scáthach. He brash and wild, as quick to laugh as he is to anger. He is carefree and reckless, constantly seeking out strong opponents to test himself against simply for his own enjoyment and fun. He is someone who is always looking to prove his strength, challenging the strongest and most dangerous of adversaries to see how far he has come. He is not someone who thinks in the long term, always moving from one thought to another, making him appear somewhat scatterbrained and dim, however he is by no means stupid and is surprisingly adept at reading an individuals true nature after a short time interacting with them. Unfortunately he is no diplomat, and many of his solutions for dealing with a problem or someone he doesn't like will often involve violence of some kind. He tries to live his life as a true Celt, always seeking a battle against the odds, honest to a fault, loyal to his friends and those who've gained his trust and always ready and willing to party and drink. All in all, he is a lovable fool, someone who will always stand by his friends and allies, never leaving them behind and jumping to their defence at any threat. He won't leave the field until the threat has been defeated, or his team has reached safety, and is always ready to give his life for those who need it. [/hider] [b]Parameters[/b] [i]Strength:[/i] B >> A (Through Skills and NP) [i]Agility:[/i] C >> B [i]Endurance:[/i] B >> A [i]Mana:[/i] E [i]Luck:[/i] C [b]Class Skills[/b] [i]Madness Enhancement:[/i] EX The Skill of the Berserker Class, Ferdiad possesses it at a rank difficult to truly determine. For Berserker, the skill manifests as his utter lack of fear and caution against any foe, no matter how strong. Berserker would willingly charge a rampaging dragon, simply for the thrill of it and giving no thought to his own safety or chance of defeat. It is at such a state that he was said to have faced even the Riastrad of Cú Chulainn, A form said to be worthy of the title of the Highest and Most Fearsome Berserker. At this particular Rank, Berserker is perfectly capable of interacting and having a conversation with other intelligent beings. Berserker receives a Rank-Up to all physical Parameters as a result of the skill, with effect lasting so long as he is in battle. [b]Personal Skills[/b] [i]Battle Continuation:[/i] B The ability to continue fighting even after receiving Mortal Wounds, while also lowering the mortality rate of any injuries received. At the current Skill Rank, Berserker is not hindered by any wounds he receives in battle, and is able to keep fighting as though he were in perfect condition. [i]Instinct:[/i] B The ability to instantly identify the best possible course of action in a combat situation. At the current rank Berserker is able to ignore the effects of any visual or audio interference, simply being able to guess where objects and obstacles are located and where they will be moved to during a fight, and is able to naturally recognize when he or others have entered a dangerous situation such as a trap or ambush. [i]Martial Arts (Celtic):[/i] A A skill demonstrating one's ability in unarmed combat, turning their very body into a living weapon even by the standards of Servants. At the current rank, Berserker qualifies as a master of unarmed Celtic combat, the very force of his bare-handed blows reaching explosive levels, his grips and wrestling becoming an inescapable cage, his limbs becoming as swords and spears of their own. [b][u]Noble Phantasm[/u][/b] [i][u]Folaigh Iarann[/u][/i] [i](The Iron Flesh Tempered by Blood and Will)[/i] [i]Rank:[/i] B+ [i]Type:[/i] Anti-Unit (Self) [i]Range:[/i] 0 [i]Target(s):[/i] 1 Ferdiad's Thorny Armor of legend that no weapon was said to be able to pierce. When summoned as a Berserker the armor manifests in its sealed state as a set blue [i]Woad[/i] tattoos tracing across Berserker's body, running up and down his arms and legs, across his back and torso, and flowing up his neck. Once activated, the tattoos will begin to shift and writhe across Berserker's body. The [i]Woad[/i] will start to shine with ethereal light and expand across the Servant of Madness, magical energy condensing over his form. After a few seconds the glowing "skin" will change from blue to red and begin to disperse, flaking and falling away like the leaves of a tree or the petals of a flower. Berserker's new form, once revealed, resembles what can be best described as a humanoid nature spirit in the physical world, a dryad shaped masculine rather than feminine. His body is composed of a human shaped mass of vines, deep bloody red, twisted and threaded together like muscles and tendons. Armor-like plates of bone white wood cover and encapsulate his form, comprised of an almost entirely smooth surface of sharp angles and glowing veins of crimson energy. Jagged, thorn-like spikes of the white wood line his body, tipping his fingers with wicked claws, sprouting from his knuckles, elbows, and knees, lining his forearms and shins, his back and shoulders, and even crowning his head with twisted wooden horns. His face is a featureless mask of bone, lacking both mouth and nose, possessing only two round eye holes and tear tracks carved into the white plate, burning with red light that gives the appearance of one who cries in blood instead of water, while his hair has grown longer and acts like a living mass of glowing vines. While active, the effects of the Noble Phantasm are as followed: The passive first effect is that any and all damage dealt to Berserker by weapons that are not themselves Noble Phantasms is rendered null and void, with Berserker suffering no harm or injury. If the attack is dealt by weapons that are classified as Noble Phantasms, non-physical energy based attacks such as the magicks used by Casters or the elemental attacks caused by certain Skills and abilities, than the damage received is reduced by half-strength. Attacks dealt by effects such as poison, or weapons/abilities that possess levels of Divinity are capable of bypassing Berserker's protection entirely, rendering the full force of the attack. The second, active effect is that any damage Berserker does receive while utilizing his armor grants him an equivalent amount of Power that he can then release in his next attack. While the second effect is not in and of itself a separate Noble Phantasm, he has named it like one, referring to the ability as his [i][u]"Counter Strike: Full Body"[/u][/i].