[center][color=gray][h1]π•€π•‹π”Όπ•„π•Š[/h1][/color][/center][indent] [u][b]Equipment and Accessories[/b][/u] Under normal circumstances, a player has seven equipment slots (Helmet/Armor/Arm Equipment/Main Hand/Off Hand/Leg Equipment/Shoes) and four accessory slots. These items can be destroyed if their durability is exceeded beyond a certain point, but otherwise, even the most common equipment will not break so easily. The rarity of craftable and buyable equipment is: Common > Uncommon > Rare > Exquisite > Heroic > Masterwork. [indent] [hider=Average Equipment/Accessory Pricing] [b]Common:[/b] 5,000 rishi [b]Uncommon:[/b] 10,000 rishi [b]Rare:[/b] 50,000 rishi [b]Exquisite:[/b] 300,000 rishi [b]Heroic:[/b] 1,000,000 rishi [b]Masterwork:[/b] 5,000,000 rishi [/hider][hider=Average Equipment Parameters] [b]Common Equipment:[/b] No stats, no effects. [b]Uncommon Equipment:[/b] +5-10 stats, one minor effect [b]Rare Equipment:[/b] +10-20 stats, two minor effects [b]Exquisite Equipment:[/b] +20-40 stats, one minor effect, two moderate effects [b]Heroic Equipment:[/b] +40-80 stats, two moderate effects, one major effect [b]Masterwork Equipment:[/b] +80-160 stats, two major effects [/hider][hider=Average Accessory Parameters] [b]Common Accessories:[/b] +5-10 stats [b]Uncommon Accessories:[/b] +10-20 stats, one minor effect [b]Rare Accessories:[/b] +20-40 stats, one minor effect, one moderate effect [b]Exquisite Accessories:[/b] +40-80 stats, two moderate effects [b]Heroic Accessories:[/b] +80-160 stats, one moderate effect, one major effect [b]Masterwork Accessories:[/b] +160-320 stats, two major effects [/hider][hider=Common Effects] [b]Minor[/b] +10% to +20% on specific actions or resistances. +20 to +40 conditional stat boosts. 20 to 40 flat damage reduction. Ability that consumes 50 to 100 HP/SP/MP. [b]Moderate[/b] +30% to +60% on specific actions, resistances, or proficiencies. +60 to +100 conditional stat boosts. 300 to 500 flat damage reduction. 25% to 75% conditional damage reduction. Ability that consumes 500 to 1000 HP/SP/MP. [b]Major[/b] +100% to +300% on specific actions, resistances, or proficiencies. +200 to +500 conditional stat boosts. 2500 to 10,000 flat damage reduction. Conditional damage immunity. Ability that consumes 1000 to 10,000 HP/SP/MP. Ability that can be used 1 to 3 times per day. [/hider] [/indent] [u][b]Consumables[/b][/u] Consumables come in the same rarities as equipment and accessories, but in general, their efficacy is much less impressive, serving as single-use effects that can be replicated with the skills of a job. They are broken into three categories: offensive, defensive, and supportive, though within those categories, there may still be fluctuations in pricing depending on the specific effect. Consumables often only have a single effect. In most cases, a pack full of consumables is no replacement for another party member.[indent] [hider=Average Consumable Pricing] [b]Common:[/b] 500 rishi [b]Uncommon:[/b] 2,500 rishi [b]Rare:[/b] 10,000 rishi [b]Exquisite:[/b] 30,000 rishi [b]Heroic:[/b] 50,000 rishi [b]Masterwork:[/b] 100,000 rishi [/hider] [/indent] [u][b]Anomalous Rewards[/b][/u] Anomalous Rewards are given to the MVP of a battle against an Anomaly. These equipments or accessories are soul-bound and wholly unique, possessing abilities that mimic the Anomaly they were birthed from as well as stat boosts that function based off percentage rather than static numbers. More powerful abilities decrease the stats that these rewards give, but the tradeoff is usually for the better. The quality of the reward coincides with the ranking of the Anomaly, but except for Superior Anomalies, only singular rewards are given.[indent] [hider=General Anomalous Rewards Stat Gain] [b]Epic:[/b] +50% stats [b]Legendary:[/b] +100% stats [b]Ancient Legendary:[/b] +200% stats [b]Mythical:[/b] +300% stats [b]Superior:[/b] +500% stats [/hider] [/indent] [/indent]