[center][color=gray][h1]π•ƒπ•†π•Ž ℝ𝔸ℕ𝕂 π•π•†π”Ήπ•Š = 𝕄𝔸ℝ𝕋𝕀𝔸𝕃[/h1][/color][/center][indent] [hider=Warrior] [sub]+10% HP | +10% STR | +10% END[/sub] [quote]A user of all weapons, specializing in physical damage and capable of stringing a variety of skills together for increased damage.[/quote] [u][b]Skills[/b][/u] [b]Weapon Proficiency[/b] - Passive. Increase proficiency with all weapons. [b]Power Attack[/b] - Active. 10% SP per round. Actively consume SP while preparing for an attack; unleash for increased damage on attack. [b]Combat Stance[/b] - Passive. Increase STR, END, or DEX by 10% at will. Five second cooldown. [b]Double Strike[/b] - Active. 25% SP cost. Attack twice with your weapon, dealing incremental bonus damage based off SP consumed. Can be combo'd into from Power Attack. [b]Sundering Blow[/b] - Active. 40% SP cost. Strike downwards, causing a burst of energy around you and dealing damage to all enemies. May inflict Stun. Range increases by 5 meters for every 100 SP consumed, starting from a radius of 10 meters. Can be combo'd into from Power Attack. [b]Reinvigorate[/b] - Active. 100 MP. Regain 100 SP. Can be used in tandem with Power Attack. [b]Fluid Power[/b] – Passive. Power Attack can combo into any offensive skill. [/hider] [hider=Sword Warrior] [sub]+15% SP | +10% STR | +5% DEX[/sub] [quote]A warrior devoted to the study of swordsmanship, capable of both skillful and brutish maneveurs.[/quote][hider=Requirements] Achieve Max Level in Warrior. STR and DEX combined is greater than or equal to 150. Vanquish 50 monsters with a sword. [/hider] [/hider] [hider=Scout] [sub]+5% MP | +10% SP | +10% AGI | +5% DEX[/sub] [quote]A swift skirmisher, striking at range while providing accurate information about the party's targets through the usage of analytic skills.[/quote] [u][b]Skills[/b][/u] [b]Ranged Proficiency[/b] - Passive. Increase Proficiency with Ranged Weapons. [b]First In, First Out[/b] - Passive. Increase movement speed by 15% when engaging and disengaging enemies. [b]Dive N Strike[/b] - Active. 10% SP cost. Dive in any direction and roll, increasing evasion. If evasion is successful, increase damage of next attack. [b]Zoned In[/b] - Active. 5% SP per turn. Increase AGI by 20%. [b]Asess[/b] - Active. 50 SP cost. Observe a single target and determine whether they are stronger or weaker than you. Has a chance of gleaning further statistical information. [b]Quickstep[/b] – Active. 5% SP cost. Leap in any direction at speeds equal to [AGI + SP consumed], ignoring prior momentum. Contact with a surface is required. [b]Detect[/b] – Active. 20% SP cost. Sharpen all five senses to detect the presence of hidden enemies or traps in the area around you. Range and effectiveness increases with SP consumed. [b]Strategic Targeting[/b] – Passive. After using Assess on a target, the first attack dealt to them does 30% extra damage.[/hider] [hider=Stalker Scout] [sub]+10% STR | +10% AGI | +10% DEX[/sub] [quote]A swift swordsman, striking from unexpected angles to deal massive damage while utilizing specialist footwork to avoid retaliation.[/quote] [u][b]Skills[/b][/u] [b]Light Blade Proficiency[/b] – Passive. Increases Proficiency and Crit Chance with one-handed blade weapons. [b]Tendon Strike[/b] – Active. 15% SP cost. Utilize knowledge of enemy anatomy to strike with debilitating precision. Deal damage and debuff either the target’s STR or AGI attribute. [b]Phantom Step[/b] – Active. 10% SP cost. Utilizing special footwork, trick your enemy’s senses and send an afterimage of yourself forward while slipping into their blind spot. [b]Analyze[/b] – Active. 30% SP cost. Observe a single target and determine their main abilities. Has a chance of detecting their weaknesses. [b]Vital Point Piercing[/b] – Passive. After using Analyze on a target, all damage dealt to the target increases by 20%. If unseen by the target, damage dealt increases by a further 20%. [b]Shadow Slip[/b] – Active. 20% SP cost. Leap soundlessly into darkness or behind cover. Become [Hidden] from sight. [Hidden] status will be lost upon performing an action. [b]Double Time[/b] – Active. Push your body to the limits for the purpose of taking down your target. Double the amount of actions you can perform in a round. At the end of the round, lose 100% of your MP and SP, and become [Stunned] for the following round. [b]Destructive Acceleration[/b] – Passive. Enhance your deadly blows with your incomprehensible footwork. Every movement-related skill used grants a stack of [Velocity]. Upon performing an attack, remove all [Velocity] stacks and increase damage by 25% x the number of stacks. [/hider] [hider=Ranger] [sub]+5% STR | +10% END | +15% DEX[/sub] [quote]Specialist of the bow, attacking at a distance with rapid or precise shots, while keeping themselves safe with traps or stealthing abilities.[/quote] [u][b]Skills[/b][/u] [b]Bow Proficiency[/b] - Passive. Increase proficiency with Bow weapons. [b]Focused Shot[/b] – Active. 20% SP cost. Perform a highly accurate ranged attack. While aiming, increase persona time dilation by 10%. [b]Spread Shot[/b] – Active. 30% SP cost. Nock three projectiles into your ranged weapon at once, and attack three different targets in a single attack. Damage is reduced by 20% for each individual attack. [/hider] [hider=Monk] [sub]+10% SP | +5% STR | +15% DEX[/sub] [quote]Barehanded duelists who strike in ways that bypass armor or debilitate the senses of their foes.[/quote][hider=Requirements] Max SP equal to or greater than 100. 50% of total damage dealt to enemies comes from unarmed attacks. Receive training at the Gao Long Monastery. [/hider] [/hider] [hider=Sohei] [sub]+10% MP | +5% END | +15% DEX[/sub] [quote]Warrior monks sworn to the protection of their faith, whose virtues are made manifest in their skill with the blade.[/quote][hider=Requirements] Achieve Max Level in Monk. SP is greater than or equal to 1000. Earn the recognition of the highest ranking priest of your temple. [/hider] [/hider] [hider=Brawler] [sub]+10% HP | +15% STR | +5% END[/sub] [quote]Brutish fighters capable of taking what they dish out and kicking ass no matter what they're wielding.[/quote][hider=Requirements] Max STR equal to or greater than 10. Start a fight between multiple individuals in a public space and survive. Utilize improvised weapons for five attacks. [/hider] [u][b]Skills[/b][/u] [b]Improvised Weapon Proficiency[/b] - Set equipped weapon’s damage bonus to Β½ STR if damage bonus is less than Β½ STR. [b]The [Magpie] Special[/b] - Active. 15% SP cost. Swing wide for a powerful, but inaccurate whallop. [b]The Shoestopper[/b] - Active. 15% SP cost. Stomp on the target's foot, reducing movement speed. Has a chance to Root the target. [b]Showbaiter[/b] - Passive. Enemy aggro increases for every hit taken and every hit received. [b]The Guillotine Drop[/b] - Active. 30% SP cost. Leap past your target while grabbing them by the throat. Upon landing, slam them headfirst into the ground. Inflict Silence. Damage dealt increases with airtime. [b]The Power Hour[/b] - Active. 5% SP cost per attack. Unleash a flurry of wild blows, generating enough force to push away all individuals except for the target of your attacks. Push-back effect increases with more attacks launched. [b]The Bulldozer[/b] - Active. 25% SP cost. Enter a Counter Stance, with greatly increased defenses. When attacked, lose increased damage and instantly leap towards the attacker with greatly increased movement speed to bodyslam them. [b]Grab and Smas[/b]h – Passive. Toggleable. Damage dealt by Improvised Weapons is dealt to the Improvised Weapon as well. Weapon gains additional damage bonus equal to Β½ STR. [/hider] [hider=Strongman] [sub]+30% STR[/sub] [quote]Sculpters of their own body, capable of feats of great athleticism.[/quote][hider=Requirements] Max HP equal to or greater than 100. Obtain membership to Gin Ren Gym. Utilize monsters as training weights for 20 reps. [/hider] [u][b]Skills[/b][/u] [b]Physical Conditioning[/b] – Passive. Gain 10% STR. [b]Hustle Muscle[/b] – Active. 20% SP per round. Strike a pose that emphasizes your leg muscles, before increasing your AGI by 20% of your STR. [b]Protein Power[/b] – Active. 10% SP. Utilizing your knowledge of muscular arts, manifest a Protein Shake that heals for 100 HP and grants 30 STR upon consumption. Cannot be used in combat. Only one Protein Shake can exist at any one time. [b]Moon Flex[/b] – Active. 5% SP. Bend over, facing away from your targets to show off your muscular glutes, with a chance of taunting them. Efficacy increases if you have higher STR than the targets. [b]Nobody’s Natty[/b] – Passive. Improve the healing and STR-enhancing effects of consumables by 10%. Reduce STR-debuffing effects by 10%. [b]Healthy Body, Healthy Mind[/b] – Active. 15% SP. The brain is a muscle, and that means it can be flexed as well. Increase Max MP and Current MP by 10*(20% of STR) for this round. If [Smartman] is one of your jobs, increase by 50% of STR instead. [b]We All Lift Together[/b] – Active. 50% SP. Become an avatar of muscle, doubling your STR for this round and inspiring all allies within thirty meters to greater heights of muscle as well, increasing their STR by 10% of your STR. After usage of this skill, take true damage equal to your STR. [b]Path of Macho[/b] – Passive. Every monster you kill that is of greater or equal level to you has a small chance of increasing your STR by 1. Every Anomaly that you kill increases your STR by 100. [/hider] [hider=Thug] [sub]+5% HP | +5% SP | +10% STR | +10% AGI[/sub] [quote]Disenfranchised youths or embittered adults with no qualms about getting their hands dirty for a quick buck or two.[/quote][hider=Requirements] Reduce an Immortal with a combined STR and END that's less than yours to 20% HP with unarmed attacks. Rob 30 Silver from Immortals and Riens within 24 hours. Discover a Hideout in Thunderstruck Grove. [/hider] [/hider] [hider=Samurai] [sub]+5% SP | +10% STR | +15% END[/sub] [quote]Noble weapon masters, sworn to a clan to slay the champions and scatter the infantry.[/quote][hider=Requirements] Max SP equal to or greater than 100. Slay 5 Ogres in solo combat. Join a Clan and obtain recognition from the Clan Leader. [/hider] [/hider] [hider=Shieldbearer] [sub]+15% HP | +15% END[/sub] [quote]Indomitable tanks well-versed with protecting the backline and withstanding physical attacks.[/quote][hider=Requirements] Maintain aggro against a monster for 300 seconds. Possess a shield of higher quality than your currently equipped weapon. Defeat 3 monsters without attacking. [/hider] [/hider] [hider=Drunkard] [sub]+20% HP | +5% MP | +5% SP[/sub] [quote]Inebriation is at the heart of an unpredictable fighting style that confounds foes and deflects rebuke.[/quote][hider=Requirements] Remain afflicted with the [Drunk] status for 4 hours. Defeat 10 monsters while [Drunk]. Purchase and consume High-Quality White Spirits. [/hider] [/hider] [hider=Qi Gong] [sub]+20% SP | 10% END[/sub] [quote]A practitioner of the gentle fist, capable of helping and harming with the same hand through the mystical energies of Qi.[/quote][hider=Requirements] Max SP equal to or greater than 100. Receive training at the Gao Long Monastery. Recover 200 HP passively, without resting. [/hider] [u][b]Skills[/b][/u] [b]Empty Hands, Open Mind[/b] – Passive. When weapons are not equipped, SP regeneration per round is 120% of END. [b]Invigorating Palm Thrust[/b] – Active. 15% SP. Coat your open palm with Qi, before pressing it into the target, mending their body and soothing their soul. The target regenerates HP equal to 5% of your Max SP for three rounds. [b]Vein-Sealing Acupuncture[/b] – Active. 30% SP. Perceive the meridian lines within your target, before delivering a burst of finger jabs to seal away their powers. Inflicts [Silence] upon the target for one round, preventing the consumption of Resources. Repeated use of this skill upon a target reduces efficacy. [/hider] [hider=Mountain Man] [sub]+5% HP | +10% STR | +5% AGI | +10% END[/sub] [quote]Resilient hunter-gatherers who carve a living in the harsh mountains with naught but the might of their arms.[/quote][hider=Requirements] Max END equal to or greater than 10. Consume 5 Monsters without preparation. Sleep in the wilderness. [/hider] [u][b]Skills[/b][/u] [b]Traveller’s Proficiency[/b] – Passive. 10% increase to STR, END, and AGI when out of combat. [b]Mountain Wind[/b] – Active. 30 SP cost per round. Recover HP equal to 10% of your END. [b]Splitter[/b] – Active. 20% SP cost. Perform a powerful vertical strike. Damage is doubled against inanimate objects, such as terrain or equipment. [b]Boomer[/b] – Active. 15% SP cost. Gather up physical strength and shoulder tackle the target, knocking them back. Ignore knockback mitigation effects from target’s equipment. Knockback effect is doubled against inanimate objects. [b]Vim and Vigor[/b] – Passive. Reduce the duration of [Slow], [Poison], and [Weaken] by 5%. [b]Stout Heart[/b] – Active. 5% SP per round. Bolster your defenses, increasing END by 10% and resistance to knockback effects by 10%. [b]Hammer[/b] – Active. 30% SP cost. Perform a powerful, bludgeoning blow in any direction. The target struck by this attack will be knocked into environmental obstacles (walls, ground), rooting them in place. Rooting effectiveness increases with softness of environmental obstacle. [b]Lifelong Passion[/b] – Passive. When on mountainous terrain, gain +10% AGI and +10% END. Mountain Man skills recover 10% of SP consumed after usage. [/hider] [hider=Giantblood Mountain Man] [sub]+10% HP | +5% STR | +15% END[/sub] [quote]Nomads of the mountains with the blood of titans in their veins, who stand peerless in their virility and stature.[/quote] [u][b]Skills[/b][/u] [b]Unarmed Proficiency[/b] – Passive. Increases Proficiency of unarmed attacks. [b]Thunderous Slap[/b] – Active. 10% SP cost. Deliver a hearty slap to the side of the target’s face. Deals no damage but has a high chance of inflicting [Stun] upon them. If target is not [Stunned], the next Thunderous Slap has an increased chance of inflicting [Stun]. [b]Roar of the Avalanche[/b] – Active. 40% SP cost. Fill your lungs with air and let out a heart-stopping shout. All targets withing hearing range has a chance of being afflicted with [Fear], with chance increasing in proximity to you. [b]Stone-Carving Grasp[/b] – Active. 20% SP cost. Smash and drag the target against a nearby surface, destroying the surface and damaging the target in proportion to the surface’s hardness, before tossing them away. [b]Titanic Heritage[/b] – Passive. Every 25 END you possess increases your height by one inch. Capped at 24 inches. Currently-equipped armor will expand to fit your new size, but at reduced efficacy if not normally tailored to your specifications. [b]Strike the Moon[/b] – Active. 40% SP cost. Deliver a heavy uppercut with the whole weight of your body, adding END to your STR to deal massive bludgeoning damage. Targets struck will be knocked upwards, with efficacy calculated with your combined STR and END. [b]Colossus[/b] – Active. 50% SP cost per round. Double your height or remove the growth cap from Titanic Heritage, whichever is greater. Cleanse all debuffs, recover HP equal to your END, reduce AGI by 50% and increase STR and END by 50%. This skill can be used once per battle. [b]Undefeated By The Rain[/b] – Passive. Immune to attacks that would deal less than 50 damage. [/hider] [hider=Bloodaxe Mountain Man] [sub]+20% STR | +10% DEX[/sub] [quote]Forest-clearers and stone-carvers, wielding axes with an ease that make others tremble.[/quote] [u][b]Skills[/b][/u] [b]Axe Proficiency[/b] - Passive. Increase Proficiency with axes. [b]Decimating Spin[/b] - Active. 10% SP. Unleash your might, spinning in a full circle to cleave foes in all directions while projecting a knockback effect. Inflict [Bleed] on those damaged by this skill. [b]Hurling Strike[/b] - Active. 20% SP. Draw your weapon back and throw it at full force towards your target, with an increased chance to crit. Range of this attack is equal to (SP consumed/2) meters. If this skill does not crit, the weapon bounces back into your hands. [/hider] [hider=Barbarian] [sub]+10% SP | +15% STR | +5% DEX[/sub] [quote]Fighters drawn to the bloodshed and rage, lashing out at all enemies with bestial ferocity.[/quote][hider=Requirements] Monetary value of weapons exceeds monetary value of armor. Kill 1 monster with a single attack. Craft an accessory out of your kill. [/hider] [b][u]Skills[/u][/b] [b]Two Handed Weapon Proficiency[/b] – Increase Proficiency with two handed weapons. [b]Berserk[/b] – Active. 10% SP. Immerse yourself in barbaric rage, and unleash the fury of steel and strength upon your foes. Increase number of actions per round by one and increase STR by 10%. Cannot use skills that cost MP or possess restorative/utility effects. This effect is ended upon recast. [b]Rip and Tear[/b] – Active. 15% SP per attack. Unleash a flurry of cleaving blows, dealing AOE damage directly in front of you. Each successive slash becomes incrementally less accurate. [/hider] [hider=Kegare] [sub]+10% MP | +10% SP | +5% STR | +5% DEX[/sub] [quote]Murderers steeped in karmic sin, capable of levying a host of curses upon those who draw their blighted blood.[/quote][hider=Requirements] Kill 10 monsters with a melee weapon. Kill 5 animals with a melee weapon. Kill 1 Immortal or Rien with a melee weapon. [/hider] [/hider] [hider=Shinobi] [sub]+5% SP | +20% AGI | +5% DEX[/sub] [quote]Heartless assassins born within the shadows, utilizing a variety of specialist weapons to confound, debilitate, and terminate high-priority targets.[/quote][hider=Requirements] Perform three backstabs at the beginning of combat. Defeat one monster solo without taking damage. Receive training at ???. [/hider] [/hider] [/indent]