[center][color=gray][h1]π•ƒπ•†π•Ž ℝ𝔸ℕ𝕂 π•π•†π”Ήπ•Š = 𝕄𝔸𝔾𝕀ℂ𝔸𝕃[/h1][/color][/center][indent] [hider=Mage] [sub]+20% MP | +5% END | +5% LUC[/sub] [quote]Students of the arcane who call forth great power with naught but a few words.[/quote] [b][u]Skills[/u][/b] [b]Mana Control[/b] - Passive. Increase or decrease your spell's MP cost by 20% to increase or decrease its damage by 20%. [b]Mana Bolt[/b] - Active. 10 MP cost. Three word incantation. Fire off a bolt of crackling force from your palm towards the target. [b]Spirit Divider[/b] - Active. 40 MP cost. Five word incantation. Swing out with your hand, launching a three-meter wide blade of magical energy. Increase width for every extra 40 MP consumed. [b]Tranquil Mind[/b] - Passive. Enable MP regeneration during combat. [b]Mana Shield[/b] - Active. 20 MP. One word incantation. Form a barrier around the cast, reducing damage taken by the amount of MP consumed. [b]Arcane Vortex[/b] - Active. 100 MP. Ten word incantation. Create a storm of magical energy within a range of 20 meters, dealing damage to all within range and drawing them to the center of the vortex. Radius of storm and range of storm manifestation increase with extra MP consumed. [b]Spell Spear[/b] - Active. 80 MP. Four word incantation. Drop a magical spear down upon a target, dealing damage with a chance to Paralyze them. [b]Seeker Chains[/b] - Active. 50 MP. Six word incantation. Summon three spectral chains around yourself, before directing them to bind a target. Chains move at speed equal to your Max MP/20 and every extra 25 MP consumed creates an extra chain. Bind chance increases with more chains targetting an individual. [b]Magical Mine[/b] - Active. 100 MP. No incantation. Designate an area upon the terrain to be charged with a Magical Mine, which takes five seconds to be armed. When that area is disturbed, the Magical Mine explodes, deal damage to the one who triggered it. Every extra 100 MP consumed allows caster to designate the location of another Magical Mine. [b]Parallel Incantation[/b] – Passive. Cast a spell twice. Can be used once per round. [/hider] [hider=Kekkaishi] [sub]+10% HP | +15% MP | +5% END[/sub] [quote]Holy men who ward off evil with their barriers and shield their compatriots with protective talismans.[/quote][hider=Requirements] Max MP equal to or greater than 100. Nullify 200 damage with natural END. Donate 100MP and meditate at Shin-Yu Temple. [/hider] [/hider] [hider=Necromancer] [sub]+15% MP | +15% DEX[/sub] [quote]Blasphemers of the flesh and craftsmen of corpses who animate their obscene creations with unholy lightning.[/quote][hider=Requirements] Kill 1 Immortal or Rien without inflicting heavy damage on their body. (Current: 0) Reach the end of the Blasphemed Tunnels of Thunderstruck Grove. Be struck by lightning. [/hider] [b][u]Skills[/u][/b] [b]Adept of Curse[/b] – Passive. Imbue any non-elemental spell with the [Darkness] element. When enemies are damaged by the imbued spell, inflict the [Death’s Door] debuff on them, reducing their Max HP by 5% of your Max MP. If Max HP reduction would be below their current HP, Max HP is set to current HP instead. [b]Reanimate Corpse I[/b] – Active. 100 MP. One word incantation. Cursed lightning surges from your fingers, reanimating the corpse of a recently-deceased individual, turning them into [Undead]. The stats of the [Undead] can be decided upon reanimation but can not be altered afterwards. [Undead] raised by this spell have 100 AP, and persist until their HP drops to zero, in which they can no longer be reanimated. The corpse’s passives are retained, but its actives cannot be used. So long as the [Undead] persist, the caster’s max MP is reduced by the cost of the spell. [b]Haunting Emergence[/b] – Active. 150 MP. Five word incantation. Select an existing [Undead] under your command, then set a target within visual range. The [Undead] sinks into the ground and approaches the target at speed equal to their AGI + MP consumed by this spell, before leaping out and grappling the target. For every extra 150 MP spent on this spell, an extra existing [Undead] can be selected instead, but the AGI bonus from MP consumption is divided between the two. [b]Deathly Toll[/b] – Active. 100 MP per round. Ten word incantation. Prognosticate the ultimate fate of your target and shackle their life to an existing [Undead]. A portion of the damage taken by the [Undead] is taken by the target as magical damage. [b]Necrotic Explosion[/b] – Active. 300 MP. One word incantation. Select an existing [Undead] and make them explode, dealing AOE damage to their surroundings with a chance of Poisoning those struck. Bonus damage equal to a percentage of their Max HP is dealt. [b]Shrunken Minions[/b] – Passive. One [Undead] can be shrunk to the size of a doll and be stored inside Inventory. In this state, the [Undead] can not act or be the target of Necromancer spells. [b]Calamitous Revelation[/b] – Active. 500 MP. Thirteen word incantation. Manifest the cursed lightning within your veins and unleash a torrent of lightning in a cone-shaped blast, dealing tremendous damage. If those damaged are living creatures, they are paralyzed. Damage of spell and duration of paralyze effect increases with MP consumed. [b]Reanimate Corpse II[/b] – Active. 500 MP. One word incantation. Same effects as Reanimate Corpse, but the corpse’s actives can be used at doubled the cost. [Undead] raised by this spell have 500 AP. Multi-sequence orders can be given to them. [b]Perverse Union[/b] – Active. 250 MP. Four word incantation. With disturbed alchemy, fuse two [Undead] together, creating a nightmarish chimera. Their attributes are added up together, and the fused [Undead]’s intelligence defaults to the highest rank [Undead] that was fused. So long as the fusion persists, the caster’s max MP is reduced by the cost of the spell. [b]Aspirations of Undeath[/b] – Passive. Gain 20% MP. All [Reanimate] spells can be cast at double the MP cost, to produce two [Undead]. [/hider] [hider=Earthrot Necromancer] [sub]+10% HP | +10% MP | +10% END[/sub] [quote]Blasphemers of the virile earth, tainting the soil with the touch of undeath and raising constructs of skeletal remnants.[/quote] [b][u]Skills[/u][/b] [b]Dominance of Desecration[/b] – Passive. [Reanimate] spells can target the earth instead, creating golems of undeath. These golems do not possess passives or actives, but gain 5% extra AP. [b]Blight the Earth[/b] – Active. 300 MP. Ten word incantation. Drive your hands into the dirt and allow your cursed power to take root. All landbound creatures within 100 meters of you have their movement speed slowed by 20%, as the earth drags upon their limbs. Every extra 100 MP consumed increases this radius by 30 meters. [b]The Haggard Walls[/b] – Active. 150 MP. One word incantation. Call out to the bones of the long-passed dead and draw them up to the surface. Manifest a five-meter-high palisade of white bone, fifteen meters in length. Each section of the palisade has 150 HP. Every extra 10 MP consumed increases the length of the palisade by one meter. [b]The Callous Watch[/b] – Active. 400 MP. One word incantation. Stamp your feet upon the earth and let your sovereignty be known. Manifest a staircase-less watchtower of fetid earth and biological remnants underneath you, rising 20 meters into the sky and occupying an area of 3 meters squared. On command, watchtower’s height can be decreased or increased, but never beyond the initial height. The watchtower has HP equal to the MP consumed by this spell. [b]Scar the Soil[/b] – Active. 200 MP per round. Four word incantation. Unleash your foul wizardry and exhume toxic fumes from the depths of the earth. Select a point within visual range. In a twenty meter radius of that point, all living organisms take poisonous damage over time. Areas affected by [Blight the Earth] also produce this effect. [/hider] [hider=Smartman] [sub]+30% MP[/sub] [quote]A worker of the mind, capable of thoughts sublime enough to move the world both figuratively and literally.[/quote][hider=Requirements] Max MP equal to or greater than 100. Obtain membership to Gin Ren Gym. Convincingly defeat an Immortal of equal level without attacking them. [/hider] [/hider] [hider=Kannushi/Miko] [sub]+15% MP | +5% AGI | +10% DEX[/sub] [quote]Performers of holy rites that cleanse and heal; wielders of talismans that purify and seal.[/quote][hider=Requirements] Max MP equal to or greater than 100. Less than 30% of total damage dealt to enemies comes from physical attacks. Partake in the Purification Rites at Shin-Yu Temple. [/hider] [b][u]Skills[/u][/b] [b]Talisman Creation[/b] – Passive. All active spells can be crafted into Talisman consumables if five times the cost is paid. Talismans created this way can be used once by yourself before they are destroyed. [b]Healing Chant[/b] – Active. 10 MP cost. Three word incantation. Release a beam of light, healing the first target struck for 20 HP. [b]Severing Rite[/b] – Active. 30 MP cost. Three word incantation. Release a blast of invisible force, exploding against the first target struck. Has a chance of knocking back the target. [b]Mantra of Respite[/b] – Active. 100 MP cost per round. Continuous incantation. A gentle breeze swirls out from you, recovering 50 SP for a maximum of four allies of your choice within a 25 meter radius. [b]Purifying Chant[/b] – Active. 50 MP cost. Five word incantation. Select a target within your line of sight. Holy flame will surround them, with a chance of removing any magical buffs or debuffs. [b]Restraining Rite[/b] – Active. 40 MP cost. Eight word incantation. Release an inky projectile at a target. If it hits, Arcane calligraphy emerges their body, reducing their AGI by 20 for a round. [b]Devotion to the [Lady of the Alabaster Scales][/b] – Passive. Allies affected by your Talismans or Spells gain [10 AGI]. [/hider] [hider=Bard] [sub]+10% MP | +5% DEX | +15% LCK[/sub] [quote]Artisans of the ephemeral, inspiring others to further greatness through sorcerous sound.[/quote][hider=Requirements] LCK is equal or greater than 15. Earn 10 Silver worth of currency from public performance. Sign a contract to perform gigs in a tavern. [/hider] [/hider] [/indent]