[center][color=gray][h1]𝕃𝕆𝕎 ℝ𝔸ℕ𝕂 𝕁𝕆𝔹𝕊 = ℍ𝕐𝔹ℝ𝕀𝔻[/h1][/color][/center][indent] [hider=Animist] [sub]+10% HP | +10% MP | +10% SP[/sub] [quote]Spiritualist in perfect balance with themselves, who call upon the spirits to preserve the balance of the world.[/quote][hider=Requirements] Die. Max HP equal to max MP equal to max SP. [/hider] [u][b]Skills[/b][/u] [b]Harmonic Cycles[/b] – Passive. 5% of HP/SP/MP can be converted into HP/SP/MP. Can be used once per round. [b]Art of the Split Soul[/b] – Active. 5% SP and 5% MP cost per round. Imbue a Weapon or Shield with a portion of your soul, enabling it to float within a 20 meter radius of you, attacking or defending at your command. This bypasses Equipment slot restrictions. Imbued Weapons or Shields do not grant stats or effects. [b]Art of the Duo Self[/b] – Active. 100 MP and 100 SP. Two word incantation. Project your Immortal soul, sending a phantom of yourself in a location within 30 meters of you to deliver a ghostly blow. Bypasses physical obstacles and ignores a portion of the target’s defense. [b]Art of the Transient Life[/b] - Active. 20% SP and 20% MP. Merge yourself with the realm of the dead, disappearing from the physical world before remerging within a location that you could normally reach with your AGI. Become invisible to mundane sight and immune to environmental damage effects during this. [b]Art of the Samsara Reunion[/b] – Active. 10% SP and 10% MP per round. Call forth a ghostly procession to shield yourself or another within visual range. If shielding yourself, increase END by 20% and further reduce incoming magic damage by 50. If shielding another, increase their defense by 20% of your defense and further reduce incoming magic damage by 75. [b]Dweller of the Threshold[/b]– Passive. Increase damage of Animist skills and increase SP and MP regeneration by 20% when HP is below 50%. [b]Art of the Merciful Hand[/b] – Active. 200 MP and 30% SP. Eight word incantation. Touch an individual and reconstitute their spiritual form, recovering 200 HP and an amount equal to 25% of the SP consumed. [b]Art of the Pacifying Blade[/b] – Active. 10% MP or 10% SP per round. Clad your weapon with spiritual energies, disintegrating its physical form and allowing it to strike at the metaphysical. If costing MP, damage dealt with weapon affects the target’s SP. If costing SP, damage dealt with weapon affects the target’s MP. [b]Immaculate Trinity[/b] – Passive. If current HP equals current MP equals current SP, triple all damage dealt and healing done. If an action is performed that would break the equilibrium, the bonus is lost before the effects occur. [/hider] [hider=Shaman] [sub]+5% HP | +15% MP | +5% STR | +5% DEX[/sub] [quote]Practitioners of ancient ways, who shift forms as easily as others change clothes.[/quote][hider=Requirements] Purchase and equip Ritual Markings. Total time in wilderness exceeds total time in civilization. Defeat 1 Bear in solo combat. [/hider] [b]Hunter’s Proficiency[/b] – Passive. Increase Proficiency with Bows and Daggers. [b]Strigidae’s Gaze[/b] – Active. 75 MP per round. Transform your eyes into that of an owl’s, gaining partial night vision and greater visual acuity. [b]Ursa’s Might[/b] – Active. 10% SP per round. Transform your arms to that of a bear’s, gaining wicked claws, thick fur, and increase your STR by 20%. [b]Serpent’s Schemes[/b] – Active. 150 MP. Transform your tongue into a snake’s and lick your target. If your target is an object, that object becomes [Poisonous]. If your target is a living being, that living being recovers 200 HP. [b]Restorative Reconstitution[/b] – Passive. Every time your form is partially shapeshifted, recover 30 HP. Every time your form is fully shapeshifted, recover 100 HP. [b]Lupus’s Insight[/b] – Active. 100 MP per round. Transform your nose into that of a wolf’s, allowing you to visualize the scent trails of living beings who have been in the area for the last five minutes. [b]Ritual of Raincalling[/b] – Active. MAX MP. Perform a ten-minute long ritual to have a chance at influencing the local weather patterns and call forth the rain. Chance of success increases with amount of MP and is influenced by a variety of other factors as well. [b]Nature’s Bounty[/b] – Passive. Consumables foraged from the wild have 20% increased potency if not processed. [/hider] [hider=Wolfpack Shaman] [sub]+10% MP | +15% AGI | +5% DEX[/sub] [quote]Shapeshifters bonded with wolves, capable of calling forth their spiritkin to assist in deadly hunts.[/quote] [u][b]Skills[/b][/u] [b]Dances with Wolves[/b] – Passive. Wolf-type monsters are less likely to attack you first. Damage received from wolf-type monsters are reduced by 10%. [b]Wolfkin Blessing[/b] – Active. 70% SP. Shapeshift fully into a large wolf that bears motifs inspired by your appearance. After shapeshifting, increase STR and AGI by an amount equal to 10% of the SP consumed for 3 rounds. While shapeshifted, lose access to inventory and ranged weaponry. [b]Crushing Bite[/b] – Active. 20% SP. Transform your mouth into that of a wolf’s and take a large bite out of your target, dealing damage and inflicting [Bleed]. If under the effects of [Wolfkin Blessing], double the effectiveness of [Bleed]. [b]Kindred Pack[/b] – Active. 200 MP per [Spirit Wolf]. Let out a long howl and call forth a pack of ghostly wolves to your assistance. [Spirit Wolves] can not be targeted by attacks or spells, cannot use skills or benefit from passives, and have 100 AP to be distributed as the summoner wishes. So long as the [Spirit Wolves] remain summoned, the caster’s Max MP is reduced by the cost of the spell. If under the effects of [Wolfkin Blessing], halve the cost of this spell. [b]Wild Hunt[/b] – Passive. Every [Spirit Wolf] or friendly [Immortal] targeting an enemy increases the damage you deal to the enemy by 5%. This damage bonus caps out at 25%. [b]Barkcalling[/b] – Active. 100 MP. Let out a short bark to rouse an ally’s attention and increase their movement speed by 10%. If [Spirit Wolves] are ordered to run with them, further increase their movement speed by 5% per [Spirit Wolf], capping out at 100%. [b]Predatory Perceptions[/b] – Active. 200 MP per round. Partially transform your head into that of a wolf’s, and take a deep breath of your current environment. Visualize all scent trails within the last thirty minutes, and determine the physical health of individual scent trails. [b]Boundaries of the Pack[/b] – Active. Methodically mark a space 100 meters in diameter with your urine, dissuading lower-level monsters from entering. Efficacy increases and decreases depending on the amount of [Spirit Wolves] in the area. If [Wolfkin Blessing] is active throughout the usage of this skill, this space can be 300 meters in diameter instead. [b]The Alpha[/b] – Passive. Slightly increase female attraction and increase male subservience towards you. Efficacy fluctuates depending on the specific tastes of the individuals in question. All party members deal 5% extra damage when following your commands. [/hider] [hider=Waterweaver Shaman] [sub]+5% HP | +10% MP | +10% SP | +5% DEX[/sub] [quote]Shamans immersed by the shoreline, stepping between the boundaries of ebb and flow, of water and earth.[/quote] [u][b]Skills[/b][/u] [b]Fisherman’s Proficiency[/b] – Passive. Increase Proficiency with Spears, Nets, and Fishing Rods. Improve Fishing technique. [b]Ebb and Flow[/b] – Active. 100 MP. Three word incantation. Murmur the blessing of the streams, causing a gentle jet of water to bounce between three targets of your choice. The first target recovers 100 HP. The second target recovers 75 HP. The third target recovers 25 HP. [b]Icemelt Grace[/b] – Active. 100 MP. Five word incantation. Manifest ribbons of ice water around your target, cleansing one magical status effect and granting them increased fire resistance for the next round. [b]Wavestrider[/b] – Active. 5% SP per round. Channel your harmony with the aquatic element and grant the ability to walk upon water to a number of living targets equal to (SP consumed/20), rounding up. [b]Submerged Synchroneity[/b] – Passive. Increase swimming speed while under water. Gain the ability to breathe underwater. [/hider] [hider=Onmyoji] [sub]+20% MP | +10% DEX[/sub] [quote]Masters of shikigami and crafter of sealing talismans, of whom all demons fear.[/quote][hider=Requirements] 25% of total damage dealt to enemies comes from purchased talismans. Max DEX equal to or greater than 10. Receive training at Ika-Gendo Shrine. [/hider] [/hider] [hider=Ascetic] [sub]+20% MP | +10% DEX[/sub] [quote]Enlightened ones who wield the energies of the body and the energies of the mind as one.[/quote][hider=Requirements] Max END equal to or greater than 10. Reach the Blooming Springs at Pearl Bloom River. Remain underwater for 300 seconds. [/hider] [b][u]Skills[/u][/b] [b]Unarmed Proficiency[/b] – Passive. Increase Proficiency with unarmed attacks. [b]Repelling Soul Strike[/b] – Active. 15% SP and 50 MP. Still your soul and strike with your fist, sending a blast of force that extends twenty meters. All enemies that this blast strikes are knocked back a maximum of ten meters, but only the first will receive damage. [b]Blade of Body and Mind[/b] – Active. 30% SP and 150 MP. Summon a ghostly weapon forged of your mind, capable of spurning physical defenses. This weapon can take the shape of any single-handed weapon, and lasts three rounds. Does not take an equipment slot and deals magical damage scaling with SP consumed. [b]Distance Crossing Grasp[/b] – Active. 20% SP and 100 MP. Thrust out your hand and surpass space with spirit, grasping a target within a range of thirty meters, before pulling them towards you at a maximum of thirty meters. Deals magical damage. [b]The Awoken, Unperturbed[/b] – Passive. Increase chance of resisting [Charm] and [Fear] by 5%. [/hider] [hider=Exorcist] [sub]+10% HP | 5% MP | 5% SP | 10% STR[/sub] [quote]The slayer of ghosts and the purger of curses, wielding blades capable of laying to rest those that have yet to pass.[/quote][hider=Requirements] Max MP and STR equal to or greater than 100 and 10, respectively. Defeat 5 monsters, utilizing a spellcasting weapon as a martial weapon. Learn and perform the Daikagura at Shin-Yu Temple. [/hider] [/hider] [/indent]